Charisma

Strength
Dexterity
Constitution
Comeliness
Character Abilities
Intelligence
Wisdom
Charisma
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Oriental Adventures

The Charisma score measures a character's persuasiveness, personal magnetism, and ability to lead. It is
not a reflection of physical attractiveness, although the two are closely related. It is important to all characters,
but especially to those who must deal with non-player characters, mercenary hirelings, retainers, and intelligent
monsters. It dictates the total number of henchmen a character can retain and affects the loyalty of henchmen,
hirelings, and retainers.
 

CHARISMA TABLE
Ability Score General Information Maximum No. of Henchmen Loyalty Base Reaction Adjustment Awe Power / Horror
-7 - - - -70% Up to 12 HD/levels
-6 - - - -65% Up to 10 HD/levels
-5 - - - -60% Up to 8 HD/levels
-4 - - - -55% Up to 6 HD/levels
-3 - - - -50% Up to 4 HD/levels
-2 - - - -45% Up to 2 HD/levels
-1 - - - -40% Up to 1 HD/levels
0 to 3 - 1 -30% -25% -
4 - 1 -25% -20% -
5 - 2 -20% -15% -
6 - 2 -15% -10% -
7 - 3 -10% -05% -
8 - 3 -05% normal -
9 - 4 normal normal -
10 - 4 normal normal -
11 - 4 normal normal -
12 Minimum Charisma for hengeyokai 5 normal normal -
13 - 5 normal +05% -
14 Minimum Charisma for spirit folk and ninja 6 +05% +10% -
15 - 7 +15% +15% -
16 Maximum Charisma for korobokuru 8 +20% +25% -
17 Maxiumum Charisma for hengeyokai 10 +30% +30% -
18 - 15 +40% +35% -
19 - 20 +50% +40% Up to 1 HD/level
20 - 25 +60% +45% Up to 2 HD/level
21 - 30 +70% +50% Up to 4 HD/level
22 - 35 +80% +55% Up to 6 HD/level
23 - 40 +90% +60% Up to 8 HD/level
24 - 45 +100% +65% Up to 10 HD/level
25 - 50 +100% +70% Up to 12 HD/level

Maximum Number of Henchmen states the number of NPCs who will serve the character as
permanent, unpaid companions. This is an absolute limit; henchmen who are killed or who leave because of
mistreatment cannot be replaced. This number does not affect the number of NPCs who serve the character for
pay, only those who serve purely out of loyalty.

Loyalty Base is an adjustment to the base loyalty scores of henchmen, soldiers, and other servitors.

Reaction Adjustment is a penalty or bonus applied to NPCs' reaction dice roll when they meet the
character. A character with low Charisma, for exam pie, has an initial disadvantage when trying to bribe his
way across a blocked bridge. A character with high Charisma might pass the guards much more cheaply, or
successfully demand that they allow him to cross without a bribe.
 
 





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