33. ROOM AND CORRIDOR

At each position marked X stands a
guard, garbed all in black with gold eyes of
fire embroidered upon tunic and cloak.
These humans are the alert and fearless <alertness>
guards of the 'New Master' (room 35). Their
Sergeant is usually in area 33, but he patrols <?>
the whole AREA regularly.

When attacked, a guard sends up a low
hooting sound while engaging. This brings
the others, plus reinforcements from area 34
(6 more guards with spears, and their Sergeant).
The reinforcements take 4-5 rounds
to arrive there to READY themselves, 1 to
move to area 33, and another to reach the
north passage (if needed there).

    <round 0-1: hoot>
    <round 4-5: reinforcements from 34 arrive>
    <most likely: guards at 34 not ready>

If the guards are losing the fray, they start
howling. This brings all guards in the AREA,
and the Master as well. (See above for time
required. )

Each guardsman has 2-8 sp, 2-5
gp, and 1-4 pp.
<6, 4, 3, 2, 6, 6. total: $27>
<3, 4, 4, 4, 3, 3. total: 21 gp> <1 PP>
<3, 2, 4, 1, 4, 3. total: 17 pp> <17 PP>

The Sergeant has double <1 PP + 2 PP + 34 PP = 37 PP>
those amounts of coin, and wears a gold
neckchain of office (worth 50 gp).
<$6, 6 gp, 6 pp>

<total treasure XP: 144>

Guardsmen (6): AC 5 (scale mail & medium shield);
Veterans (F1s); hp 7, 6, 5, 5, 4, 4; MV
9"; #AT 1; D by weapon: each has longsword
(D 1-8), dagger (1-4), light crossbow
and 30 quarrels (1-4);
XP 25, 24, 23 (x2), 22 (x2)
<long sword spec.: #AT 3/2, THACO 19, D 1-8+2, XP +8 x 6>
<total monster XP: 139>

Sergeant: AC 4 (chain mail & large shield); Warrior (F2); hp 15; #AT 1; D by weapon:
morning star (D 2-8), hammer (2-5), dagger
(1-4); XP 66
<morning star spec.: #AT 3/2, THACO 19, D 2-8+2, XP +15>

>> 34.