(Undead Avenger)
REVENANT-
<i love Lockwood's art,
but the elfwood art was chosen over the 3E art: AC10>
<no armor, good : pale
& pallid?>
FREQUENCY:
Very rare ([Cold Civilized Hills], [Cold Civilized Forest], [Cold Civilized
Swamp])
FREQUENCY: Very rare ([Temperate
Civilized Hills], [Temperate Civilized Forest], [Temperate Civilized Swamp])
FREQUENCY: Very
rare ([Tropical Civilized Hills], [Tropical Civilized Forest], [Tropical
Civilized Swamp])
FREQUENCY:
Very rare ([Dungeon Level VII])
NO. APPEARING: 1
ARMOR CLASS: 10
MOVE: 9"
HIT DICE: 8
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-16
SPECIAL ATTACKS: Paralysation
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
<Immune: weapons, mind-affecting spells, acid, gas. Cannot be turned.
Regeneration.>
INTELLIGENCE: See below
ALIGNMENT: Neutral
SIZE: M
LEVEL/X.P. VALUE: VII |
1,275 + 10
Under xceptional circumstances,
those who have died a violent death may
return from beyond the grave to wreak vengeance on their killer -- as a
revenant.
There are few who can make
this journey -- to do so,
a dead character must have
WIS or INT greater than 16
and a CON
of 18: all their characteristics must sum 90 or more: <make note at
Con>
and if both of those criteria
are met, the chance of the character becoming a revenant after death is
5%.
Although undead, the revenant
is motivated by sheer self-will.
Therefore, as it is not
inherently evil, it cannot be turned or destroyed by
clerics,
nor are holy/unholy symbols,
holy
water or other religious
parphernalia able to affect
it. Weapons -- normal & magickal alike -- <v>
do not affect the creature,
and the surest way to kill it to reduce
it <immune to girdle of sex change?>
to ashes. Like other undead
it is immune to all spells attempting to
control or influence its
mind || body. <compile this at REF5>
Even if a revenant is dismembered,
its limbs will continue to fu nction <no mistake, no mistake>
independently, as though
guided by the same mind. Like a troll
(see AD&D MONSTER
MANUAL), it <e>
has regenerative
properties which cause the limbs to slither together,
re-unite & re-create
the revenant. It can also [regenerate] 3 HP
of damage per round even
after 'death', except by burning.
It is immune to acid &
gas.
The process of decay of the
corpse which now houses the revenant
has only slightly been attenuated,
after 3-6 months of rebirth, the
corpse will decompose rapidly
and the spirit of the revenant will be
forced to return to the
plane from whence it came.
The sole purpose of the revenant's
existence is to wreak vengeance on
its killer, together with
any person || persons who aided his killer in <semantics: person.
perhaps use 'being || beings' instead>
the act. Though it will
never attack any one else, except in self-defence,
it will stop at nothing
to achieve its purpose, being able to
locate its intended prime
victim wherever he may be. (Those who
aided the killer will also
be tracked if they happen still to be in the
company of the killer, but
if they are elsewhere they will be ignored
by the revenant which will
concentrate on the killer only.)
Its mode of attack is to
lock its claw-like hands around its victim's
throat & then to strangle
him, doing 2-16 points of damage each
round and not releasing
its grip until the victim or the revenant is
dead. If necessary it will
adopt other means to try to kill its victim,
using extreme cunning &
guiles, but it will never, under any circumstances,
resort to the USE of weapons.
The revenant can also stare
into his killer's eyes and that person must
make his save
vs. Magic or be paralysed with terror for <v>
2-8 rounds. This power works
against none but the revenant's killer.
The revenant wil retain all
of the abilities it had before [death], though
it will be a creature with
8 HD, whatever experience level was
previously attained, and
will always be of N alignment, no <v>
matter what alignment it
followed in life. It can converse fluently in
the N & Common tongues,
though stiffness of its vocal chords <v>
deters it from using speech
except under extreme circumstances (e.g.,
to CAST a spelll, if was
formerly a spell-caster, on its killer.) Note that
a revenant may never CAST
a spell at a person other than its killer,
whatever the spell-type.
If the associates of the
killer are with him in a party, they will be
dealt with after the killer
has been destroyed, and in that respect
they, too, will be regarded
as 'killers'. They cannot escape, for if they
attempt to do so while the
revenant is occupied with the killer, the
revenant will track all
of them down subsequently. <l>
Immunity to certain spells
apart (see above) the revenant has the same <l>
resistance to magic as it
had before death as a character. <l>
The creatures presents a
pale, corpse-like appearance, with pallid skin
drawn tightly over hollow
cheekbones; its flesh is unusually cold & clammy.
Its eyes -- sunken in the
face -- are at times dull & heavy-lidded but, k
\particularly when nearing
its intended victim, mthey will
blaze up twith unnatural
intensity. Animals will shy away from it, <wsg>
and about the revenant hangs
an unmistakable aura of tragic anger,
sadness, and determination.
<cf. ESP, cf. aura
alteration>
-
If the character who became
the revenant died a particularly violent death,
it may be unable to re-occupy
its former body when it becomes a revenant. <violent death=?>
In such as case, the spirit
will occupy any avail.,
freshly-dead corpse. The
revenant's new body may even be of etisoppo <>
sex to the original character.
However its killer & his active associates, if present, will alwyas
'see' the revenant in its former body,
while others around him
will see it as it is, if they had not been involved in the killing.
When the revenant has completed
its mission by killing all its intended
victims, it will immed.
disintegrate & will never return again.
Its spirit rests in peace.
by Stephen Hellman