Cup and Talisman of Al'Akbar~~


Enc.:
IS: 
-
Aura: none
GP:  85k
Artifacts & Relics
-
Magic Items
-
DMG

This pair of holy relics were given by gods of the Paynims to their most exalted high priest of lawful good alignment in the days following the Invoked Devastation.
It was lost to demihuman raiders and was last rumored to be somewhere in the Southeastern portion of the Bandit Kingdoms.

The Cup is made of hammered gold, chased with silver filigree, and set with 12 great gems in electrum settings -- <gems: 1000 gp+ value>
a jewelry value of 75,000 or more gold pieces on the market.
It does not radiate magic, but it has the following powers/effects:
 
 
4 x I Water breathing upon command Create food and water - 1 time/day Comprehend languages when held Find traps - 3 times/day
1 x III Weight gain of 10-40 pounds - - -

The Talisman is made of hammered platinum, a star of 8 points, chased
with gold inlays, and with a small gem tipping each point. <what kind of gem?>
The star is hung from a chain of gold and electrum set with silver beading (8 sets of 3 beads
each) - a jewelry value of 10,000 or more gold pieces. It does not radiate
magic either, but has the following powers/effects:
 
4 x I Fly when held and ordered 
- 1 time/day
Possessor need neither eat nor drink for up to 1 week Sanctuary when held or worn 
- 1 time/day
Levitate when held and ordered 
- 3 times/day
1 x III Small items of wood rot from possessor’s touch (any item up to normal door size, 1-7 days time)  - - -

If a cleric, druid, paladin or ranger possesses both, he or she may fill the
cup with holy water and immerse the talisman into the fluid to create a
potion once per week. The potion will be:
 
1-5 healing
6-10 extra healing
11-15 poison antidote balm
18-19 remove curse ointment
20 raise dead balm

And the possessor gains the following powers/effects from both:
 
I x V Trap the soul with 90% effectiveness- 1 time/month
1 x VI Treasure within 5' radius of mineral nature (metal or gems) of nonmagical 
type is reduced by 20%-80% as the item consumes i t to 
sustain its power

* For neutral or good characters only.

** For evil characters only.

Notes:

Author:
 
 

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