Galeb duhr (2): AL N, MV 6 ", HD
8 to 10,
AC -2, #AT 2, D 2-16 or 4-24 (x2),
SA once per round as L20 M-U—move
earth, stone shape, passwall, transmute
rock to mud, wall of stone, animate 1-2
boulders (range 6, AC 0, MV 3", HD 9,
D 4-24), SD immune to lightning, normal fire, save at + 4 vs. magical
fire, SZ
L (8-12'), IN Very; IL 15%, TT Qx3, X;
XP 2000 + 12/hp (2516 + 2528 = 5044)
THACO 12 (8-9 HD)
THACO 10 (10 HD)
HP 43 (8 HD)
HP 44 (10 HD)
The somber rock-lords have great power
and little patience, but are not innately hostile to any but those
who feed upon stone ||
gems. They are likely to aid or at least parley with those bearing
information about
such vile creatures.
The Earth Node | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
T4 Node of Elemental Evil | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
T1-4 Temple of Elemental Evil | 21 | 22 | 23 | 24 | - | - | - | - | - | - |
1eo | - | - | - | - | - | - | - | - | - | - |