Random encounter tables for the depths of the earth
by Buddy Pennington
illustration by Jim Holloway
| - | - | - | - | - |
| 1st Edition AD&D | - | Dragon magazine | - | Dragon #120 |
Before the Dungeoneer’s Survival Guide
was published, underground delving was
usually limited to artificial settings like
dungeons. Now characters have many,
many miles of caverns and passages to
explore as well.
Unfortunately, there have been no random
encounter tables provided for underground
campaigns. There are tables for
wilderness, oceans, the planes, cities,
manmade dungeons, and even ?for psionic
creatures, but not natural underground
areas. With this in mind, I present a series
of tables to give random encounters when
your players are traveling in the majestic
realms below the earth.
Encounters should be checked for once
every six hours (there is no day or night
underground). There is a 1 in 10 chance of
an encounter, unless noted below. The
number of creatures encountered has
been deliberately left out so you can tailor
the encounter to your party?s level. The
tables are explained as follows:
?Unpatrolled? caverns and tunnels (Table
1) are those with no major communities of
intelligent beings, though small groups of
drow, duergar, etc., may be present.
?Heated? caverns and tunnels (Table 2)
are those that are unbearably hot and
cause damage to most player characters.
(Cooler caves should use Table 1 for random
encounters.) The chance of an
encounter in a heated area is 1 in 8. If a
gateway is rolled, there should be a large
number of creatures, native to the given
plane, near the gate.
Water-filled caverns and tunnels (Table
3) are partially or completely submerged.
A few of these encounters (aboleth, eye of
the deep, etc.) are only found in deep lakes
and rivers. If an unsuitable encounter is
rolled, simply roll again or pick an encounter
from the table. The chance for an
encounter is 1 in 12. Caves with small
streams or pools should use Table 1.
Use Table 4 when PCs are within 20
miles of a duergar city. The chance of an
encounter is 1 in 6.
Use Table 5 when PCs are within 15
miles of a svirfneblin community. The
chance of an encounter is 1 in 8. Beings
and creatures encountered here will usually
be neutral or good in alignment.
Use Table 6 when PCs are within 30
miles of a drow city. The chance of an
encounter is 1 in 6. Demons encountered
should be determined by the DM to challenge
the party. Driders are only found
along the fringes of drow communities, as
they are considered outcasts. Arachnids
are found everywhere, as they are considered
pets. Character parties encountered
here will usually be evil spell-casters seeking
alliances with the drow.
Other tables may be created for the rest
of the underground races, such as derro,
kuo-toa, and so forth. These tables may
also be redesigned to fit each DM?s Underdark
campaign.
Table 1
Unpatrolled Caverns and Tunnels
| 1d100 | Result |
| 01-04 | Roll on Table 1.A. |
| 05-12 | Roll on Table 1.B. |
| 13-15 | Roll on Table 1.C. |
| 16-17 | Basilisk |
| 18 | Basilisk, greater |
| 19-22 | Bat, ordinary |
| 23-24 | Bat, giant |
| 25-27 | Beetle, giant, fire |
| 28 | Beholder |
| 29-30 | Blindheim |
| 31-32 | Boggle |
| 33-35 | Carrion crawler |
| 36 | Cave cricket |
| 37-38 | Cave fisher |
| 39 | Cave moray |
| 40-42 | Centipede, giant |
| 43 | Character party |
| 44-45 | Cockatrice |
| 46-47 | Dark creeper |
| 48 | Dark stalker |
| 49 | Doombat |
| 50 | Doppleganger |
| 51-52 | Gargoyle |
| 53 | Gas spore |
| 54-55 | Giant, stone |
| 56 | Gibbering mouther |
| 57-59 | Hook horror |
| 60 | Intellect devourer |
| 61 | Khargra |
| 62-63 | Lizard, giant, subterranean |
| 64-65 | Lurker above |
| 66-67 | Lycanthrope, wererat |
| 68-69 | Margoyle |
| 70-72 | Piercer |
| 73 | Purple worm |
| 74-77 | Rat, giant |
| 78 | Rothe |
| 79-80 | Roper |
| 81-84 | Rust monster |
| 85-88 | Slug, giant |
| 89 | Spectator |
| 90 | Storoper |
| 91-92 | Trapper |
| 93-95 | Umber hulk |
| 96-97 | Xaren |
| 98-00 | Xorn |
Table 1.A.
Fungi, Slimes, and Jellies
| 1d100 | Result |
| 01-05 | Black pudding |
| 06-14 | Fungi, violet |
| 15-20 | Gelatinous cube |
| 21-24 | Gray ooze |
| 25-35 | Green slime |
| 36-44 | Mold, brown |
| 45-56 | Mold, yellow |
| 57-65 | Ochre jelly |
| 66-75 | Olive slime |
| 76-00 | Shrieker |
Table 1.B.
Intelligent Dwellers
| 1d100 | Result |
| 01-06 | Bugbear/gnoll |
| 07-10 | Cloaker |
| 11-13 | Derro |
| 14-16 | Drider |
| 17-25 | Drow |
| 26-34 | Duergar/dwarf |
| 35-46 | Goblin/hobgoblin |
| 47-50 | Jermlaine/mite/snyad |
| 51-53 | Kuo-toa |
| 54-58 | Mind flayer |
| 59-61 | Myconid |
| 62-70 | Ogre |
| 71-75 | Orc |
| 76-78 | Pech |
| 79-81 | Svirfneblin/gnome |
| 82-90 | Troglodyte |
| 91-96 | Troll |
| 97-00 | Xvart/kobold |
Table 1.C.
Undead
| 1d100 | Result |
| 01-07 | Apparition |
| 08-13 | Coffer corpse |
| 14-20 | Ghast |
| 21-30 | Ghoul |
| 31-34 | Huecuva |
| 35 | Lich |
| 36-45 | Shadow |
| 46-50 | Shadow demon <undead? demon?> |
| 51-65 | Skeleton |
| 66-68 | Spectre |
| 69-77 | Wight |
| 78-84 | Wraith |
| 85-86 | Vampire |
| 87-00 | Zombie |
| 1d100 | Result |
| 01-04 | Azer |
| 05-12 | Bat, fire |
| 13-17 | Elemental, fire |
| 18-20 | Efreeti |
| 21-23 | Fire snake |
| 24-27 | Firetoad |
| 28-30 | Gate to elemental plane of Fire |
| 31 | Gate to para-elemental plane of Magma |
| 32-50 | Giant, fire |
| 51-54 | Harginn (elemental grue) |
| 55-60 | Hell hound |
| 61-64 | Lava children |
| 65-70 | Lizard, giant, fire |
| 71-74 | Magman |
| 75-76 | Mephit, fire |
| 77-78 | Mephit, lava |
| 79-80 | Mephit, smoke |
| 81-82 | Mephit, steam |
| 83-86 | Para-elemental, magma |
| 87-93 | Pyrolisk |
| 94-00 | Salamander |
Table 3
Water-Filled Caverns and Tunnels
| 1d100 | Result |
| 01-15 | Aboleth |
| 16-20 | Bloodworm, giant |
| 21-28 | Bullywug |
| 29-30 | Eye of the deep |
| 31-38 | Frog, giant |
| 39-65 | Kuo-toa |
| 66-67 | Morkoth |
| 68-70 | Mudman |
| 71-73 | Nereid |
| 74-80 | Ogre, aquatic |
| 81-83 | Sirine |
| 84-00 | Troll, rnarine |
Table 4
Duergar Caverns and Tunnels
| 1d100 | Result |
| 01-05 | Character party |
| 06-60 | Duergar |
| 61-70 | Derro |
| 71-00 | Use Table 1 |
Table 5
Svirfneblin Caverns and Tunnels
| 1d100 | Result |
| 01-10 | Character party |
| 11-60 | Svirfneblin |
| 61-65 | Rothe |
| 66-00 | Use Table 1 |
Table 6
Drow Caverns and Tunnels
| 1d100 | Result |
| 01-05 | Character party |
| 06-08 | Demon |
| 09-19 | Displacer beast |
| 20-22 | Drider |
| 23-60 | Drow |
| 61-64 | Pedipalp |
| 65-70 | Scorpion, giant |
| 71-75 | Spider* |
| 76-00 | Use Table 1 |