2. The Lure of Light
-
The faint flickering light down this passageway
seems to move away slightly as
the characters approach.

This is an ancient, feeble will-o-wisp. The
creatures of this labyrinth have learned to
avoid it, and it has not fed for a long time. <Hungry, WSG>
As characters approach its position, it will
gradually recede, attempting to draw the
players to area 3, the abode of the sandling.
If it is successful in luring the party into a
battle with the sandling, it will hover about
during the fight, waiting to consume the life
force of dying creatures. If 3 or more
creatures are killed (including the sandling),
it will feel strong enough to defend its lair at
4. Otherwise, i t will flee to the dead end and
become as dim as possible, hiding until the
party is long gone.

Will-o-wisp: AC -8; MV 18"; HD 6; hp 21;
#AT 1; D 1-8; SD affected only by protection
from evil, magick missile, and
maze

>>3.