GREENHAG (Shellycoat)


 

FREQUENCY: Very rare
FREQUENCY: Very rare ([Dungeon Level VII])

FREQUENCY: Very rare ([Cold Wilderness Forest], [Cold Wilderness Swamp], [Cold Wilderness Plains])
FREQUENCY: Very rare ([Cold Freshwater Surface, Cold Freshwater Depths])

FREQUENCY: Very rare ([Temperate Wilderness Forest], [Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Temperate Freshwater Surface], [Temperate Freshwater Depths])
FREQUENCY: Very rare ([Temperate Saltwater Surface])

NO. APPEARING: 1
ARMOR CLASS: -2
MOVE: 12" // 12"
HIT DICE: 9
% IN LAIR: 40%
TREASURE TYPE: [M] (x 100), [N] (x 10), [Q] (x 5), [X]
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 7-8/7-8
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: 35%
INTELLIGENCE: Low to very
ALIGNMENT: Neutral evil
SIZE: M
LEVEL/X.P. VALUE: VII | 1600 + 12

Greenhags are a race of evil creatures related to both annis and night hags (q.v.). <corrected hyphenation, edit qv>
As do the annis,
greenhags dwell on the PMP.
While many of these horrid creatures live in forests and lonely moors,
there are some inhabiting swamps and rivers.
These latter sort are often called shellycoats. <bold added>
The lair is always a small cave,
possibly one dug in earth.
Greenhags of any sort attack by clawing with rock-hard talons.
They have strength of 18/00 and thus add +6 to the damage inflicted by each such attack.

In order to lure victims to them,
greenhags typically use their mimic ability.
This allows them to imitate the voice of a mature or immature male or female,
human || demihuman.
Calls for help,
crying,
and so forth are quite common deceptions employed by greenhags.
They are also able to mimic common animal sounds,
such as those of barnyard fowl <(incl. chickens)>, cats, dogs, goats, sheep and cattle. <link for cattle>

Greenhags have the following spell-like powers which they can employ 1 at a time,
at will,
1 per round:
[audible glamer], dancing lights, invisibility, pass without trace, [change self], [speak with monsters], [water breathing], weakness.
Each power is employed at the 9th level of ability.

Because of their coloration and the fact that they are 90% likely to be able to move silently <link> and hide <link> in foliage (even of the underwater sort),
greehags surprise 5 in 6 (19 in 20 if attacking from invisible state).
Because of their highly acute senses,
including infra- and ultravision, <link & link>
they are surprised only 1 in 20.
Greenhags speak their own language (a dialect of Annis), <both added to DMG>
Ogre,
common Giant,
and Common.

A typical greenhag appears to be a nighthag with green skin.
Hair color ranges from near black to olive green.
Eye color ranges from amber to orange.
They often dress as peasants do.

<UA: add robe to equipment, a la MM2 image>




Quote:
Originally Posted by Elfdart
Merry New Year to you too!


Heh...

Black Annis and green hags are indeed worthy monsters for FRPGs!

Being here and able to look forward to 2007 makes if a joyous time 

Christmas best wishes,
Gary