*text
*images
*maps
Of T1-4 The Temple of Elemental Evil,
by Frank Mentzer
&& Gary Gygax .
I need to make this clear:
what follows is only
a supplement to either the physical or .pdf versions of T1-4 --
what follows is intended
for actual in-game play, as an aid to the DM.
Beyond that, what follows is set up so that you can read it.
Just START here, and, then,
follow the
>> link at the bottom of every
page.
Some good tunes, and a few
beer (etc.) are highly recommended, if you want to partake of this Dangerous
Journey.
As well, I'd like to make it clear: what you see is just Version 0.1, though, that said, this is the compleat T1-4 in every respect.
And, Yes, I have made a lot of effort, here, bringing to you things that were not done in the original T1-4, such as:
* Annotation by Gary
Gygax
* et al.
Above all things.... i Hope
that you enjoy this, and, that this inspires y'all to git out there, and,
play(GM) more
ADVANCED
DUNGEONS & DRAGONS!! :)
Alxohol,
Musix,
1eo
Prespos,
2016
Special Thanks:
Dad && Mom
Also: SLAYER, The Prodigy,
Iron Maiden, **Melechesh**, Yes, Led Zeppelin, Black Sabbath, Pink Floyd,
AC/DC, High on Fire, Celtic Frost, Judas Cleric, Type O Negative, etc.
<2023 edit: add Era>
Also: Jesus
Dedication:
This all here is dedicated
to each and every one of you... anyone who has ever played / DMed the T1-4
saga! :)
T5:
One of the big ones in the distance from Hommlet
to Nulb. Described as being but 6 miles
distant in T1, it
ended up about 30 miles away on the T1-4 map. Using the greater distance
works better with
the
Flanaess map, and it prompts more action in Nulb. As presented, Nulb
is
basically superfluous.
It needs a lot of development to use. Use the shorter distance if you’d
prefer less work.
TABLE OF CONTENTS
Introduction
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. 4
Getting Started
+
Player's
Background +
Notes
for the DM +
Other Adventures
+
Player's
Description +
Getting Started
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Players'
Background . . . . . . . . . . . . . . . . . . . . . . . . 4
Notes
for the Dungeon Master . . . . . . . . . . . . . . . . 5
Other Adventures
. . . . . . . . . . . . . . . . . . . . . . . . . . 6
Part 1: The
Village of Hommlet . . . . .
. . . . . . . . . . . . . . . . 7
Players'
Description . . . . . . . . . . . . . . . . . . . . . . . . . 7
Key to the Village . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
1. | 2. | 3. | 4. | 5. | 6. | 7. | 8. | 9. | 10. |
11. | 12. | 13. | 14. | 15. | 16. | 17. | 18. | 19. | 20. |
21. | 22. | 23. | 24. | 25. | 26. | 27. | 28. | 29. | 30. |
31. | 32. | 33. | - | - | - | - | - | - | - |
Detailed Buildings . . . . . . . . . . .
. . . . . . . . . . . . . . . . . 14
Area
7. The Inn of the Welcome Wench . . . . . . . 14
Area
13. Trading Post . . . . . . . . . . . . . . . . . . . . . . . 17
Area
20. Church of St. Cuthbert . . . . . . . . . . . . . . 18
Area
31. Guard Tower . . . . . . . . . . . . . . . . . . . . . . . 19
The Ruins of the Moathouse . . . . . . . . . . . . . . . . . . . . 21
Upper Level Random Encounters . . . . . . . . . . . . . . 21
Upper Level Encounter Key . . . . . . . . . . . . . . . . . . 21
1. | 2. | 3. | 4. | 5. | 6. | 7. | 8. | 9. | 10. |
11. | 12. | 13. | 14. | 15. | 16. | 17. | - | - | - |
Dungeon Level Random Encounters . . . . . . . . . . . 23
Dungeon Level Encounter Key . . . . . . . . . . . . . . . . 24
- | - | - | - | - | - | - | 18. | 19. | 20. |
21. | 22. | 23. | 24. | 25. | 26. | 27. | 28. | 29. | 30. |
31. | 32. | 33. | 34. | 35. | - | - | - | - | - |
Interlude: Hommlet
to Nulb . . . . . . . . . . . . . . . . . . . . . . . 27
Players' Background
. . . . . . . . . . . . . . . . . . . . . . . . 27
Players'
Historical Notes . . . . . . . . . . . . . . . . . . . . . 27
Notes
for the Dungeon Master . . . . . . . . . . . . . . . . 28
WORLD
OF GREYHAWKTM Setting . . . . . . . . . . . 28
Secret
History of the Temple . . . . . . . . . . . . . . . . . . 28
ADQ: Is T2 ever going to come out?
ADA: The manuscript for the T2 module
is
finished and in the appropriate hands.
No
definitive date has been set for release,
however.
(Polyhedron #20, answer by Gary Gygax)
Part 2: Nulb and
the Ruins . . . . . . . . . . .
. . . . . . . . . . . . . . 30
The Village of Nulb
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Outdoor Notes
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Random
Encounters (Outdoors) . . . . . . . . . . . . . . 30
Nulb Militia
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Coordinated
Efforts . . . . . . . . . . . . . . . . . . . . . . . . . 31
Mercenaries
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Assistance
and Training . . . . . . . . . . . . . . . . . . . . . . 31
Nulb Encounter
Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Ruins of Elemental
Evil . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Players' Description
. . . . . . . . . . . . . . . . . . . . . . . . . 35
Exterior
Notes (for the DM) . . . . . . . . . . . . . . . . . . 36
Random Encounters
(Upper Works) . . . . . . . . . . . 36
The Broken Tower .
. . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Tower
Exterior . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
36
General
Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Defense
Strategy . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Tower
Area Descriptions . . . . . . . . . . . . . . . . . . . . 37
Building Ruins . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
The Temple
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
First Impressions
. . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Sealed Doors
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Temple Area Descriptions . . . . . . .
. . . . . . . . . . . . 40
1. | 2. | 3. | 4. | 5. | 6. | 7. | 8. | 9. | 10. |
Part 3: Dungeons of Elemental Evil . . . . . . . . . . . . . . . . . 43
Standard
Corridors . . . . . . . . . . . . . . . . . . . . . . . . 43
Stairs
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
43
Ventilation
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Map Numbering
. . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Area
Descriptions . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Prisoners
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Treasure
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Recruiting
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Zuggtmoy
Bound . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Dungeon Level One
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Random
Encounters . . . . . . . . . . . . . . . . . . . . . . . . 45
Room Key . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 |
121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 |
141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | - | - | - | - | - | - | - |
Dungeon Level Two
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Random
Encounters . . . . . . . . . . . . . . . . . . . . . . . . 58
Room Key . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
201 | 202 | 203 | 204 | 205 | 206 | 207 | 208 | 209 | 210 | 211 | 212 | 213 | 214 | 215 | 216 | 217 | 218 | 219 | 220 |
221 | 222 | 223 | 224 | 225 | 226 | 227 | 228 | 229 | 230 | 231 | 232 | 233 | 234 | 235 | 236 | 237 | 238 | 239 | 240 |
241 | 242 | 243 | 244 | 245 | 246 | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Dungeon Level Three
. . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Random
Encounters . . . . . . . . . . . . . . . . . . . . . . . . 75
Room Key . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
301 | 302 | 303 | 304 | 305 | 306 | 307 | 308 | 309 | 310 | 311 | 312 | 313 | 314 | 315 | 316 | 317 | 318 | 319 | 320 |
321 | 322 | 323 | 324 | 325 | 326 | 327 | 328 | 329 | 330 | 331 | 332 | 333 | 334 | 335 | 336 | 337 | 338 | 339 | 340 |
341 | 342 | 343 | 344 | 345 | 346 | 347 | 348 | 349 | 350 | 351 | 352 | 353 | - | - | - | - | - | - | - |
Dungeon Level Four
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Character
Actions . . . . . . . . . . . . . . . . . . . . . . . . . 95
luz
and St. Cuthbert . . . . . . . . . . . . . . . . . . . . . . . 95
Troops
and Sentries . . . . . . . . . . . . . . . . . . . . . . . . 95
Tactical
Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Random
Encounters . . . . . . . . . . . . . . . . . . . . . . . . 96
Room Key . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
401 | 402 | 403 | 404 | 405 | 406 | 407 | 408 | 409 | 410 |
411 | 412 | 413 | 414 | 415 | 416 | 417 | 418 | 419 | 420 |
421 | 422 | 423 | 424 | 425 | 426 | 427 | 428 | 429 | 430 |
431 | 432 | 433 | 434 | 435 | - | - | - | - | - |
Part 4: Nodes
of Elemental Evil . . . . .
. . . . . . . . . . . . . . . 107
Transportation
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Environmental
Damage . . . . . . . . . . . . . . . . . . . . . 107
Development
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Modifications
to Magick . . . . . . . . . . . . . . . . . . . . . 108
Spell Variations
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Cleric Spells
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Druid Spells
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Magic-User
Spells . . . . . . . . . . . . . . . . . . . . . . . . 108
Illusionist
Spells . . . . . . . . . . . . . . . . . . . . . . . . . 108
Table of Magical
Treasures . . . . . . . . . . . . . . . . . . 110
Residents
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Random Encounters.
. . . . . . . . . . . . . . . . . . . . . . . 111
Ashrem.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Darley.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Sargen
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Taki
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Air Node . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Description . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Brief Area Notes . .
. . . . . . . . . . . . . . . . . . . . . . . . . 114
Residents . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Earth Node . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Description . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Brief Area Notes . .
. . . . . . . . . . . . . . . . . . . . . . . . . 115
Residents . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Fire Node . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Description . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Brief Area Notes . .
. . . . . . . . . . . . . . . . . . . . . . . . . 117
Residents . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Water Node . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Description . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Brief Area Notes . .
. . . . . . . . . . . . . . . . . . . . . . . . . 118
Residents . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Appendices . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . 120
Appendix A. Deities &
Demigods . . . . . . . . . . . . . . . . 120
Standard Divine Abilities
. . . . . . . . . . . . . . . . . . . 120
luz
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . 121
St.
Cuthbert . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. 122
Appendix B: Monsters . . . . . . . . .
. . . . . . . . . . . . . . . . . 123
Zuggtmoy
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Zuggtmoy's Beloved .
. . . . . . . . . . . . . . . . . . . . . . . 124
Juggernaut
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Appendix C: Magic Items . . . . . . . .
. . . . . . . . . . . . . . . 126
Gargoyle
Cloak . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Ichor
of Intoxication . . . . . . . . . . . . . . . . . . . . . . . 126
Leomund's
Labile Locker . . . . . . . . . . . . . . . . . . . . 126
Pouch
of Holding . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Wand
of a Wonder . . . . . . . . . . . . . . . . . . . . . . . . . 126
Fragarach
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Other Swords of Answering
. . . . . . . . . . . . . . . . . 127
Lens
of Transformation . . . . . . . . . . . . . . . . . . . . . 127
The
Orb of Golden Death . . . . . . . . . . . . . . . . . . . 127
ORIGINAL CREDITS (T1)
Layout and Editing: Timothy Jones
Editorial Assistance: Mike Carr & Al
Hammack
Art & Maps: Dave Trampier & Dave
Sutherland
Quote:
Originally Posted by Ron
I played T1-T4 but we stopped
at the Temple door. However the part around Hommlet really captured my
imagination. I found it to be quite refreshing compared to your other modules
and it would be great if you could not only supervise but actually finish
the whole book.
T1 was in the general vein
of the D&D game module B2.
Introductory modules are
fine if you are breaking in a new group of players, but otherwise writing
them is not very exciting...
When I wrote the LA introductory
module, Living the Lejend, it was a lot of fun for me and the play-testers,
as several of them were not veteran LA game players.
I still enjoy usng the work
to introduce newcomers to the system.
Cheers,
Gary
Quote:
Originally posted by ScottGLXIX
Here's one that's been bothering
me for a long time.
In your original conception
of the Temple of Elemental Evil, was Zuggtmoy the big baddie, or did you
come up with her as a replacement for Lolth after Q1 was released and you
were forced to rethink her involvement?
Ciao,
Scott
Close to the mark there Scott.
when Dave Sutherland did the Q1 as it was, and Brian okayed it, I was rather
stuck.
Lolth
was supposed to be in there, and in the depths the prison of the Elder
Elemental God.
I had my hands full with
the management of the D&D Entertainment Copr. out on the West Coast,
so I couldn't get to the copmpletion of the ToEE.
That;s when Frank Mentzer
took a hand and filled in the lower levels that I hadn't detailed.
That's why they ended where
they did instrad of proceeding downwards more to where the EEG's area was
going to be.
Cheers,
Gary
Quote:
Originally posted by ScottGLXIX
Gary, you know when Gene
Weigel and me start discussing Greyhawk, it's bad news for you. Recently,
we've been involved in a rather serious discussion on the ToEE.
Anyone curious can check
it out here: http://empiregames.proboards12.com/i...num=1055713181
Gene recently pointed something
out that I never noticed, nor have I ever seen the connection discussed
before. At the end of D3, the party can end up with the "egg". "In the
egg are an iron pyramid, a
silver sphere, a bronze star of eight points,
and a cube of pale blue crystal."
The pyramid, sphere, eight-pointed
star, and cube evolved into the triangle, circle, eight-pointed star, and
square from the ToEE correct?
Did you intend the items
in the egg to be associated with the elements as they turned out being
in the ToEE?
Scott
P.S. I owe you another blue
bottle at Game Fest.
Well, Scott...
When I wrote an adventure I always tried to put in a few disguised hooks for later exploitation, or not, as the creative muse moved me.
As you note, the shapes were
repeated in the ToEE as I did intend to tie the latter into the series.
Lolth
was to be connected to the temple, she the key to activation of that which
would remove the imprisoning bonds from the Elder Elemental God.
Of course that would have
been by unintended consequences of her actions when the PCs discovered
her.
-
Hoiw it was all to operate
was something I never did get fleshed out.
This was to happen in the
lower levels of the temple, the development of which I never got around
to because of my work out on the West Coast.
Spending time trying to get
a D&D-based film and like projects going took precedence over paper
game material creation until the very end when I came back to Wisconsin
to bail TSR out of its near-bankrupy position.
Sad memories, those :rolleyes:
Gary
>>Introduction>>