At each position marked X stands a
guard, garbed all in black
with gold eyes of
fire embroidered
upon tunic and cloak.
These humans
are the alert and fearless <alertness>
guards of the 'New Master' (room
35). Their
Sergeant is usually in area 33, but he
patrols <?>
the whole AREA regularly.
When attacked, a guard sends up a low
hooting sound while engaging. This brings
the others, plus reinforcements from area
34
(6 more guards with spears,
and their Sergeant).
The reinforcements take 4-5 rounds
to arrive there to ready themselves, 1
to
move to area 33, and another to reach the
north passage (if needed there).
If the guards are losing the fray, they
start
howling. This brings all guards in the
AREA,
and the Master as well. (See above for
time
required. )
Each guardsman has 2-8
sp,
2-5
gp, and 1-4
pp.
<6, 4, 3, 2, 6,
6. total: $27>
<3, 4, 4, 4, 3,
3. total: 21 gp>
<3, 2, 4, 1, 4,
3. total: 17 pp>
The Sergeant has double
those amounts of coin, and wears a
gold
neckchain of office
(worth 50 gp).
<$6, 6
gp,
6 pp>
<total treasure XP: 144>
Guardsmen (6): AC 5 (scale
mail & medium shield);
Veterans
(F1s); hp 7, 6, 5, 5, 4, 4; MV
9"; #AT 1; D by weapon: each has longsword
(D 1-8), dagger (1-4), light
crossbow
and 30 quarrels (1-4);
XP 25, 24, 23 (x2), 22 (x2) (total: 139)
<long
sword spec.: #AT 3/2, THACO 19, D 1-8+2, XP +8 x 6>
Sergeant: AC 4 (chain
mail & large shield); Warrior
(F2); hp 15; #AT 1; D by weapon:
morning
star (D 2-8), hammer (2-5),
dagger
(1-4); XP 66
<morning
star spec.: #AT 3/2, THACO 19, D 2-8+2, XP +15>
>> 34.