15. STURDY NEW BUILDING WITH A SIGN
 
The sign displays 3 yellow balls; this
must be the moneychanger's. A guard in
chain mail stands by the door, wearing a
sword and cradling a light crossbow in
his arms, with a quarrel ready. 2 large
dogs are sniffing in your direction.

The proprietor is Nira Melubb. He will
happily exchange coins and metal for other
media, charging only 10% of the value.
Nira also deals in paying 50-80% of actual
value and selling for 102-120% above actual
value. He also makes jewelry, for a fee of
double the value of the materials. (This is
also the value of new jewelry. ) Nira asks no
questions and is always obliging and polite.
Melubb is truly neutral. Though the rise
of evil is not desired by him (as it would hurt
business), he has no other interest in events.
He keeps a dagger + 1 in his boot and a <high hard boots>
sword + 1 under the counter. His ca$h box
holds 200 cp, 200 sp, 200 ep, and 200 gp. A
small iron box nearby contains 50 pp, 12
pieces of lovely but clear quartz (worth 5 gp
each), two citrines, three moonstones, 
and a piece of onyx (the latter six gems worth 50 gp each). 

In the living quarters of the establishment
is an oaken chest. A poisoned needle trap is <large chest, small chest?>
in the lock; furthermore, if the top is
opened, acid sprays out in front (10 foot
range), inflicting 5-20 points of damage to
each victim in the area (save for 1/2 damage,
but save for items as well). A trick
catch on the back of the chest allows safe
entry. Inside are 1, 000 cp, 1, 000 sp, 1, 000
ep, 500 gp, 200 pp, nine amethysts (100 gp
each), two large pearls (500 gp each), 
one slightly flawed diamond (1, 000 gp), and 
seven pieces of jewelry (valued at 900, 1100,  <wrought silver medallion: 900> <wrought silver and gold chain: 1100>
1600, 2000, 2500, 4000,  <wrought gold earring: 1600>  <jade necklace: 2000> <coral statuette: 2500> <silver with gems chain: 4000>
and 6000 gp each). <gold with gems coffer: 6000>

The bottom of the chest lifts, revealing 50
gold ingots worth 100 gp each.
Be sure to keep track of all transactions
made. The stock in TRADE must be correct;
for example, gems cannot be obtained when
Nira has exhausted his supply. He can purchase
more from merchants, at market
value, every 7-12 days.

Guard: AC 4; Swordsman (F3); hp 17; #AT 1;
D 1-8 (longsword) or 1-4 (light crossbow,
ranges 6"/12"/18"); XP 101
S 13 I 9 W 10 D 15 Co 15 CH 8
<Denning: sober>

War dogs (2): AC 6; HD 2 + 2; hp 16, 13,
#AT 1; D 2-8; XP 83, 74

Melubb the Moneychanger: AC 4; Level 3 Thief; <Superior jeweler-gemcutter>;
hp 12; #AT 1; D 2-5 (dagger + 1)
or 2-9 (longsword + 1); XP 116
S 9 116 W 13 D 15 Co 9 CH 10
<cruel. well-spoken, unfeeling, active intellect, jealous, intellectualist, cowardly, lazy, wastrel, irreverent, interest: horticulture>

<DSG: Level 3 Jeweler-Gemcutter; hp 9>
<13, 4 slots from Jeweler-Gemcutter levels>

>> 16.