132. HEXAGONAL ROOM
 
A partially destroyed stone chair dominates this place. It is hewn of brown marble, veined with black, and stands near
the middle of the north wall. Both arms
have been broken off, and the seat is
chipped. A piece is missing from the
back, and the whole is fractured. Rubble
and broken furniture are strewn about 
the room. The ceiling overhead is at least
35' high —possibly more, lost in the
shadows of the supporting arches. The
stench of rotting flesh faintly lingers
throughout the AREA.

<broken furniture: cushion, pallet, wood billets, pedestal, screen, hogshead>

18 stirges lurk in the ceiling vault,
nesting in the nooks and crannies of the supporting arches and buttresses and 90%
undetectable until their attack. They thus
have a 50% chance of surprise unless someone does notice them, or unless an overhead
lookout is maintained. In any event,
intruders are attacked within 3 rounds <roll d3>
of entering the room. When half the stirges
are slain, the remainder retire to their ceiling
nests, where 10 young remain (which are
1 week from maturity).

Stirges (18): AC 8, MV 3"/18", HD 1 + 1,
hp 6, 5, or 4 (equal numbers of each),
THACO 15, #AT 1, D 1-3, SA attack as if 4 HD,
blood drain after hit (D 1-4 per round);
XP 48 (x6), 46 (x6), 44 (x6)
(Total XP: 828)

Close examination of the AREA reveals bones
and 1-4 cp per searcher each round (to a maximum of 40 cp in all). <2, 3, 4, 1, 2, 1, 1, 3, 1, 1, 3, 1, 4, 3, 3, 2, 3, 2 = 18 rounds>
If the floor is carefully searched, a ring of shooting stars may
be found; allow a 5% chance of success per
searcher per round (or 100% if a detect magick spell is employed).
This item belonged to one of the victims of the stirges,
which availed not in this place.
(Ring XP: 3,000)
<theory: moderate evocation, faint alteration>

The secret door is counterbalanced to
swing inward at the bottom when a wall
stone is pulled to the right.

RECRUITS: Add 10 stirges after 1 week.
May 20, 579.

Level 1.
>>133.>>