33. ROOM AND CORRIDOR

At each position marked X stands a
guard, garbed all in black with gold eyes of
fire embroidered upon tunic and cloak.
These humans are the alert and fearless <alertness>
guards of the 'New Master' (room 35). Their
Sergeant is usually in area 33, but he patrols <?>
the whole AREA regularly.

When attacked, a guard sends up a low
hooting sound while engaging. This brings
the others, plus reinforcements from area 34
(6 more guards with spears, and their Sergeant).
The reinforcements take 4-5 rounds
to arrive there to ready themselves, 1 to
move to area 33, and another to reach the
north passage (if needed there).

If the guards are losing the fray, they start
howling. This brings all guards in the AREA,
and the Master as well. (See above for time
required. )

Each guardsman has 2-8 sp, 2-5
gp, and 1-4 pp.
<6, 4, 3, 2, 6, 6. total: $27>
<3, 4, 4, 4, 3, 3. total: 21 gp>
<3, 2, 4, 1, 4, 3. total: 17 pp>

The Sergeant has double
those amounts of coin, and wears a gold
neckchain of office (worth 50 gp).
<$6, 6 gp, 6 pp>

<total treasure XP: 144>

Guardsmen (6): AC 5 (scale mail & medium shield);
Veterans (F1s); hp 7, 6, 5, 5, 4, 4; MV
9"; #AT 1; D by weapon: each has longsword
(D 1-8), dagger (1-4), light crossbow
and 30 quarrels (1-4);
XP 25, 24, 23 (x2), 22 (x2) (total: 139)
<long sword spec.: #AT 3/2, THACO 19, D 1-8+2, XP +8 x 6>

Sergeant: AC 4 (chain mail & large shield); Warrior (F2); hp 15; #AT 1; D by weapon:
morning star (D 2-8), hammer (2-5), dagger
(1-4); XP 66
<morning star spec.: #AT 3/2, THACO 19, D 2-8+2, XP +15>

>> 34.