The Master's chamber is lavishly furnished,
with thick rugs, wall hangings, and soft
chairs, couch, and cushions. Wines, liquors,
and dishes of sweetmeats abound. A brazier
continually burns, warming the place and
<temperature = x>
sending a fragrant incense into the air.
Silver
serving pieces and
goblets (worth 4, 000 gp for
all) and an
alabaster box filled with unguents
(total value 800 gp) are in plain sight.
Hidden
in a cabinet is an exquisite piece of jewelry,
made with matched fire
opals (ten gems worth
1, 000 gp each) on a
gold chain and settings
with diamond
chips (5, 000 gp). The New Master,
Lareth, is described more fully below.
He
carries but 9 pp and one
black opal (1, 000 gp).
On his left arm is bound a phylactery
of
action, a clerical magical item
which makes
the wearer impervious to paralyzation of
any
sort, including all hold spells and spell-like
powers.
<total treasure XP: 20,845>
Lareth will aid his guards' melee
with his
spells, keeping a defensive posture while
commanding his troops' attacks. He will
melee if necessary, and probably after
using
his spells. He wields a mace in his left
hand <horseman's mace>
(D 1-6, -2 "to hit" as secondary weapon)
and
a staff of striking in
his right (staff + 3, D 4-
9, 20 charges; uses 1 per hit, or 2 for
double
damage, 3 for triple).
If seriously threatened, Lareth will offer
all his non-magical treasures—jewelry,
coins, and all else—as ransom for his life.
If
Lareth is slain, there will be cautious
and
discreet inquiries in Hommlet,
as the servants
of evil therein make every attempt to
find out what happened. If any of Lareth's
possessions turn up, the slayers are
revealed. An assassin
of 10th level who can
speak the alignment language of the individuals,
as well as those of major allies,
will
come to the village in 5-20 days to eliminate
the offender(s). DM, handle this as you
see
fit. Jaroo and Terjon of Hommlet will certainly
aid those attacked. If the assassin is
killed, nothing further will be attempted.
Lareth: AC 0 (plate
mail + 1); Level 5 Cleric;
hp 44; #AT 1; D 1-6 (mace)
or 4-9 (or
more, from staff
of striking-, 20 charges
remain); SA spells (see below); SD immune
to paralysis (phylactery of action);
XP 770
S 18 I 9 W 18 D 17 C 16 Ch 18 Com 21 (T5,
FR 16 = x )
THACO 17 with mace
THACO 14 with staff
XP 629
First level: command,
cure
light wounds
(x2), protection
from good, sanctuary
Second level: hold
person (x2),
know alignment,
resist
fire, silence 15' radius
Third level: cause
blindness, continual
darkness
Lareth the Beautiful is the dark hope of
chaotic
evil—young, handsome, well
endowed in abilities and aptitudes, thoroughly
wicked, depraved, and capricious.
Whomever harms Lareth had best not brag
of it in the presence of one who will inform
the Demoness
Lolth!
T5:
As
discussed earlier, and elsewhere, Gary had a major change in direction
while developing
this adventure. His original plan to use Lolth
was scrapped, and Zuggtmoy was created as her
replacement. Some references to Lolth appeared in the published adventures,
but all such
references should be considered editing errors. Both Lareth and Falrinth
should be played as
followers of Zuggtmoy.
T5:
Lareth should be a follower of Zuggtmoy, not
Lolth.
Gary originally had Lolth as the demoness
behind the ToEE, but decided to drop her after the
GDQ series.
Lareth has been sent to this AREA to rebuild
a force of men
and humanoid fighters to
gather loot and restore the Temple
of Elemental
Evil to its former
glory. He is but one
of many so charged, of course, but is looked
upon with special favor and expectation.
He
and his minions have been careful to raid
far
from this AREA, never nearer than three
or
four leagues, travelling on foot or riding
in
wagons of the traders from Hommlet.
None
of the victims are ever left alive to tell
the
tale, and mysterious disappearances are
all
that can be remarked upon. No trace of
men, mounts, goods, wagons or draft animals
is ever found.
Evil to the core, Lareth is cunning. If
a situation
appears in doubt, he uses bribery and
honeyed words to sway the balance to his
favor. He is not adverse to gaining new
recruits of all sorts, and will gladly
accept
adventurers into the ranks (though he will
test
and try them continually). Those who arouse
suspicion will be quietly murdered in their
sleep. Those with too much promise will
be
likewise dealt with, for Lareth wants no
potential
usurpers or threats to his domination.
>> Interlude.
Lareth's dual weapon use (answered by Gary Gygax) +
Quote:
Originally posted by
ScottGLXIX
Gary, I remember not too
long ago you were trying to remember what a bit of the poem refering to
Thrommel in the ToEE meant, the nine, On thre, in six, lies nine... Did
you ever remember what the nine was for? Also, for many years, I was always
curious about Lareth from the moathouse being a cleric of Lolth, it never
really went anywhere in the published version. I'm guessing now that you
had originally intended to go with Lolth, but because of using her in the
GDQ series you wanted to come up with something new, and Zuggtmoy ended
up being behind things at the temple, and Lareth could just be considered
a cleric of Zuggy, or did you have bigger plans for Lolth?
Scott
Well Scott...
Thinking back, I believe that the "nine" was meant to refer to Thrommel being the ninth of his line in succession for the crown--and his level, which of course could not be "known" per se. the trouble is, one forgets to set forth all the information created as backstory.
As for Lareth, yes, I did
plan to develop Lolth in a different direction.
The Q1 module sort of shot
that idea down in flames...
She would have made a comeback
via the EEG, though, as he was planned as the central baddie in another
adventure module...that I never got around to writing
Cheers,
Gary
Quote:
And following the stream-of-consciousness
post which I seem to inadvertently be making, I would ask you to clarify
the rather curious statement found in T1, to the effect that if harm came
to Lareth the Beautiful, the Demonness Lolth would take it ill. Was she
somehow involved in the rise of the Temple?
It's resurgance?
It seems to be something
of a contradiction with the Gord novels, which posit a link between Zuggtmoy
and Graz'zt (and, by connection, Eclavdra), who if anyone is, is not in
Lolth's good graces.
I was intimating that Lolth
had taken a shine to Lareth, as he was beautiful, regrrdless of where his
loyalties, if you will pardon the misapplication of the concept, lay.
Lolth too can covet another's
property...
Quote:
Originally Posted by Marshal
Lucky
When my group played The
Village of Hommlet, we defeated Lareth's men and took the survivors prisoner.
To make sure Lareth couldn't cast any spells, one of our fighters smashed
his jaw and bound his hands. This prompted one of the other players to
do his dead-on Al Pacino impression for the rest of the game session (Michael
Corleone got his jaw busted when he was arrested in The Godfather). When
the party handed Lareth over to the village elders (who decided to try
him and string him up), this crazy guy starts with the whole "I'm out of
order, YOU'RE out of order!" shtick and right before they hanged him, he
did the "I'm dyin' over here!" bit. We had to stop the game we were laughing
so hard.
Levity in tha game is great
IMO. A bit of comedy reinforces the drama of past events, that to come
as well.
Cheers,
Gary
>> Interlude.