Comeliness
|
|
|
|
|
|
|
|
|
|
Comeliness reflects physical attractiveness, social grace, and personal
beauty.
It affects initial reactions to the character, and may affect the wills
and actions of others.
While Charisma deals specifically
with leadership and loyalty, Comeliness deals with attractiveness and first
impressions.
Comeliness is not Charisma, but Charisma can affect Comeliness.
A characters Comeliness score is determined by rolling 3d6 to gets
number from 3 to 18.
Players then consult Table 8: Comeliness Adjustments to see how their
characters' Charisma scores
affect their final Comeliness scores. A human character's Comeliness
score can range from -2 to 23. If the
character's Charisma changes during the game, whether from disease,
disfigurement, aging, or a magical effect,
his Comeliness should be adjusted in an identical manner (a loss of
one point from Charisma causes the loss of
one point from Comeliness).
Table 8: COMELINESS ADJUSTMENTS
Charisma | Comeliness Adjustment |
2 or less | -8 |
3 | -5 |
4-5 | -3 |
6-8 | -1 |
9-12 | 0 |
13-15 | +1 |
16-17 | +2 |
18 | +3 |
19 or more | +5 |
In addition to the adjustment to Comeliness based on Charisma, characters
of certain races have an
additional adjustment to their Comeliness scores. This racial adjustment
applies only when the character is
interacting with characters of other races.
Korobokuru: -2
Hengeyokai: -1
Spirit Folk: + 1
Among humanoids, Comeliness has the following effects. (The category
of humanoids includes, but is
not necessarily limited to, humans, demi-humans, giants, and other
creatures with human-like form and
motivation.)
-16 or lower: Those viewing a character with Comeliness this low are
repulsed and horrified, so as to
turn away or attempt to destroy the creature so offensive to the sight.
If the individual with low Comeliness is
powerful, the reaction tends toward escape, or reinforcement of a previously
determined awe (horror) reaction.
If both viewer and creature are of evil alignment, the effect is that
of a positive Comeliness of the same total.
-15 to -9: Disgust, evidenced by a tendency to look away, revile the
individual, and act hostile in
general. Under no circumstances will this character be accepted by
others unless all are of evil alignment, so
that the negative Comeliness can be regarded as positive.
-8 to 0: Aversion and a desire to be away from so ugly a creature will
be evidenced by all viewers. If
given an excuse, those near the individual will be hostile and openly
aggressive; otherwise they will merely tend
toward rejection.
+ 1 to + 6: As such an individual is simply ugly, the general reaction
will be unease and a desire to get
away from such brutishness as quickly as possible. If given the opportunity,
the character's Charisma can offset
his ugliness, but this requires a fair amount of conversation and interaction.
+ 7 to + 9: The individual's homeliness makes a bad first impression,
but any negative feelings will not
be strongly evidenced. High Charisma quickly overcomes this if any
conversation or interaction transpires.
+ 10 to + 13: Plain to average Comeliness; no effect on others.
+ 14 to + 17: This person is good-looking, and those nearby will watch,
or even stare. When making an
encounter reaction check, add the character's Comeliness score to the
percentile dice roll. Individuals of the
opposite sex whose Wisdom scores are 50% or less of this character's
Comeliness score are smitten by the
character's beauty (see below).
+ 18 to + 21: The beauty of the character causes heads to turn and hearts
to race. Add 150% of the
character's Comeliness score to the percentile dice roll when making
an initial encounter reaction check.
Individuals of the opposite sex are smitten unless their Wisdom exceeds
two-thirds of the character's
Comeliness score. Individuals of the same sex act likewise unless their
Wisdom score is at least 50% of the
other character's Comeliness score. A harsh rejection can cause the
rejected individual to react as if the
character had a negative Comeliness equal to half of the actual (positive)
score.
+ 22 to + 25: The effects of such stunning beauty are similar to those
of lesser beauty (18-21), but
people will actually flock around this character, follow him or her
and generally behave foolishly or
outrageously to attract the character's attention. The reaction adjustment
is twice the Comeliness score: i.e.,
Comeliness 22 equals + 44%. Anyone whose Wisdom score is less than
two-thirds of the character's
Comeliness score is smitten as above. If an individual of the opposite
sex is purposefully sought by a character
with Comeliness 22-25, that person is smitten unless his or her Wisdom
score is 18 or more. Rejection has the
same effect as above.
+28 to +30: Unearthly beauty of this sort can be possessed only
by creatures from other
planes-demi-gods, demi-goddesses, and deities of unusual sort. Their
reaction adjustment is twice their
Comeliness score. Their looks affect everyone except those with Wisdom
equal to at least 75% of the
Comeliness score. Anyone with a Wisdom of 19 or more is allowed a saving
throw versus this power. An
individual of the opposite sex who is sought by the possessor of such
unearthly beauty and Comeliness will
always be under the "spell" unless his or her Wisdom score is 20 or
more.
Someone who is smitten by the character's looks acts as if affected
by the 2nd-level illusionist spell
fascinate (described fully in Unearthed Arcane). He is captivated by
the comely character and treats him as a
trusted friend, mentor, and companion. A successful saving throw vs.
spell negates the effect. If the Comeliness
is not magical in nature, then dispel magic; anti-magic spells, and
similar spells will not affect the fascination
effect.
Smitten creatures will follow orders from the character with high Comeliness,
provided a roll of 3d6
does not exceed the character's Comeliness score. Requests that go
against the creature's best interest get a + t
modifier on the dice, while those that are hazardous can gain up to
+ 6 or more. If the roll is higher than the
commanding Comeliness, the effect is broken.
If a once-smitten creature has been badly treated and breaks free, the
creature reacts as if the character's
Comeliness is negative. If the creature has been well treated, it may
still be friendly to the character even after
the effect has worn off.
The effect of high Comeliness upon others is temporary; once a character
is known to the other
characters or creatures, his effect is negated, and Charisma determines
reactions and followers. In this way
characters of high Comeliness and low Charisma may attract interest,
but not long-term followers and allies
(beauty, after all, is only skin deep).
The fact that someone is smitten does not affect his fighting or spellcasting
ability, nor does it reduce
him to a zombie-like state or transform him into a puppet for the high-Comeliness
character. A character is still
guided by his alignment while smitten Instructions that run contrary
to the character's alignment should allow a
modifier of + 3 or + 4 on the dice roll to break the effect).
Magic can mildly and temporarily affect the Comeliness of a creature.
Illusion spells can raise or lower
Comeliness by a maximum of one point, no matter what the final form
is. Illusions of characters or creatures
with high Comeliness are effective only for a single round, as the
high Comeliness causes characters to
concentrate more intently on the illusion, weakening its effectiveness.
Polymorph spells can raise or lower the
subject's Comeliness by only two points, owing to subtle, social clues
that are not visual but still perceived.
Shapechange confers the full Comeliness effects of the final form.
*template***template*