Lycanthrope:

Wereboar

FREQUENCY: Rare (dense woodlands and similar areas)
NO. APPEARING: 2-8
ARMOR CLASS: 4
MOVE: 12"
HIT DICE: 5+2
% IN LAIR: 20%
TREASURE TYPE: [B], [S]
NO. OF ATTACKS: 1 ~ 15
DAMAGE/ATTACK: 2-12
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Hit only by silver or magic weapons
INTELLIGENCE: Average
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: V | 275 + 6

SAVES: 11.12.13.13.14
SAVES: (+1)8.9.11.11.13 <1>

Wereboar: Found in dense woodlands && similar areas, wereboors are of ugly temper and likely to attack.
In their human shape they are usu. hot tempered && irascible -- typical berserker nature. <disposition=hot tempered, cf. DMG.237>
Wereboars seldom mingle with normal boarkind (15% chance).

DMG: Wereboars are the most foul-tempered of the lycanthropes.
Their temperament is such that they will not JOIN a party unless they can be the leader.
If they do JOIN one and are not its leader, they will argue bitterly with anyone who disagrees with them.
This action may cause them to change into their wereform from the stress involved in the argument.



 

<1: used barbarian saves. the wereboar gets a +1 on poison saves, as well as possibly being immune to insinuative & contact poisons: cf. DMG.81>
<Wereboars might be immune to insinuative poisons: DMG.81>

FREQUENCY: Rare (dense woodlands and similar areas)

FREQUENCY: Rare ([Cold Civilized Forest], [Cold Civilized Plains], ([Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Very rare ([Cold Civilized Hills], [Cold Civilized Swamp], [Cold Civilized Desert]), ([Cold Wilderness Hills], [Cold Wilderness Swamp], [Cold Wilderness Desert])

FREQUENCY: Rare ([Temperate Civilized Forest], [Temperate Civilized Plains])
FREQUENCY: Very rare ([Temperate Civilized Hills], [Temperate Civilized Swamp], [Temperate Civilized Desert])

FREQUENCY: Rare ([Temperate Wilderness Plains], [Temperate Wilderness Forest])
FREQUENCY: Very rare ([Temperate Wilderness Hills], [Temperate Wilderness Swamp], [Temperate Wilderness Desert])

FREQUENCY: Rare ([Tropical Civilized Forest], [Tropical Civilized Plains])
FREQUENCY: Very rare ([Tropical Civilized Hills], [Tropical Civilized Swamp], [Tropical Civilized Desert])

FREQUENCY: Rare ([Tropical Wilderness Forest], [Tropical Wilderness Plains])
FREQUENCY: Very rare ([Tropical Wilderness Hills], [Tropical Wilderness Swamp], [Tropical Wilderness Desert])


TALK: 75% combat begins <note modifier for disposition>
FIGHT: 75% combat begins
WAIT: 75% combat begins
ADVANCE: 75% combat begins
FLEE: 75% combat begins