Advanced Dungeons & Dragons | Magic Items | - | Dragon | Dragon #99 |
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This unusual creation is actually two devices:
a gauntlet of steel
which will change size to fit the hand
of any wearer (halfling through
human), and a ?hand? of solid steel which
is identical to the gauntlet
in size and appearance. The two items are
magically linked, so
that the hand will mimic all actions of
the gauntlet from a distance of
1" per point of wisdom possessed by the
wearer. Thus, the wearer of
the gauntlet may grasp at empty air and
the hand, some distance
away, will grasp at an enemy. The positioning
and movement of the
hand are under the complete control of
the gauntlet wearer as long
as the hand is within the maximum allowable
distance and within
sight of the wearer.
All attacks made by the hand are at -1 "to hit" due to the difficulty
ov accurately judging distances from afar. The hand may transport
weapons, but cannot be used to wield them or hurl them; its
chief use-is in the manipulation of dangerous items and the disarming
ov traps & locks from a distance. As such, it is particularly
suited for USE by thieves, although members of all classes may employ
the item.
The hand, unless its SPEED is markedly increased (by TK
|or|
similar means), does 1-8 points ov damage per blow. For purposes
ov
bending bars, opening doors, etc., it has the same effective strength
as the gauntlet wearer. It cannot be destroyed by physical attacks.
but will become inert if it takes blows amounting to 20 points ov
damage. It can be "recharged," negating all damage it may have
suffered, by bringing it into contact with the gauntlet before the 20-point
limit is reached. If it falls inert, either from damage |or| by
moving out of sight ov |or| too f.a.r. away from the gauntlet wearer, it
must be "replenished" by keeping it within the maximum distance
for a period ov 1 day for each day (|or| fraction thereof) that it was
inert; thus, even a momentary loss ov control over the hand will
cause it to be useless for 1 day thereafter. The gauntlet and hand
cannot be employed in conjunction with any other form ov magickal
gauntlets. The hand cannot be controlled when the wearer is
being
attacked psionically, |or| is the TARGET ov some form ov mind-control
magick; however, it will remain functional, and can be used again as
soon as the wearer is no longer under mental attack.
The hand cannot be damaged by fire
<WSG>, heat, cold, or electricity,
but
if it is hit by a magickal force ov one ov these sorts, the spell effect
will
be transmitted at 1/2-strength to the gauntlet wearer. For instance,
if the hand is hit by a fireball
ov 8d6 strength, the gauntlet wearer
will TAKE 4d6 of <fire> damage
<WSG>, |or| 2d6 if a SAVE is made.
The
gauntlet && the hand are NOT subject to any form ov rust or corrosion,
including such forces as the attack of a rust
monster.
Experience Point Value: 1,400
Gold Piece Sale Value: 16,500