None of the growths in this chamber are
<Fungus Lore, DSG>
harmful unless eaten (60% chance of being
safe, 30% chance of deadly poisonous, save
vs. poison
necessary, and 10% chance
causes hallucinatory
insanity for 1 week,
no saving throw). The mushroom logs are
light but fairly strong, and though they
are
easily portable, it will take crude tools
at
least to hack the giant mushrooms apart.
Also in this chamber, near the northwest
wall, are 3 fire
beetles, the source of the
reddish glow.
These giant insects live on the
many types of fungus found here. They will
ignore intruders unless they come within
5
feet, in which case the beetles consider
them
attackers and will fight. If removed, the
3 glowing glands from each beetle will
radiate light
for 1-6 days, illuminating a 10-
foot radius.
Fire
beetles (3): AC 4; MV 12"; HD 1+2;
hp 7 each; #AT 1; D 2-8
THACO 18
XP 34 each
>>16.