Wereboar
FREQUENCY: Rare (dense woodlands and
similar areas)
NO. APPEARING: 2-8
ARMOR CLASS: 4
MOVE: 12"
HIT DICE: 5+2
% IN LAIR: 20%
TREASURE TYPE: [B], [S]
NO. OF ATTACKS: 1 ~ 15
DAMAGE/ATTACK: 2-12
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Hit only by silver
or magic weapons
INTELLIGENCE: Average
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: V | 275 + 6
SAVES: 11.12.13.13.14
SAVES: (+1)8.9.11.11.13 <1>
Wereboar: Found in dense woodlands && similar
areas, wereboors are of ugly temper and likely to attack.
In their human shape they
are usu. hot tempered && irascible -- typical berserker
nature. <disposition=hot tempered, cf. DMG.237>
Wereboars seldom mingle with normal boarkind
(15% chance).
DMG:
Wereboars are the most foul-tempered of the lycanthropes.
Their temperament is such
that they will not JOIN a party unless they can be the leader.
If they do JOIN one and
are not its leader, they will argue bitterly with anyone who disagrees
with them.
This action may cause them
to change into their wereform from the stress involved in the argument.
<1: used barbarian
saves. the wereboar gets a +1 on poison saves, as well as possibly being
immune to insinuative & contact poisons: cf. DMG.81>
<Wereboars might be immune to insinuative poisons:
DMG.81>
FREQUENCY: Rare (dense woodlands and similar areas)
FREQUENCY: Rare ([Cold Civilized
Forest], [Cold Civilized Plains], ([Cold Wilderness Forest], [Cold Wilderness
Plains])
FREQUENCY: Very rare ([Cold Civilized
Hills], [Cold Civilized Swamp], [Cold Civilized Desert]), ([Cold Wilderness
Hills], [Cold Wilderness Swamp], [Cold Wilderness Desert])
FREQUENCY: Rare ([Temperate Civilized Forest], [Temperate
Civilized Plains])
FREQUENCY: Very rare ([Temperate Civilized Hills], [Temperate
Civilized Swamp], [Temperate Civilized Desert])
FREQUENCY: Rare ([Temperate Wilderness Plains], [Temperate
Wilderness Forest])
FREQUENCY: Very rare ([Temperate Wilderness Hills], [Temperate
Wilderness Swamp], [Temperate Wilderness Desert])
FREQUENCY: Rare ([Tropical
Civilized Forest], [Tropical Civilized Plains])
FREQUENCY: Very rare ([Tropical
Civilized Hills], [Tropical Civilized Swamp], [Tropical Civilized Desert])
FREQUENCY: Rare ([Tropical
Wilderness Forest], [Tropical Wilderness Plains])
FREQUENCY: Very rare ([Tropical
Wilderness Hills], [Tropical Wilderness Swamp], [Tropical Wilderness Desert])
TALK: 75% combat
begins <note modifier for disposition>
FIGHT: 75% combat begins
WAIT: 75% combat begins
ADVANCE: 75% combat begins
FLEE: 75% combat begins