Lolth
(Demon
Queen of Spiders)
(Queen of Spiders)
(Lesser Goddess)
FREQUENCY: Very rare
FREQUENCY: Very rare
([Dungeon Level X])
FREQUENCY: Very rare
([Astral Plane])
NO. APPEARING: 1
ARMOR CLASS: -10 (-2)
MOVE: 1"*9"(15")
HIT DICE: 66 hit points (16 HD)
% IN LAIR: 25% <The
Spider Ship Of Lolth>
TREASURE TYPE: [Q](x5), [R], [X] (x3).
<(There is a 5% chance that the heart of Lolth is a Nanorion
stone)>
NO. OF ATTACKS: 1 and 1 (1)
DAMAGE/ATTACK: 4-16 + poison and webs (by
weapon type)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 75%
INTELLIGENCE: Godlike
ALIGNMENT: Chaotic evil
SIZE: L (M)
PSIONIC ABILITY: 266
Attack/Defense Modes:
All/all
LEVEL/X.P. VALUE: X | 12,470*
(* for destroying
Material Plane form only -- if actually killed permanently, multiply X.P.
figure by 10)
CLERIC/DRUID: See below
FIGHTER: As 16+ HD monster
MAGIC-USER/ILLUSIONIST: See below
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
S: 21 (+4, +9) | I: 21 | W: 16 |
D: 21 | C: 21 | CH: 3 (23) |
Com: - "exquisitely beautiful" | - | - |
The demoness Lolth is a very powerful and
feared demon Lady. <>
She usu. takes the form of a giant black
widow spider when she is on
the PMP
and she sometimes assumes this form on her
own plane as well, but she also enjoys
appearing as an exquisitely <l>
beautiful female dark
elf (the statistics for this form are given in parentheses). <(sex)>
Little is known about her aims, and only
the fact that the
drow worship
of Lolth causes her to assume form under the Earth <alt>
permits compilation of any substantial
info whatsoever.
Lolth enjoys the company of spiders of all
sorts -- giant species in her
arachnid shape, those of normal, large
and even huge type in her
humanoid form. She is able to converse
with all kinds of spiders, and
they understand and obey her unquestioningly.
Although Lolth has but 66 HP, her high AC
prevents
most damage and she is able to heal
herself at will, up to thrice per
day. As Lolth enjoys roaming about in one
form or another, she wil
seldom be encountered in her lair no matter
what the plane, unless
worshippers have invoked her to some special
shrine or temple.
In the form of a giant
spider, Lolth is able to CAST web strands 30'
long from her abdominal spinerettes which
are =equal= to those of a [web] spell
with the +addition+ of 1-4 HP of damage
per round
accruing to webbed victims due to a poisonous
excretion upon the
strands; during the same melee round she
is able to deliver a vicious
biting attack for 4-16 HP of damage plus
[death] if the victim
is unable to save vs. Poison at a -4 penalty.
In her humanoid <v>
form, Lolth will USE weapons common to
drow. <l>
As a giant
spider, the demoness can USE any one of the following powers, one per
melee round, at will:
comprehend
languages,
confusion
(creature looked at only),
darkness
(10' radius),
[dispel magic];
* once per day [gate] in a type I (45%)
type II (35%) or type III (20%) demon with 66% chance of the [gate] opening;
* twice per day USE [phase door], [read
magic], [shape change];
* once per day summon 9-16 large
(20%), 7-12 huge (30%), 2-8 giant (40%) or 1-4 phase (10%) spiders, [teleport]
with no inaccuracy, [tongues] and [true seeing]. <correct>
<v>
In her humanoid shape, Lolth is a 16th level
cleric/14th level magic-user with commensurate abilities.
However in the latter form she is unable
to wear armour of any sort, and her psionic
abilities are lost to her (see hereafter).
Lolth is not affected by weapons which are
not magical, silver does
her no harm (unless magicked to at least
+1) and cold, electrical and
gas attack forms cause only half damage.
Acid, magic missiles (if her
magic resistance fails her) and poison
affect the demoness normally.
Lolth is esp. susceptible to holy
water, taking 6 points of
damage from a splash and 6-21 points (3d6+3)
from a direct hit.
The visual range of the demoness extends
into the infrared and ultraviolet
spectra to a normal distance of 120'. Lolth
has limited
[telepathy] communication ability, as do
demons in general. <check for note at main>
Her psionic disciplines are body
equilibrium, [clairvoyance], [domination] and
the major sciences of [dimension walking],
mind
bar, [molecular rearrangement] and [probability travel].
These disciplines (as well as her magical
powers) are performed at the 16th xperience level of ability.
by Gary Gygax
Clerics Raiment Sacrifice/Propitiation
Sphere of Control | Animal | M | F | N-H | Head | Body | Color(s) | Holy Days | Frequency | Form | Place of Worship |
Drow | arachnids | - | - | X | Drow helm | Drow tunic | red && black | full moon | monthly | enemies && riches | underground marble temples |
< | Nonhumans' Deities | - | DDG | > |
<version=FF, ++ a few DDG elements>
APPENDIX 1: The Queen of Spiders
Lolth (Demon
Queen of Spiders)
FREQUENCY Unique
NO. APPEARING: 1
ARMOR CLASS: - 10 ( - 2)
MOVE: 1”*9’’ (15”)
HIT DICE: 16 (66 hit points)
% IN LAIR: 25%
TREASURE TYPE: Q x5, R, X x3
NO. OF ATTACKS: 1 and 1 (1 or 2)
DAMAGE/ATTACK: 4-16 + poison and webs (By
weapon type)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 70%
INTELLIGENCE: Godlike
ALIGNMENT Chaotic evil
SIZE: L (M)
PSIONIC ABILITY: 266
Attack/Defense modes: All/all
LEVEL/X.P. VALUE: X/ 12,470 (material
form) or 124,700 (for destroying permanently)
S21
I21 W16
D21 CO21
Ch3*
* Ch23
in Drow form
The demoness Lolth is a very powerful and
feared demon <Lady>. She usually takes
the
form of a giant black widow spider when
she is
<in The Prime
Material Dimensions>, and She sometimes
assumes this form on her own <dimensions>
(of
The Abyss)
as well, but she also enjoys appearing
as an exquisitely beautiful dark
elf (statistics
in parentheses above). Little is known
about her aims, and only the fact that
the
drow worship
of Lolth brings her to <The Prime Material
Dimensions>
permits the compilation of any
substantial information whatsoever.
Lolth enjoys the company of spiders
of all
sorts--giant
species while in her arachnid
shape, those of normal, large
and huge, and
giant species while in Her humanoid form.
She is able to converse with all kinds
of spiders,
and they understand and obey her unquestioningly.
Although the Queen of Spiders has but 66
HP, her high
AC prevents most
damage,
and She is able to heal herself at will,
up to thrice per day. As Lolth enjoys roving
about in 1 form or another, She will seldom
be encountered no matter what the <dimension>,
unless
worshippers have invoked Her to some
special shrine or temple.
In the form of a giant spider, Lolth is
able to
cast web strands
30' long from her abdominal
spinnerets which are equal to a web spell
with the addition of 1-4 points of damage
per
round
(per victim) due to a poisonous excretion
upon the strands. During the same melee
round she is able to deliver a vicious
biting attack
for 4-16 points of damage plus death
if
the victim fails to save
vs. poison at - 4. In her
humanoid form, Lolth uses weapons
common
to drow (magickal
xiphos,
dagger,
and
hand
crossbow, the 1st two likely made of
drow adamantite of +5 enchantment).
As a giant spider, the demoness can use
the
following powers, once per melee round.
At will:
comprehend
languages +
confusion
+
darkness,
15 ‘ radius +
dispel
magick +
Twice per day:
phase door
+
read magick
+
shape
change +
Once per day:
gate (66% chance of success)
01-45 | Type I demon
46-80 | Type II demon
81-00 | Type III demon
summon spiders
01-20 | 9-16 large spiders
21-50 | 7-12 huge spiders
51-90 | 2-8 giant spiders
91-00 | 1-4 phase spiders
teleport without error
+
tongues + <?>
true seeing +
In Her humanoid shape, Lolth is a
High Priestess,
L16
Wizard,
L14
with commensurate
abilities. However, She is then unable
to wear
armor of
any sort, and her psionic powers (see
below) are not useable.
Lolth is unaffected by non-magical and silvered
weapons, and cold, electrical and gas attack
forms inflict only 1/2 damage. Acid,
poison, and magick
missile spells (assuming
failure of magick
resistance) affect the demoness
normally. Lolth is especially susceptible
to
holy
water, taking 6 points of damage from
a
splash and 6-21 points (3d6 + 3) from a
direct
hit.
The visual range of the demoness extends
into the infrared
and ultraviolet spectrums to
a normal distance
of 120'. Lolth has limited
telepathy,
as do demons in general.
Ability score notes
Strength
21: When in humanoid form, +4/
+ 9 to hit and damage
(respectively).
Intelligence
21: 97 % chance to know a wizards’s
spell, minimum
of 13 spells per level.
Unaffected by illusion/phantasm
spells of 1st
through 3rd level.
Wisdom 21:
Bonus spells +2 1st level, +2
2nd level
Dexterity: +4 reaction/attack adjustment,
- 5 defense adjustment.
Constitution
21: regenerate 1 hit point every 5
turns.
Charisma
21: (in drow form): +60% reaction
adjustment, +90% loyalty base; Awe power
at will, to 8 HD (any creature or character
of 8
HD or less is awed by the sight and PRESENCE
of
Lolth as a drow, and is unable to initiate
any
action other than physical defense). This
works through any control up to and including
a magick
jar spell.
Saving Throws
All Deities &&
Demigods (Lolth included)
have a saving throw of 2 in all categories
(i.e.
they will only miss a save by rolling a
1). This
is in addition to magick
resistance, of course.
All saves are unchangeable regardless
of magickal aids and/or adjustments.
Spells
The following is a list of suggested spells
for
Lolth, provided for the convenience of
the
DM. If they are altered, remember to to
modify
Lolth’s attack && defense strategies
as presented
in the adventure.
Priest Spells
(as 16th level)
1st Level: cause
fear (x3), protection
from good (x2), resist cold, sanctuary
(x3)
2nd Level: hold
person (x5), resist fire, silence
15' radius (x3)
3rd Level: continual
darkness, dispel magick (x2),
glyph
of warding (x4)
4th Level: cause
serious wounds (x5), sticks to
snakes
5th Level: flame
strike (x3), slay living
(x2)
6th Level: blade
barrier, harm (x2)
7th Level: unholy
word
Wizard Spells
(as 14th level)
1st Level: magick
missile (x3), shield, ventriloquism
2nd Level: hold
person (x5), resist fire, silence
15' radius (x3)
3rd Level: dispel
magick, fireball (x2), haste,
phantasmal
force
4th Level: fire
shield, fire trap, ice
storm, polymorph other
Fifth Level: cone
of cold (x4)
Sixth Level: death
spell, globe of invulnerability
Seventh Level: power
word stun
Optional Abilities
<it looks like this section has been revised with the Codex
of the Infinite Dimensions>
As a lesser goddess of the Greyhawk
Campaign,
Lolth has certain attributes common to
all divine beings. The DM may choose not
to
use these in this adventure, since a properly
played
Lolth will easily destroy most invaders.
However, should these abilities be desired
or
needed for confrontations with a high-level
party, the DM may include them in Lolth’s
abilities. If these optional abilities
are used,
changes in Lolth’s spell selection should
be
made.
Lolth has the following abilities common
to
most Deities & Demigods,
over and above the
abilities previously listed. These abilities
all
function instantaneously and at will, but
not
continuously.
Lolth performs all these abilities at 16th
level. She retains her magical and clerical
spells (those that are duplicated by powers
may be replaced by other spells
in the PH or
UA),
as well as
all separate powers (such as her heal abilities),
and all are usable in her spider form.
At will:
<tab>
become
astral + <astral projection?>
<astral spell?>
become
ethereal +
comprehend
languages +
continual
darkness +
continual
light +
control
temperature, 10' radius +
cure
blindness, deafness, disease,
feeblemind,
and insanity (all reversible) +
curse
+
detect
charm, evil, good,
illusion,
invisibility,
lie,
magick,
and traps +
fear
(as wand) +
geas
+
improved
invisibility +
improved
phantasmal force +
infravision
and ultravision +
know
alignment +
levitate
+
mirror
image +
polymorph
self +
<read languages>
+
read
magick +
tongues
+
Three times per day:
cure
serious wounds (reversible)
dispel
good
dispel
illusion +
dispel
magick +
invisibility
+
phantasmal
force +
resurrection
(reversible) +
true
seeing +
wall
of force +
Two times per day:
anti-magic
shell +
polymorph
other +
protection
from good, 10’ radius +
symbol
+
unholy
word +
Once per day:
command
(duration 3 rounds) +
death
spell +
energy
drain +
minor
globe of invulnerability +
quest
(range 9”) +
restoration
+
trap
the soul +
wish
+
Psionics
Lolth has 266 points of psionic
ability, able
to use all attack
and defense modes. When
possible, She usually avoids psionic combat
(and, for that matter, most other forms
of melee
as well).
Her psionic disciplines include the minor
devotions of body
equilibrium, clairvoyance,
domination,
and the major sciences of dimension
walking,
mind
bar, molecular rearrangement,
and probability
travel. These
disciplines are all performed at. 16th
level of
mastery.
rogueattorney wrote:
Col.,
Where did the name Lolth
come from?
Is it any relation to
Lilith, the apocryphal first wife of Adam and purported mother of vampires?
...
R.A.
Actually, I created the
name "Lolth" as a name that seemed "right" for a spider-like demoness.
I was not thinking of
the mythical Lilith when I made up that name.
If you have ever read the Extraordinary Book of Names, one of the reference books in the "Gygaxian Fantasy Worlds" series, you'll understand the thinking processes that go into creating names for a fantasy milieu
Cheers,
Gary
The short question asked
first is easy. I was reserving Lolth, the drow, and even the Elder Elemental
God for detailed treatment in a separate yarn that never got written. Seems
the popularity of the dark elves rather closed that avenue--Bob Salvatore's
books and all.
Quote:
Originally Posted by Geoffrey
Thank you for your very
kind offer! I've posted the data below.
Please note that for Lolth
I've copied only the additional text in Deities & Demigods that wasn't
taken directly from D3: Vault of the Drow.
One mistake I noticed
while typing this stuff up is Lolth's intelligence. Deities & Demigods
lists it as 21, but in D3 her intelligence is listed as "Genius", which
would give her a 17 or 18 intelligence.
Okay Geoffrey,
My comments are given below:
Quote:
Originally Posted by dead
Certainly Lolth and Bibdoolpoop
are your creations, so drow and kuo-toa are accounted for.
Just so. As a matter of fact,
the vast majority of all the "monsters" in the original D&D and AD&D
games are all of my creation, as i either made them up out of my imaination
or else shaped them for the system they were used in.
Quote:
Originally Posted by JohnRTroy
Why end D3/Q1 with that goal
then? Lolth was worshiped by most of the drow, so I'd assume she was a
demonic deity. Zuggtmoy as well.
And even though Gord was a series of novels and not a game campaign I saw that as a pretty cool archetypical 1st edition campaign going from 1st level to the ultimate end of a campaign, eh? He did say "a deity", not a pantheon.
Is this a perspective you've changed with over time? While I hate the "cool, we can kill all the gods" mentality, I also dislike the alternate "gods can NEVER have stats and are totally beyond mortal ken" approach either.
JRT My good Friend...
You must concentrate on reading the actual content of a message, and then understand its meaning.
A campaign where the PCs are meant to slay a deity is, as I said, utter hogwash, unless it is a superhero RPG with truly super supoerheros.
I have said repeatedly in
print that the D3 module was Dave Sutherland's interpretation of Lolth,
and most certainly not mine.
In truth I thoroguhly disapproved
of the work but Brian Blume had it produced.
Steam power indeed
As for the Temple of Elemental
Evil, Zuggtmoy is unkillable.
she can be set free or sent
back to the Abyss, but the PCs can not destroy her.
Gord the Rogue is a demi-deity
when he is dealing with similar figures, something that no reasonable AD&D
campaign is able to emulate based on the AD&D
rules.
the material is not gaming
but fiction novels.
I stand foresquare behind what I posted prior to this
Cheers,
Gary
<trim>
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