123. ROOM WITH ALCOVE

5 gnolls dwell here with 2 renegade
hobgoblins. The latter are meaner and more
bloodthirsty than the gnolls! The gnolls are
"off duty" members of a reforming company which the Earth Temple hopes to field.
(See also 124 and 126-127-128.) If they hear <alt>
sounds of fighting, 1-4 of these inhabitants
probably (90% chance) go to investigate
and join in the fun. The secret door, a pivoting wall section which is also concealed —
hidden by a tattered carpet — is only used in
dire emergencies; the ogres of area 124 are
greatly feared.

Gnolls (5): AC 5, MV 9", HD 2, hp 11, 9, 9,
8, 7, #AT 1, THACO 16, D 2-8 (morning star), <+1 damage for 16 STR>
SA throwing axes (D 1-6, ranges 1"/2"/3");
XP 50, 46, 46, 44, 42
(Total gnoll XP: 228) (248)

Hobgoblins (2): AC 5, MV 9", HD 1 + 1, hp
8, 6, #AT 1, THACO 18, D 1-8 (longsword), SA long
composite bows with 15 arrows each (D
1-6); XP 36, 32
(Total hobgoblin XP: 68)

(Total monster XP: 296) (316)
 
Carpets and tapestries cover the plain
stone walls of this room, and a few rugs are
on the floor as well. From the appearance
of all this, the room was once the quarters
of some fairly important person — an
underpriest of the Earth Temple, from the
scenes depicted on several tapestries.
Whatever furniture was once here is now
gone. Heaps of cloth lie near the walls,
showing where the inhabitants sleep. A
small brazier stands in the northeast corner. A small keg of cheap beer is in the center of the room. The only exit is the door in
the south wall of the alcove.

Each of the seven humanoids herein has 1-4
sp, 1-4 ep, and 1-4 gp. Under the dead coals
of the brazier are 27 pp.

(3, 2, 4, 3, 3, 1, 2, total sp: 18)
(2, 1, 1, 3, 1, 2, 2, total ep: 12)
(3, 3, 4, 4, 4, 1, 3, total gp: 22)

(Total treasure XP: 163)

<small keg: 7.75 gallons, 62#>

RECRUITS:

Level 1.
>>124.>>