Nogra
Created by Loren Kruse





FREQUENCY: Rare
NUMBER APPEARING: 2-3 or 4-24
ARMOR CLASS: 5
MOVE: 6”
HIT DICE: 2
% IN LAIR: 70%
TREASURE TYPE: D
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-4
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
(see below)
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: S (1’ high at shoulder)
PSIONIC ABILITY: Nil
    Attack Defense Modes: Nil

The Nogra is a small creature with

long, sharp claws which somewhat resembles a hairless lynx. However, the
true physical nature of the Nogra will
never be apparent when the animals are
encountered. A live Nogra continually
secretes a substance from its body which
absorbs all visible light in the immediate
area, causing the creature to appear as a
Darkness spell. The absorption of light
extends into the infrared and ultraviolet
parts of the spectrum, rendering infravision and ultravision useless for purposes
of seeing the creature’s actual form. 

The animals can use their claws in

combat, and also employ them to climb
along walls and ceilings. Their eyes are
not functional, since they can’t see out
of the curtain of darkness that surrounds
them. However, this lack of sight is more
than compensated for by the Nogra’s
excellent senses of smell and hearing. 

The light-absorbing substance which

the Nogra’s body secretes also acts as a
contact poison to any other species. Any
character or creature which comes into
contact with the Nogra (i.e., if the Nogra
scores a hit) must make a saving throw
vs. poison or be blinded 2-8 rounds later.
This save vs. poison may be attempted in
each round after the poisoning takes
place, up until the round when blindness
is determined to set in, and only needs to
be made once within the pre-blindness
period of 2-8 rounds to neutralize the
effects of that particular poison strike. A
separate save is required for each poison
strike inflicted on a particular victim,
whether the hits come from the same
Nogra or different animals. If a victim is
blinded, sight may only be restored by
the use of a Cure Blindness, Limited
Wish, Wish or Alter Reality spell. There
is no known antidote for Nogra poison. 

If encountered outside their lair (2-3 in

number), Nogra are 70% likely to be
hunting, and in this case will be secluded
in a position from which to ambush their
prey. When hunting, Nogra will attack at
the first opportunity and will always surprise their prey unless their presence
can be detected beforehand. If not hunting, Nogra are not aggressive. 

If encountered in their lair, the Nogra

will be in a pack of 4-24 in number and
will always attack immediately as soon
as the lair is disturbed. There is an 80%
chance that an encountered lair will contain the “pack leader,” its largest and
most powerful member (2+2 hit dice, 2
attacks per round). 

Because they normally exist in a world

of darkness, Nogra are extremely sensitive to light. The presence of a bright
light (the equivalent of daylight or a
Continual Light spell) will drive the Nogra
away from the light source 70% of the
time, if the animals are outside their lair.
In their lair, Nogra will never retreat from
the light, but will instead stand and 
attack. If the animal does not retreat 
from the bright light, it will suffer -4 "to 
hit" in combat for as long as the light 
remains. A Light spell affects Nogra in

the same way, except that the chance of
retreating is 50% and the penalty “to hit”
is -2.

A Light spell cast at a Nogra will be

absorbed (if the creature misses its saving throw) and have no apparent effect,
but the energy of the spell will do 1-4
points of damage to the creature. Continual Light has the same properties,
except that it can cause 2-8 points of
damage if absorbed. 

Light and Continual Light spells which

are cast directly at a Nogra and not
absorbed will simply dissipate. If either
type of spell is cast in proximity to
Nogra, with the intention of illuminating
the area, the Nogra must be checked to
see if they retreat as per the procedure
above.

The true appearance of a Nogra can

only be ascertained when the animal is
killed. When it dies, the light-absorbing
secretion stops, and the darkness around
the animal fades away in 1-3 rounds. The
contact poison is rendered harmless 
upon death. The hide of a Nogra is dark-colored 
and looks somewhat like that of 
a shark.

 
Dragon - Monsters - Dragon 49