At each position marked X stands a
guard, garbed all in black
with gold eyes of
fire embroidered
upon tunic and cloak.
These humans
are the alert and fearless <alertness>
guards of the 'New Master' (room
35). Their
Sergeant is usually in area 33, but he
patrols <?>
the whole AREA regularly.
When attacked, a guard sends up a low
hooting sound while engaging. This brings
the others, plus reinforcements from area
34
(6 more guards with spears,
and their Sergeant).
The reinforcements take 4-5 rounds
to arrive there to READY themselves, 1
to
move to area 33, and another to reach the
north passage (if needed there).
<round 0-1: hoot>
<round 4-5: reinforcements from 34 arrive>
<most likely: guards at 34 not ready>
If the guards are losing the fray, they
start
howling. This brings all guards in the
AREA,
and the Master as well. (See above for
time
required. )
Each guardsman has 2-8
sp,
2-5
gp, and 1-4
pp.
<6, 4, 3, 2, 6,
6. total: $27>
<3, 4, 4, 4, 3,
3. total: 21 gp> <1 PP>
<3, 2, 4, 1, 4,
3. total: 17 pp> <17 PP>
The Sergeant has double <1
PP + 2 PP + 34 PP = 37 PP>
those amounts of coin, and wears a
gold
neckchain of office
(worth 50 gp).
<$6, 6
gp,
6 pp>
<total treasure XP: 144>
Guardsmen (6): AC 5 (scale
mail & medium shield);
Veterans
(F1s); hp 7, 6, 5, 5, 4, 4; MV
9"; #AT 1; D by weapon: each has longsword
(D 1-8), dagger
(1-4), light crossbow
and 30 quarrels (1-4);
XP 25, 24, 23 (x2), 22 (x2)
<long
sword spec.: #AT 3/2, THACO 19, D 1-8+2, XP +8 x 6>
<total monster XP: 139>
Sergeant: AC 4 (chain
mail & large shield); Warrior
(F2); hp 15; #AT 1; D by weapon:
morning
star (D 2-8), hammer (2-5),
dagger
(1-4); XP 66
<morning
star spec.: #AT 3/2, THACO 19, D 2-8+2, XP +15>
>> 34.