T1-4
The Temple of Elemental Evil


-
Compiler's Preface:
Here is the full:

*text
*images
*maps

Of T1-4 The Temple of Elemental Evil,

by Frank Mentzer  && Gary Gygax .
 

I need to make this clear:
what follows is only a supplement to either the physical or .pdf versions of T1-4 --
what follows is intended for actual in-game play, as an aid to the DM.

Beyond that, what follows is set up so that you can read it.

Just START here, and, then, follow the >> link at the bottom of every page.
Some good tunes, and a few beer (etc.) are highly recommended, if you want to partake of this Dangerous Journey.

As well, I'd like to make it clear: what you see is just Version 0.1, though, that said, this is the compleat T1-4 in every respect.

And, Yes, I have made a lot of effort, here, bringing to you things that were not done in the original T1-4, such as:

* Annotation by Gary Gygax
* et al.

Above all things.... i Hope that you enjoy this, and, that this inspires y'all to git out there, and,
play(GM) more ADVANCED DUNGEONS & DRAGONS!! :)

Alxohol,
Musix,
1eo
Prespos,
2016

Special Thanks:
Dad && Mom
Also: SLAYER, The Prodigy, Iron Maiden, **Melechesh**, Yes, Led Zeppelin, Black Sabbath, Pink Floyd, AC/DC, High on Fire, Celtic Frost, Judas Cleric, Type O Negative, etc. <2023 edit: add Era>
Also: Jesus

Dedication:
This all here is dedicated to each and every one of you... anyone who has ever played / DMed the T1-4 saga! :)







T5: One of the big ones in the distance from Hommlet to Nulb. Described as being but 6 miles
distant in T1, it ended up about 30 miles away on the T1-4 map. Using the greater distance
works better with the Flanaess map, and it prompts more action in Nulb. As presented, Nulb is
basically superfluous. It needs a lot of development to use. Use the shorter distance if you’d
prefer less work.


 

TABLE OF CONTENTS

Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Getting Started +
Player's Background +
Notes for the DM +
Other Adventures +
Player's Description +
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Players' Background . . . . . . . . . . . . . . . . . . . . . . . . 4
Notes for the Dungeon Master . . . . . . . . . . . . . . . . 5
Other Adventures . . . . . . . . . . . . . . . . . . . . . . . . . . 6

Part 1: The Village of Hommlet . . . . . . . . . . . . . . . . . . . . . 7
Players' Description . . . . . . . . . . . . . . . . . . . . . . . . . 7

Key to the Village . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
11. 12. 13. 14. 15. 16. 17. 18. 19. 20.
21. 22. 23. 24. 25. 26. 27. 28. 29. 30.
31. 32. 33. - - - - - - -

Detailed Buildings . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
    Area 7. The Inn of the Welcome Wench . . . . . . . 14
    Area 13. Trading Post . . . . . . . . . . . . . . . . . . . . . . . 17
    Area 20. Church of St. Cuthbert . . . . . . . . . . . . . . 18
    Area 31. Guard Tower . . . . . . . . . . . . . . . . . . . . . . . 19

The Ruins of the Moathouse . . . . . . . . . . . . . . . . . . . . 21

Upper Level Random Encounters . . . . . . . . . . . . . . 21

Upper Level Encounter Key . . . . . . . . . . . . . . . . . . 21
1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
11. 12. 13. 14. 15. 16. 17. - - -

Dungeon Level Random Encounters . . . . . . . . . . . 23

Dungeon Level Encounter Key . . . . . . . . . . . . . . . . 24
- - - - - - - 18. 19. 20.
21. 22. 23. 24. 25. 26. 27. 28. 29. 30.
31. 32. 33. 34. 35. - - - - -

Interlude: Hommlet to Nulb . . . . . . . . . . . . . . . . . . . . . . . 27
Players' Background . . . . . . . . . . . . . . . . . . . . . . . . 27
Players' Historical Notes . . . . . . . . . . . . . . . . . . . . . 27
Notes for the Dungeon Master . . . . . . . . . . . . . . . . 28
WORLD OF GREYHAWKTM Setting . . . . . . . . . . . 28
Secret History of the Temple . . . . . . . . . . . . . . . . . . 28

ADQ: Is T2 ever going to come out?
ADA: The manuscript for the T2 module is
finished and in the appropriate hands. No
definitive date has been set for release,
however.
(Polyhedron #20, answer by Gary Gygax)
 
 

Part 2: Nulb and the Ruins . . . . . . . . . . . . . . . . . . . . . . . . . 30
The Village of Nulb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Outdoor Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Random Encounters (Outdoors) . . . . . . . . . . . . . . 30
Nulb Militia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Coordinated Efforts . . . . . . . . . . . . . . . . . . . . . . . . . 31
Mercenaries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Assistance and Training . . . . . . . . . . . . . . . . . . . . . . 31
Nulb Encounter Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
 

Ruins of Elemental Evil . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Players' Description . . . . . . . . . . . . . . . . . . . . . . . . . 35
Exterior Notes (for the DM) . . . . . . . . . . . . . . . . . . 36
Random Encounters (Upper Works) . . . . . . . . . . . 36
The Broken Tower . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
    Tower Exterior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
    General Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
    Defense Strategy . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
    Tower Area Descriptions . . . . . . . . . . . . . . . . . . . . 37
Building Ruins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
The Temple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
First Impressions . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Sealed Doors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Temple Area Descriptions . . . . . . . . . . . . . . . . . . . 40
 
1. 2. 3. 4. 5. 6. 7. 8. 9. 10.

Part 3: Dungeons of Elemental Evil . . . . . . . . . . . . . . . . . 43


 

Standard Corridors . . . . . . . . . . . . . . . . . . . . . . . . 43
Stairs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Ventilation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Map Numbering . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Area Descriptions . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Prisoners . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Treasure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Recruiting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Zuggtmoy Bound . . . . . . . . . . . . . . . . . . . . . . . . . . 43

Dungeon Level One . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
    Random Encounters . . . . . . . . . . . . . . . . . . . . . . . . 45
    Room Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
 
101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120
121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140
141 142 143 144 145 146 147 148 149 150 151 152 153 - - - - - - -

Dungeon Level Two . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
    Random Encounters . . . . . . . . . . . . . . . . . . . . . . . . 58
    Room Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
 
201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220
221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240
241 242 243 244 245 246 - - - - - - - - - - - - - -

Dungeon Level Three . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
    Random Encounters . . . . . . . . . . . . . . . . . . . . . . . . 75
    Room Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
 
301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320
321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340
341 342 343 344 345 346 347 348 349 350 351 352 353 - - - - - - -

Dungeon Level Four . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
    Character Actions . . . . . . . . . . . . . . . . . . . . . . . . . 95
    luz and St. Cuthbert . . . . . . . . . . . . . . . . . . . . . . . 95
    Troops and Sentries . . . . . . . . . . . . . . . . . . . . . . . . 95
    Tactical Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
    Random Encounters . . . . . . . . . . . . . . . . . . . . . . . . 96
    Room Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
 
 
401 402 403 404 405 406 407 408 409 410
411 412 413 414 415 416 417 418 419 420
421 422 423 424 425 426 427 428 429 430
431 432 433 434 435 - - - - -

Part 4: Nodes of Elemental Evil . . . . . . . . . . . . . . . . . . . . 107
Transportation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Environmental Damage . . . . . . . . . . . . . . . . . . . . . 107
Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Modifications to Magick . . . . . . . . . . . . . . . . . . . . . 108
Spell Variations . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Cleric Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Druid Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Magic-User Spells . . . . . . . . . . . . . . . . . . . . . . . . 108
Illusionist Spells . . . . . . . . . . . . . . . . . . . . . . . . . 108
Table of Magical Treasures . . . . . . . . . . . . . . . . . . 110
Residents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Random Encounters. . . . . . . . . . . . . . . . . . . . . . . . 111
    Ashrem. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
    Darley. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
    Sargen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
    Taki . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Air Node . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
    Description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
    Brief Area Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
    Residents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Earth Node . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
    Description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
    Brief Area Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
    Residents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Fire Node . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
    Description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
    Brief Area Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
    Residents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Water Node . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
    Description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
    Brief Area Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
    Residents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119

Appendices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Appendix A. Deities & Demigods . . . . . . . . . . . . . . . . 120
    Standard Divine Abilities . . . . . . . . . . . . . . . . . . . 120
    luz . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
    St. Cuthbert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Appendix B: Monsters . . . . . . . . . . . . . . . . . . . . . . . . . . 123
    Zuggtmoy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
    Zuggtmoy's Beloved . . . . . . . . . . . . . . . . . . . . . . . . 124
    Juggernaut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Appendix C: Magic Items . . . . . . . . . . . . . . . . . . . . . . . 126
    Gargoyle Cloak . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
    Ichor of Intoxication . . . . . . . . . . . . . . . . . . . . . . . 126
    Leomund's Labile Locker . . . . . . . . . . . . . . . . . . . . 126
    Pouch of Holding . . . . . . . . . . . . . . . . . . . . . . . . . . 126
    Wand of a Wonder . . . . . . . . . . . . . . . . . . . . . . . . . 126
    Fragarach . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
    Other Swords of Answering . . . . . . . . . . . . . . . . . 127
    Lens of Transformation . . . . . . . . . . . . . . . . . . . . . 127
    The Orb of Golden Death . . . . . . . . . . . . . . . . . . . 127

ORIGINAL CREDITS (T1)
Layout and Editing: Timothy Jones
Editorial Assistance: Mike Carr & Al Hammack
Art & Maps: Dave Trampier & Dave Sutherland



 
 
 


Quote:
Originally Posted by Ron
I played T1-T4 but we stopped at the Temple door. However the part around Hommlet really captured my imagination. I found it to be quite refreshing compared to your other modules and it would be great if you could not only supervise but actually finish the whole book.


T1 was in the general vein of the D&D game module B2.
Introductory modules are fine if you are breaking in a new group of players, but otherwise writing them is not very exciting...
When I wrote the LA introductory module, Living the Lejend, it was a lot of fun for me and the play-testers, as several of them were not veteran LA game players.
I still enjoy usng the work to introduce newcomers to the system.

Cheers,
Gary

Quote:
Originally posted by ScottGLXIX
Here's one that's been bothering me for a long time.
In your original conception of the Temple of Elemental Evil, was Zuggtmoy the big baddie, or did you come up with her as a replacement for Lolth after Q1 was released and you were forced to rethink her involvement?
Ciao,
Scott
 


Close to the mark there Scott. when Dave Sutherland did the Q1 as it was, and Brian okayed it, I was rather stuck.
Lolth was supposed to be in there, and in the depths the prison of the Elder Elemental God.
I had my hands full with the management of the D&D Entertainment Copr. out on the West Coast, so I couldn't get to the copmpletion of the ToEE.
That;s when Frank Mentzer took a hand and filled in the lower levels that I hadn't detailed.
That's why they ended where they did instrad of proceeding downwards more to where the EEG's area was going to be.

Cheers,
Gary

Quote:
Originally posted by ScottGLXIX
Gary, you know when Gene Weigel and me start discussing Greyhawk, it's bad news for you. Recently, we've been involved in a rather serious discussion on the ToEE.
Anyone curious can check it out here: http://empiregames.proboards12.com/i...num=1055713181
Gene recently pointed something out that I never noticed, nor have I ever seen the connection discussed before. At the end of D3, the party can end up with the "egg". "In the egg are an iron pyramid, a silver sphere, a bronze star of eight points, and a cube of pale blue crystal."
The pyramid, sphere, eight-pointed star, and cube evolved into the triangle, circle, eight-pointed star, and square from the ToEE correct?
Did you intend the items in the egg to be associated with the elements as they turned out being in the ToEE?
Scott
P.S. I owe you another blue bottle at Game Fest.


Well, Scott...

When I wrote an adventure I always tried to put in a few disguised hooks for later exploitation, or not, as the creative muse moved me.

As you note, the shapes were repeated in the ToEE as I did intend to tie the latter into the series.
Lolth was to be connected to the temple, she the key to activation of that which would remove the imprisoning bonds from the Elder Elemental God.
Of course that would have been by unintended consequences of her actions when the PCs discovered her.
-
Hoiw it was all to operate was something I never did get fleshed out.
This was to happen in the lower levels of the temple, the development of which I never got around to because of my work out on the West Coast.
Spending time trying to get a D&D-based film and like projects going took precedence over paper game material creation until the very end when I came back to Wisconsin to bail TSR out of its near-bankrupy position.

Sad memories, those :rolleyes:

Gary

>>Introduction>>