Conjure Elemental
(Conjureation/Summoning)
(All)


 
 
L^: mu5, wj5
-
R#: 6"
-
D^: 1t*
C^: v.s.m
-
CT: 1t
-
S^: None
A^: S
UW :
Air, Fire = No
Earth = Yes
Water = Yes
-
-
MP: 35, 80
-
-

Effect: There are actually four spells in one as respects conjure elemental.
The magic-user is able toronjure an air, earth, fire or water elemental with this spell --
assuming he or she has the material component for the particular elemental.

Conjured elementals are very strong -- [see elemental] -- typically having 16 hit dice (16d8).
It is possible to conjure up successive elementals of different type if the spell caster has memorized two or more of these spells.
The type of elemental to be conjured must be decided upon before memorizing the spell.
The elemental conjured up must be controlled by the magic-user,
i.e. the spell caster must concentrate on the elemental doing his or her commands,
or it will turn on the magic-user and attack.
The elemental, however, will not cease a combat to do so,
but it will avoid creatures when seeking its conjurer.
If the magic-user is wounded or grappled, his or her concentration is broken.
There is always a 5% chance that the elemental will turn on its conjurer regardless of concentration,
and this check is made at the end of the second and each succeeding round.
The elemental can be controlled up to 3" distant per level of the spell caster.
The elemental remains until its form on this plane is destroyed due to damage or the spell's duration expires.

MC: The material component of this spell (besides the quantity of the element at hand) is a small amount of ...

Conjure Water Elemental:

Note that water elementals are destroyed if they move beyond 6" of a body of water.
Water Elemental -- water and sand
    a large amount of water must be likewise available for conjuration of a water elemental.

Variant: Arbane mentions one important difference
from the norm in the spells
contained in the book: the conjure elemental
spell as it is written therein will
summon only water elementals, but
these will be friendly to the caster and
will never attack him or her.
Such an elemental may (5% chance)
return to its own plane before the spell
has expired, rather than attacking, and
although friendly, it will act only upon
the commands of the spellcaster, not
helping independently.
- The Chambeeleon

Conjure Air Elemental:
Air Elemental -- burning incense

Conjure Earth Elemental:

Earth Elemental -- soft clay

Conjure Fire Elemental:

Fire Elemental - sulphur and phosphorus
    A considerable fire source must be in range to conjure that type of elemental;

N.B.: Special protection from uncontrolled elementals is available by means of a pentacle,
pentagram, thaumaturgic triangle, magic circle, or protection from evil spell.

DMG: See the cleric spell, aerial servant, for details of protective inscriptions.
 

Wu Jen: The wu jen using this spell may conjure an elemental of air, water, earth, or fire if the wu jen has a large amount of that given element.
The elemental has 16 hit dice, and answers to the wu jen's commands as long as it is controlled.
The wu jen must concentrate fully to control an elemental, and in any event there is a 5% chance that control is lost on the second and following rounds.
An uncontrolled elemental seeks to attack the wu jen that summoned it.
Control can be maintained as far away as 3" per level of the wu jen.

Wu Jen.MC: The material component of this spell depends on the type of elemental.
An air elemental requires burning incense,
one of earth requires soft clay,
one of fire requires lit sulfur and phosphorus,
and a water elemental requires water and sand or salt.
Although nature/wood is considered an element, it possesses no elemental creatures.
 

SA: Conjure Elemental — See comments under “General Topics” earlier in this article.


Para-elementals <(Ice, Ooze, Magma, Smoke)> are summoned as normal elementals are,
except that there is a chance of not getting the summoned elemental but one from either of the major elemental planes adjoining it.
This chance is 100% minus 5% per level of the summoner.
(MM2.98)
 
 

<Make appro. notes at the druidic conjure elemental spells, as well.>
 
 







*template***template*