Bandit Kingdoms


Guide
-
Glossography 
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Greyhawk

Various claims to royal titles exist
No single ruler, T 14-16 or F 12-14 usual

CAPITAL: (largest city in strongest state): currently Rookroost (pop. 17, 310)
POPULATION: 95,000 +
HUMANS: OSfb
DEMI-HUMANS: Few, if any
HUMANOIDS: Many
RESOURCES: silver (mines in rift areas)

ALIGNMENT:

CLIMATE:
TERRAIN:

The Bandit Kingdoms are a collection of petty holdings
which were founded sometime around 300 - 350
CY. This collection of small personal territories
stretches from the southern Shield Lands to the Bluff
Hills and northern verges of the Fellreev Forest,
from the Ritensa River to the Artonsamay River in
the east. Each little kingdom is ruled by a robber
chieftan claiming a title such as Baron, Boss, Plar,
General, Tyrant, Prince, Despot, and even King.
The territorial boundaries of the holdings of these
kinglets are subject to rapid change due to sudden
warfare and defeat or victory. In all, there are 17
states within the confines of the AREA, ruled by four to
six powerful lords, with the REST attempting either to
become leading rulers or simply to survive. The relationship
persists because no single bandit lord is
strong enough to conquer the whole territory, and the
combined strength of all is often required to defend
against neighboring states' retributive expeditions. So
bandit and brigand band together in self interest, and
no kinglet, regardless of ambition, has seriously
attempted to rule the whole, for fear that threatened
lords would turn to neighboring states in spite -- even
at the risk of destruction by the summoned "ally."
Thus the combined kinglets tend to stand more or less
together. The total military strength of all territories
is quite considerable due to the fact that each
ruler maintains a large force with which to raid and
pillage. (These probably are some 10,000 regular
troops in total, if recent reconnaissance is to be
trusted.)


 
- Encounter
01-02 Bugbears
03-04 Gnolls
05 Gnolls and Flinds
06-08 Goblins
09-10 Goblins and Xvarts
11-12 Hobgoblins
13 Hobgoblins and Norkers
14-33 Men, Bandits
34-50 Men, Brigands
51-55 Men, Patrol, Knights
56-59 Orcs
60 Orcs and Ogrillons
61-00 Use Standard Encounter Tables

(Temperate Civilized Plains) (d8+d12)
2 Lammasu, Greater
3 Ghost <Disenchanter>
4 Lycanthrope, Wererat
5 Castle
6 Ankheg
7 Owl
8 Man, Pilgrim
9 Man, Bandit
10 Cattle, Wild
11 Man, Merchant
12 Falcon, Small
13 Man, Patrol
14 Character Party (RG)
15 Bugbear
16 Hobbit
17 Man, Dervish
18 Goblin <Vagabond>
19 Oliphant
20 Quasi-elemental, Lightning

 
 
 
 



Ecology Fund

Reduce - Reuse - Recycle















As a matter of fact I play-tested the VoH, ToEE, and the unpublished, lost Bandit City of Stoink with a large group of players including my Son Luke and Skip Williams.
It was the base for a whole new campaign I started,

I have DMed for so many people that after so much time has passed since running adventures in the Villiags' and environs, I'm quite unable to recall the many details of those events. I do not usually make noted of gaming sessions, save for correcting the working draft of the scenario of when doing campaign reports--that I have little time for or inclination to labor over.

Cheerio,
Gary
 


I did not write that material. Someone purloined my map of Stoink from my office when I was in litigation with TSR...just as they did a lor of my personal books and games I had there 

Cheers,
Gary
 

Quote:
Originally posted by BigBastard
Hi Gary!

I don't know if this question was asked before but I'll give it a shot. When you left TSR did you leave behind any unfinished games or modules that were never produced by TSR? Are there any lost adventures floating around? 

Thanks for everything.


A question that's not been asked before 

The answer is no*, while I did leave behind many books, games, miniatures, a poster, and some notes that were wrongfully retained and never returned by management, all of my working game material was kept elsewhere--mainly with my campaign notebooks.
Thse I still retain, although one or two of the maps for "side adventure" areas connected to the castle-dungeons ahve been lost.

*The sole exception is the map for the bandit city of Stoink and the notes for that place.
I was planning on developing that place as an adjunct to the ToEE, so the map and notes were in my office and lost.
I have seen a photocopy of the map, and someone else has a copy of the notes, I believe.

Cheers,
Gary
 

Quote:
Originally Posted by airwalkrr
I know you don't particularly care for WoG much anymore, but perhaps you could deign to answer a question about lost lore from a diehard fan of the richest campaign setting. It is my understanding that you were at some point working on a supplement that detailed the city of Stoink in the Bandit Lands entitled The Wasp's Nest or something like that. What ever happened to that supplement and is it possible there are still remnants of the work that was done on it? The Wasp's Nest is one of my favorite locales. Thanks!


Sadly...
All of my notes and the Stoink map were purloined when Lorraine williams took over TSR. Thus I am a loss to add anything, other than to say that I had much fun devising and having the PCs adventure in Stoink, "The Wasps' Nest" as it were. The whole place was designed for feloneous activity, double-dealing, and thuggery. It saddened me a lot to have to forget further development, as was the case with Shadowland and a couple of areas of the Flanaess I had hoped to ser adventure modules in--the Rift, Scarlet Brotherhood, and the jungles of Hepmonoland in particular.

Cheers,
Gary
 


Quote:
Originally Posted by Deuce Traveler
Thanks, Gary. We haven't gotten into the Temple yet. We've been too busy picking on those Nulb criminals. 


Sounds familiar.

My group spent a lot of time with adventures in Nulb and Stoink. That's another reason why I didn'd add more dungeon levels to the Temple...no need, as dungeon crawling was not paramount 

Cheers,
Gary