A staircase
goes down about 10 feet and
ends in a small landing with a door facing the stairs. The steps are made of flagstones set in mortar. The flagstones are loose. |
This staircase
will become a slide if the
door
to room 21 is NOT opened properly. A
thief may
NOT detect the trap, but a dwarf
could detect shifting
stone if checked for. If <66 2/3% probability (d6, score 1-4)>
the door is opened without 1st locking
a
secret catch (detectable only by a thief),
the
stairs suddenly slant, creating a steep
incline. Unless previous precautions have
<Slopes, WSG>
been taken, characters slide into room
21,
automatically losing surprise
&& initiative
for the 1st round. Characters roped
<Roping Together, DSG/WSG>
together, but not fastened to anything,
have
even greater difficulties (the characters
will
be surprised for 2 segments and may NOT
take any action during that Time).
After the
door is closed && pressure released
from
the slope, the stairs return to normal.
If the
door is opened after locking the catch,
nothing
will happen and the party will find stairs
going down.
>>21.