114. SECURED DOOR
 
The closures of this portal indicate that it is
used with relative frequency. A door lock
and padlock are present, the latter securing
a chain. Unless the locks can be picked,
only force can remove the obstacle.

The door breaks only after 50 points of
damage are applied. Attackers may make
2 hits per round; consider the door as
Large size. The noise of such an attack
draws all the occupants from area 115 in the
next round.

This dark, filthy chamber is the prison in <cf. Prisoners>
which captives are held, for eventual sacrifice
at the Earth Temple (area 145) or for feasting
of ghouls and ghasts (areas 115-116-117-118). <alt>
11 human prisoners are currently here; all are
naked, and the males are chained to the wall.
All are from the Nulb AREA.
The 2 females are the wife and servant
of a merchant. The males are as follows:

2 merchants (XP 13 each)
    <perceptive>
    <hedonist>
    <optional: 2 merchants, 5th level each>
3 servants (XP 12 each)
    <perceptive>
    <barbaric>
    <mischievous>
1 river sailor (Level 0, hp 6, XP 16)
    <optional: mariner, 5th level>
4 men-at-arms (Level 0, hp 4 each, XP 14 each)
(Total: 132)

The prisoners have nothing of value, and
know nothing of the Temple. They tell of
being captured by raiding ghouls, except for
the sailor, who was brought here by Dick
Rentsch and his men as punishment for
making a pass at Dala. The merchants, <optional: merchants>
wife, and servants can offer no ransom, and
if freed ask only to be shown how to get out
and away, quickly. The sailor && men-at-arms
will most certainly serve with loyalty,
if supplied with clothing, armor && arms.
If treated fairly and paid normally, they
remain 100% loyal while in the employ of
their liberators.

<If the map is redone, the number 114 should be out in the hall.>

<Consider the men-at-arms to be Light Footmen: they will work for 1 gp per month>
    <1. Garkhal (old, fanatical): 9(35 | 70 | 105 | 140), 10, 13, 11, 11, 9>
    <2. Genghisdon (young(15), malevolent): 9(35 | 70 | 105 | 140), 13, 10, 11, 11, 7 (15 yo.: as YA, -1 to all abilities)>
    <3. Mobad Deathprong (mature, precise): 9, (35 | 70 | 105 | 140), 11, 9, 12, 14, 12>
    <4. Theslo (mature, practical joker): 15(55 | 90 | 125 | 160), 10, 11, 11, 14, 8>

<Sailor. Mr. Awesome (mature, curious): 14, 10, 13, 10, 13, 12. Works for 2 gp per month>

<All are assumed to have 3 WPs: leave the slots open, though 1 slot will be taken up by spear for the Light Footmen>

Level 1.
>>115.>>