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Constitution


Strength
Dexterity
Constitution
Comeliness
Character Abilities
Intelligence
Wisdom
Charisma
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Oriental Adventures

A character's Constitution score encompasses his physique, fitness, health, and physical resistance to hardship, injury, and disease.
Since this ability affects the character's HD and chances of surviving such tremendous shocks as being physically reshaped by magick or resurrected from death, it is vitally important to all classes.
Some classes have minimum allowable Constitution scores.

A character's initial Constitution score is the absolute limit on the number of times the character can be
raised or resurrected from death. Each such revival reduces the character's Constitution score by one. Magic can
restore a reduced Constitution score to its original value or even higher, but this has no effect whatsoever on the
number of times a character can be revived from death! Once the character has exhausted his original
Constitution, nothing short of a wish can bring him back.

For example, leyasu's Constitution score at the start of his adventuring career is 12. He can be revived
from death 12 times. If he dies again, he cannot be resurrected or raised.

TABLE 4: Constitution
Ability Score General Information Hit Point Adjustment Hold Breath
(1/3 in rounds)
Adjustments to 
Severity and Occurence 
Die Rolls (Disease)
System Shock Survival Resurrection Survival Poison Save Regeneration
2 - - - +2 <30%> <35%> <-1?> <natural healing=1/2?>
3 - -2 1 +1 35% 40% -
4 - -1 <> +1 40% 45% - -
5 - -1 +1 45% 50% - -
6 Minimum Constitution for spirit folk -1 - 50% 55% - -
7 - 0 - 55% 60% - -
8 Minimum Constitution for bushi 0 - 60% 65% - -
9 Minimum Constitution for shukenja 0 - 65% 70% - -
10 Minimum Constitution for sohei  0 -1 70% 75% - -
11 Minimum Constitution for monk 0 -1 75% 80% - -
12 Minimum Constitution for korobokuru and hengeyokai 0 -1 80% 85% - -
13 Minimum Constitution for samurai  0 -2 85% 90% - -
14 Maximum Constitution for spirit folk  0 -2 88% 92% - -
15 Minimum Constitution for barbarian +1 -2 91% 94% - -
16 - +2 -3 95% 96% - -
17 - +2(+3)* -3 97% 98% - -
18 - +2(+4)* -4 99% 100% - -
19 - +5** (no 1s rolled) ^ ^ +1 -
20 - +5** (no 1s rolled) ^ ^ +1 1 point / 6 turns
21 - +6** (no 1s or 2s) ^ ^ +2 1 point / 5 turns
22 - +6** (no 1s or 2s) ^ ^ +2 1 point / 4 turns
23 - +6** (no 1s, 2s, or 3s) ^ ^ +3 1 point / 3 turns
24 - +7** (no 1s, 2s, or 3s) ^ ^ +3 1 point / 2 turns
25 - +7** (no 1s, 2s, or 3s) ^ ^ +4 1 point / 1 turn

* Bonus applies only to samurai, bushi, kensai, and sohei characters. All
other classes but barbarian receive max. HP bonus
adjustment for Constitution of +2.

Hit Point Adjustment is added to or subtracted from each hit die rolled for the character. However, no
hit die ever yields fewer than 1 hit point, regardless of modifications. If an adjustment would lower the number
rolled to 0 or less, consider the final result to be 1.
Only bushi, kensai, samurai, and sohei are entitled to a Constitution bonus of + 3 or + 4. A wu jen,
shukenja, ninja, or yakuza with Constitution 18 receives only + 2 per hit die.

System Shock Survival states the percentage chance a character has to survive magical effects which
reshape or age his body: petrification (including flesh to stone), polymorph, and aging. For example, a wicked
wu jen polymorphs his dim-wilted hireling into a tengu. The hireling, whose Constitution score is 13, has an 85
percent chance to survive the change. Assuming he survives, he must make the system shock roll again when he
is polymorphed back to his original form, or the character dies.

Resurrection Survival lists a character's percentage chance to be successfully resurrected or raised
from death by a shukenja. The player must roll the listed number or less on percentile dice for the character to
be revived. If the dice roll fails, the character is finally and irrevocably dead, regardless of how many times he
has previously been revived.
 
 






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