The faint flickering
light down this passageway
seems to move away slightly as the characters approach. |
This
is an ancient, feeble will-o-wisp.
The
creatures of this
labyrinth have learned to
avoid it, and it
has not fed for a long time. <Hungry,
WSG>
As characters approach
its position, it will
gradually recede,
attempting to draw the
players to area
3, the abode of the sandling.
If it is successful
in luring the party into a
battle with the sandling,
it will hover about
during the fight,
waiting to consume the life
force of dying creatures.
If 3 or more
creatures are killed
(including the sandling),
it will feel strong
enough to defend its lair at
4.
Otherwise, i t will flee to the dead end and
become as dim as
possible, hiding until the
party is long gone.
Will-o-wisp:
AC -8; MV 18"; HD 6; hp 21;
#AT 1; D 1-8; SD
affected only by protection
from
evil, magick missile, and
maze
>>3.