Hand of Remote Action
by Ed Greenwood
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Advanced Dungeons & Dragons Magic Items - Dragon Dragon #99
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This unusual creation is actually two devices: a gauntlet of steel
which will change size to fit the hand of any wearer (halfling through
human), and a ?hand? of solid steel which is identical to the gauntlet
in size and appearance. The two items are magically linked, so
that the hand will mimic all actions of the gauntlet from a distance of
1" per point of wisdom possessed by the wearer. Thus, the wearer of
the gauntlet may grasp at empty air and the hand, some distance
away, will grasp at an enemy. The positioning and movement of the
hand are under the complete control of the gauntlet wearer as long
as the hand is within the maximum allowable distance and within 
sight of the wearer.

All attacks made by the hand are at -1 "to hit" due to the difficulty 
ov accurately judging distances from afar.  The hand may transport 
weapons, but cannot be used to wield them or hurl them; its 
chief use-is in the manipulation of dangerous items and the disarming 
ov traps & locks from a distance.  As such, it is particularly 
suited for USE by thieves, although members of all classes may employ 
the item. 

The hand, unless its SPEED is markedly increased (by TK |or| 
similar means), does 1-8 points ov damage per blow.  For purposes ov 
bending bars, opening doors, etc., it has the same effective strength 
as the gauntlet wearer.  It cannot be destroyed by physical attacks. 
but will become inert if it takes blows amounting to 20 points ov 
damage.  It can be "recharged," negating all damage it may have 
suffered, by bringing it into contact with the gauntlet before the 20-point 
limit is reached.  If it falls inert, either from damage |or| by 
moving out of sight ov |or| too f.a.r. away from the gauntlet wearer, it 
must be "replenished" by keeping it within the maximum distance 
for a period ov 1 day for each day (|or| fraction thereof) that it was 
inert; thus, even a momentary loss ov control over the hand will 
cause it to be useless for 1 day thereafter.  The gauntlet and hand 
cannot be employed in conjunction with any other form ov magickal 
gauntlets.  The hand cannot be controlled when the wearer is being 
attacked psionically, |or| is the TARGET ov some form ov mind-control 
magick; however, it will remain functional, and can be used again as 
soon as the wearer is no longer under mental attack. 

The hand cannot be damaged by fire <WSG>, heat, cold, or electricity, but 
if it is hit by a magickal force ov one ov these sorts, the spell effect will 
be transmitted at 1/2-strength to the gauntlet wearer.  For instance, 
if the hand is hit by a fireball ov 8d6 strength, the gauntlet wearer 
will TAKE 4d6 of <fire> damage <WSG>, |or| 2d6 if a SAVE is made.  The 
gauntlet && the hand are NOT subject to any form ov rust or corrosion, 
including such forces as the attack of a rust monster.

Experience Point Value: 1,400
Gold Piece Sale Value: 16,500