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Dexterity
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Dexterity encompasses several physical attributes
including hand-eye coordination, agility, reaction
speed, reflexes, and balance. Dexterity
affects how quickly a character reacts to a threat or surprise,
his
accuracy with thrown weapons and bows,
and his ability to dodge an enemy's blows. h is the prime requisite of
ninja, and affects their professional skills.
Ninja with a Dexterity score of 16 or higher gain a bonus of 10% on
earned experience.
Q: Page 8 says that
a ninja gains a
10% bonus for high dexterity,
but
page 19 says he does not.
Which is
correct?
A: Page 19 is correct.
(151.58)
Reaction/Attacking Adjustment is
a modifier that applies both to attacks with thrown weapons and
bows (collectively called missile weapons),
and to situations involving surprise. The adjustment is added to or
subtracted from the character's dice roll
to hit with a missile weapon. It also modifies the dice roll when the
character is surprising another character
or creature, or being surprised.
Defensive Adjustment applies to a
character's saving throws against attacks that can be dodged:
fireballs, lightning bolts, boulders, etc.
It also modifies the character's Armor Class, representing his ability
to
dodge normal missiles and parry weapon
thrusts. For example, Ieyasu is armored with a haramaki-do, soda, and
kola, making him Armor Class 6 (AC 6).
If his Dexterity score is 16, his Armor Class is modified by -2 to 4,
making him harder to hit. If his Dexterity
score is 5, his Armor Class is modified by + 2 to 8, making him easier
to hit.
Table 3: DEXTERITY