ELVES, Drow

Lolth
    (Demon Queen of Spiders)
    (Queen of Spiders)
    (Lesser Goddess)


 

FREQUENCY: Very rare
FREQUENCY: Very rare ([Dungeon Level X])
FREQUENCY: Very rare ([Astral Plane])

NO. APPEARING: 1
ARMOR CLASS: -10 (-2)
MOVE: 1"*9"(15")
HIT DICE: 66 hit points (16 HD)
% IN LAIR: 25% <The Spider Ship Of Lolth>
TREASURE TYPE: [Q](x5), [R], [X] (x3).  <(There is a 5% chance that the heart of Lolth is a Nanorion stone)>
NO. OF ATTACKS: 1 and 1 (1)
DAMAGE/ATTACK: 4-16 + poison and webs (by weapon type)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 75%
INTELLIGENCE: Godlike
ALIGNMENT: Chaotic evil
SIZE: L (M)
PSIONIC ABILITY: 266
    Attack/Defense Modes: All/all
LEVEL/X.P. VALUE: X | 12,470*
    (* for destroying Material Plane form only -- if actually killed permanently, multiply X.P. figure by 10)

CLERIC/DRUID: See below
FIGHTER: As 16+ HD monster
MAGIC-USER/ILLUSIONIST: See below
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
 
 
S: 21 (+4, +9) I: 21 W: 16
D: 21 C: 21 CH: 3 (23)
Com: - "exquisitely beautiful" - -

The demoness Lolth is a very powerful and feared demon Lady. <>
She usu. takes the form of a giant black widow spider when she is on
the PMP and she sometimes assumes this form on her
own plane as well, but she also enjoys appearing as an exquisitely <l>
beautiful female dark elf (the statistics for this form are given in parentheses). <(sex)>
Little is known about her aims, and only the fact that the
drow worship of Lolth causes her to assume form under the Earth <alt>
permits compilation of any substantial info whatsoever.

Lolth enjoys the company of spiders of all sorts -- giant species in her
arachnid shape, those of normal, large and even huge type in her
humanoid form. She is able to converse with all kinds of spiders, and
they understand and obey her unquestioningly.

Although Lolth has but 66 HP, her high AC prevents
most damage and she is able to heal herself at will, up to thrice per
day. As Lolth enjoys roaming about in one form or another, she wil
seldom be encountered in her lair no matter what the plane, unless
worshippers have invoked her to some special shrine or temple.

In the form of a giant spider, Lolth is able to CAST web strands 30'
long from her abdominal spinerettes which are =equal= to those of a [web] spell
with the +addition+ of 1-4 HP of damage per round
accruing to webbed victims due to a poisonous excretion upon the
strands; during the same melee round she is able to deliver a vicious
biting attack for 4-16 HP of damage plus [death] if the victim
is unable to save vs. Poison at a -4 penalty. In her humanoid <v>
form, Lolth will USE weapons common to drow. <l>

As a giant spider, the demoness can USE any one of the following powers, one per melee round, at will:
    comprehend languages,
    confusion (creature looked at only),
    darkness (10' radius),
    [dispel magic];
* once per day [gate] in a type I (45%) type II (35%) or type III (20%) demon with 66% chance of the [gate] opening;
* twice per day USE [phase door], [read magic], [shape change];
* once per day summon 9-16 large (20%), 7-12 huge (30%), 2-8 giant (40%) or 1-4 phase (10%) spiders, [teleport] with no inaccuracy, [tongues] and [true seeing]. <correct>
<v>

In her humanoid shape, Lolth is a 16th level cleric/14th level magic-user with commensurate abilities.
However in the latter form she is unable
to wear armour of any sort, and her psionic abilities are lost to her (see hereafter).

Lolth is not affected by weapons which are not magical, silver does
her no harm (unless magicked to at least +1) and cold, electrical and
gas attack forms cause only half damage. Acid, magic missiles (if her
magic resistance fails her) and poison affect the demoness normally.
Lolth is esp. susceptible to holy water, taking 6 points of
damage from a splash and 6-21 points (3d6+3) from a direct hit.

The visual range of the demoness extends into the infrared and ultraviolet
spectra to a normal distance of 120'. Lolth has limited
[telepathy] communication ability, as do demons in general. <check for note at main>

Her psionic disciplines are body equilibrium, [clairvoyance], [domination] and
the major sciences of [dimension walking], mind bar, [molecular rearrangement] and [probability travel].
These disciplines (as well as her magical powers) are performed at the 16th xperience level of ability.

    by Gary Gygax
 
 

                                                              Clerics             Raiment                                                             Sacrifice/Propitiation
Sphere of Control Animal M F N-H Head Body Color(s) Holy Days Frequency Form Place of Worship
Drow arachnids - - X Drow helm Drow tunic red && black full moon monthly enemies && riches underground marble temples


< Nonhumans' Deities - DDG >

<version=FF, ++ a few DDG elements>
 
 

APPENDIX 1: The Queen of Spiders


 

Lolth (Demon Queen of Spiders)
FREQUENCY Unique
NO. APPEARING: 1
ARMOR CLASS: - 10 ( - 2)
MOVE: 1”*9’’ (15”)
HIT DICE: 16 (66 hit points)
% IN LAIR: 25%
TREASURE TYPE: Q x5, R, X x3
NO. OF ATTACKS: 1 and 1 (1 or 2)
DAMAGE/ATTACK: 4-16 + poison and webs (By weapon type)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 70%
INTELLIGENCE: Godlike
ALIGNMENT Chaotic evil
SIZE: L (M)
PSIONIC ABILITY: 266
Attack/Defense modes: All/all
LEVEL/X.P. VALUE: X/ 12,470 (material
form) or 124,700 (for destroying permanently)

S21 I21 W16 D21 CO21 Ch3*
* Ch23 in Drow form

The demoness Lolth is a very powerful and
feared demon <Lady>. She usually takes the
form of a giant black widow spider when she is
<in The Prime Material Dimensions>, and She sometimes
assumes this form on her own <dimensions> (of
The Abyss) as well, but she also enjoys appearing
as an exquisitely beautiful dark elf (statistics
in parentheses above). Little is known
about her aims, and only the fact that the
drow worship of Lolth brings her to <The Prime Material Dimensions>
permits the compilation of any
substantial information whatsoever.

Lolth enjoys the company of spiders of all
sorts--giant species while in her arachnid
shape, those of normal, large and huge, and
giant species while in Her humanoid form.
She is able to converse with all kinds of spiders,
and they understand and obey her unquestioningly.

Although the Queen of Spiders has but 66
HP, her high AC prevents most
damage, and She is able to heal herself at will,
up to thrice per day. As Lolth enjoys roving
about in 1 form or another, She will seldom
be encountered no matter what the <dimension>, unless
worshippers have invoked Her to some
special shrine or temple.

In the form of a giant spider, Lolth is able to
cast web strands 30' long from her abdominal
spinnerets which are equal to a web spell
with the addition of 1-4 points of damage per
round (per victim) due to a poisonous excretion
upon the strands. During the same melee
round she is able to deliver a vicious biting attack
for 4-16 points of damage plus death if
the victim fails to save vs. poison at - 4. In her
humanoid form, Lolth uses weapons common
to drow (magickal xiphos, dagger, and
hand crossbow, the 1st two likely made of
drow adamantite of +5 enchantment).

As a giant spider, the demoness can use the
following powers, once per melee round.

At will:
comprehend languages +
confusion +
darkness, 15 ‘ radius +
dispel magick +

Twice per day:
phase door +
read magick +
shape change +

Once per day:
gate (66% chance of success)
01-45 | Type I demon
46-80 | Type II demon
81-00 | Type III demon

summon spiders
01-20 | 9-16 large spiders
21-50 | 7-12 huge spiders
51-90 | 2-8 giant spiders
91-00 | 1-4 phase spiders
teleport without error +
tongues + <?>
true seeing +
 

In Her humanoid shape, Lolth is a
High Priestess, L16
Wizard, L14
with commensurate
abilities. However, She is then unable to wear
armor of any sort, and her psionic powers (see
below) are not useable.

Lolth is unaffected by non-magical and silvered
weapons, and cold, electrical and gas attack
forms inflict only 1/2 damage. Acid,
poison, and magick missile spells (assuming
failure of magick resistance) affect the demoness
normally. Lolth is especially susceptible to
holy water, taking 6 points of damage from a
splash and 6-21 points (3d6 + 3) from a direct
hit.

The visual range of the demoness extends
into the infrared and ultraviolet spectrums to
a normal distance of 120'. Lolth has limited
telepathy, as do demons in general.

Ability score notes
Strength 21: When in humanoid form, +4/
+ 9 to hit and damage (respectively).
Intelligence 21: 97 % chance to know a wizards’s
spell, minimum of 13 spells per level.
Unaffected by illusion/phantasm spells of 1st
through 3rd level.
Wisdom 21: Bonus spells +2 1st level, +2
2nd level
Dexterity: +4 reaction/attack adjustment,
- 5 defense adjustment.
Constitution 21: regenerate 1 hit point every 5
turns.
Charisma 21: (in drow form): +60% reaction
adjustment, +90% loyalty base; Awe power
at will, to 8 HD (any creature or character of 8
HD or less is awed by the sight and PRESENCE of
Lolth as a drow, and is unable to initiate any
action other than physical defense). This
works through any control up to and including
a magick jar spell.

Saving Throws
All Deities && Demigods (Lolth included)
have a saving throw of 2 in all categories (i.e.
they will only miss a save by rolling a 1). This
is in addition to magick resistance, of course.
All saves are unchangeable regardless
of magickal aids and/or adjustments.

Spells
The following is a list of suggested spells for
Lolth, provided for the convenience of the
DM. If they are altered, remember to to modify
Lolth’s attack && defense strategies as presented
in the adventure.

Priest Spells (as 16th level)
1st Level: cause fear (x3), protection from good (x2), resist cold, sanctuary (x3)
2nd Level: hold person (x5), resist fire, silence 15' radius (x3)
3rd Level: continual darkness, dispel magick (x2), glyph of warding (x4)
4th Level: cause serious wounds (x5), sticks to snakes
5th Level: flame strike (x3), slay living (x2)
6th Level: blade barrier, harm (x2)
7th Level: unholy word

Wizard Spells (as 14th level)
1st Level: magick missile (x3), shield, ventriloquism
2nd Level: hold person (x5), resist fire, silence 15' radius (x3)
3rd Level: dispel magick, fireball (x2), haste, phantasmal force
4th Level: fire shield, fire trap, ice storm, polymorph other
Fifth Level: cone of cold (x4)
Sixth Level: death spell, globe of invulnerability
Seventh Level: power word stun

Optional Abilities
<it looks like this section has been revised with the Codex of the Infinite Dimensions>
As a lesser goddess of the Greyhawk Campaign,
Lolth has certain attributes common to
all divine beings. The DM may choose not to
use these in this adventure, since a properly played
Lolth will easily destroy most invaders.
However, should these abilities be desired or
needed for confrontations with a high-level
party, the DM may include them in Lolth’s
abilities. If these optional abilities are used,
changes in Lolth’s spell selection should be
made.

Lolth has the following abilities common to
most Deities & Demigods, over and above the
abilities previously listed. These abilities all
function instantaneously and at will, but not
continuously.

Lolth performs all these abilities at 16th
level. She retains her magical and clerical
spells (those that are duplicated by powers
may be replaced by other spells in the PH or
UA), as well as
all separate powers (such as her heal abilities),
and all are usable in her spider form.

At will:
<tab>
    become astral + <astral projection?> <astral spell?>
    become ethereal +
    comprehend languages +
    continual darkness +
    continual light +
    control temperature, 10' radius +
    cure blindness, deafness, disease, feeblemind, and insanity (all reversible) +
    curse +
    detect charm, evil, good, illusion, invisibility, lie, magick, and traps +
    fear (as wand) +
    geas +
    improved invisibility +
    improved phantasmal force +
    infravision and ultravision +
    know alignment +
    levitate +
    mirror image +
    polymorph self +
    <read languages> +
    read magick +
    tongues +

Three times per day:
    cure serious wounds (reversible)
    dispel good
    dispel illusion +
    dispel magick +
    invisibility +
    phantasmal force +
    resurrection (reversible) +
    true seeing +
    wall of force +

Two times per day:
    anti-magic shell +
    polymorph other +
    protection from good, 10’ radius +
    symbol +
    unholy word +

Once per day:
    command (duration 3 rounds) +
    death spell +
    energy drain +
    minor globe of invulnerability +
    quest (range 9”) +
    restoration +
    trap the soul +
    wish +

Psionics
Lolth has 266 points of psionic ability, able
to use all attack and defense modes. When
possible, She usually avoids psionic combat
(and, for that matter, most other forms of melee
as well).

Her psionic disciplines include the minor
devotions of body equilibrium, clairvoyance,
domination, and the major sciences of dimension
walking, mind bar, molecular rearrangement,
and probability travel. These
disciplines are all performed at. 16th level of
mastery.



 

rogueattorney wrote:
Col.,

Where did the name Lolth come from?
Is it any relation to Lilith, the apocryphal first wife of Adam and purported mother of vampires?

...
R.A.
 


Actually, I created the name "Lolth" as a name that seemed "right" for a spider-like demoness.
I was not thinking of the mythical Lilith when I made up that name.

If you have ever read the Extraordinary Book of Names, one of the reference books in the "Gygaxian Fantasy Worlds" series, you'll understand the thinking processes that go into creating names for a fantasy milieu 

Cheers,
Gary


 


The short question asked first is easy. I was reserving Lolth, the drow, and even the Elder Elemental God for detailed treatment in a separate yarn that never got written. Seems the popularity of the dark elves rather closed that avenue--Bob Salvatore's books and all.


 

Quote:
Originally Posted by Geoffrey
Thank you for your very kind offer! I've posted the data below.
Please note that for Lolth I've copied only the additional text in Deities & Demigods that wasn't taken directly from D3: Vault of the Drow.
One mistake I noticed while typing this stuff up is Lolth's intelligence. Deities & Demigods lists it as 21, but in D3 her intelligence is listed as "Genius", which would give her a 17 or 18 intelligence.
Okay Geoffrey,

My comments are given below:
 

Quote:
Originally Posted by dead
Certainly Lolth and Bibdoolpoop are your creations, so drow and kuo-toa are accounted for.


Just so. As a matter of fact, the vast majority of all the "monsters" in the original D&D and AD&D games are all of my creation, as i either made them up out of my imaination or else shaped them for the system they were used in.


 

Quote:
Originally Posted by JohnRTroy
Why end D3/Q1 with that goal then? Lolth was worshiped by most of the drow, so I'd assume she was a demonic deity. Zuggtmoy as well.

And even though Gord was a series of novels and not a game campaign I saw that as a pretty cool archetypical 1st edition campaign going from 1st level to the ultimate end of a campaign, eh? He did say "a deity", not a pantheon.

Is this a perspective you've changed with over time? While I hate the "cool, we can kill all the gods" mentality, I also dislike the alternate "gods can NEVER have stats and are totally beyond mortal ken" approach either.


JRT My good Friend...

You must concentrate on reading the actual content of a message, and then understand its meaning.

A campaign where the PCs are meant to slay a deity is, as I said, utter hogwash, unless it is a superhero RPG with truly super supoerheros.

I have said repeatedly in print that the D3 module was Dave Sutherland's interpretation of Lolth, and most certainly not mine.
In truth I thoroguhly disapproved of the work but Brian Blume had it produced.
Steam power indeed 

As for the Temple of Elemental Evil, Zuggtmoy is unkillable.
she can be set free or sent back to the Abyss, but the PCs can not destroy her.

Gord the Rogue is a demi-deity when he is dealing with similar figures, something that no reasonable AD&D campaign is able to emulate based on the AD&D rules.
the material is not gaming but fiction novels.

I stand foresquare behind what I posted prior to this 

Cheers,
Gary

<trim>


 
 




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