E 12 South Cave

Bowlers (12): AL N, MV 6"-15", HD 5/8<?> (hp
2-5), AC 4, #AT 1, D 1 per hp, SA 50%
unnoticed over 40' range, SZ S-M, IN
Semi; IL 35%, TT self (gem);
XP 5 + 1/hp (10 + 10 + 10 + 9 + 10 + 7 + 10 + 9 + 10 + 8, + 7 +  7 = 107)
THACO 20*
HP 5, 5, 5, 4, 5, 2, 5, 4, 5, 3, 2, 2

12 beryl gems, each worth 10 gp
10
10
16
5
5
5 <result of 10, followed by a 3, with 1 on the subsequuent d6 roll = ?>
10
10
10
10
12

This single colony survives by camouflage && cowardice, and should not prove
dangerous unless cornered. Neither should
they become overly friendly, whatever
occurs.

The Earth Node 1 2 3 4 5 6 7 8 9 10
T4 Node of Elemental Evil 11 12 13 14 15 16 17 18 19 20
T1-4 Temple of Elemental Evil 21 22 23 24 - - - - - -
1eo - - - - - - - - - -