FREQUENCY: Very rare
NO. APPEARING: 1-3
ARMOR CLASS: 5
MOVE: 9?/24? (MC: A)
HIT DICE: See Table 8
% IN LAIR: 25%
TREASURE TYPE: Q, T, U
NO. OF ATTACKS: 1 bite
DAMAGE/ATTACK: 1-4
SPECIAL ATTACKS: Major spell use,
major
darkness/shadow powers, surprise
bonus in darkness
SPECIAL DEFENSES: High intelligence,
create darkness, astral travel, magic
resistance, major spell use, major
darkness/shadow powers
MAGIC RESISTANCE: See Table
8
INTELLIGENCE: Average to high
ALIGNMENT: Neutral, chaotic neutral
SIZE: S (See Table 8)
PSIONIC ABILITY: Nil
CHANCE OF:
Speaking: 90%
Magic use: 30%
Sleeping: 40%
LEVEL/XP VALUE: Up to VI/750 + 6
per
hit dice (maximum age and abilities)
The shadow drake enjoys dark caves
and heavily shadowed, peaceful forests.
Sometimes one lairs near a group of pixies
or brownies. Unlike other lesser dragons,
they do not avoid civilized areas, sometimes
creeping into cities at night. Their
statistics are in Table 8.
A shadow drake has an unusual innate
power. In darkness or heavy shadows, it
seems to merge with the shadows, becoming
invisible even to ultravision and infravision. This drake enjoys stealth
and is
almost noiseless in flight, surprising
foes
five in six times if the area is in shadow
or
darkness. This drake can attack from
shadows or darkness without becoming
visible to prey. Its tiny talons are retractable
and very sharp. Shadow drakes have
no breath weapons.
All shadow drakes have the innate ability
to create darkness twice per day as per
the illusionist spell, except that such
darkness lasts for 24 hours. They can also
create a smaller area of darkness,
as per
the spell except that it lasts only five
minutes and is 10? across; this power may be
used. at will. If cast upon a creature
that
does not make its saving throw vs. spells,
this spell blinds the victim for the spell?s
duration.
Once a shadow drake has access to an
area of magical darkness (even selfcreated),
it can enter that darkness,
wherein it can utilize other innate abilities.
The first ability is to create a
shadow
duplicate of itself. This power is like
the
illusionist spell shades, except
that the
type of shadow monster created is
an
illusionary duplicate of the shadow drake
without magical ability. This shadow
duplicate cannot be told from the original, as
per the illusionist spell mirror
image. This
power can be used but once per day.
The second ability is to duplicate the
effects of the illusionist spell
demi-shadow
monsters. There are no restrictions to
this
spell-like ability, and any creature the
shadow drake can imagine can be created.
This spell is always cleverly used to
create
a monster to cause the most disruption
possible. This power may be used twice
per day.
The third ability available to shadow
drakes while in magical darkness
is rope
trick, as per the illusionist spell. The
shadow drake can hide in this extradimensional
space for the duration of the spell,
even if the magical darkness is dispelled.
This power can be used twice per day.
The shadow drake is a shy creature and
often uses a shadow duplicate to
lure
creatures away from its lair. Some shadow
drakes have magical abilities, having
learned to cast illusionist spells from
elder
members of their species (though some
learn spells from gnome or human illusionists
in the vicinity). These spells are
mostly defensive in nature but never
include spells such as color spray, dancing
lights, and other spells that create or
involve light. See Table
8 for details.
Shadow drakes love beautiful jewels and
go to any length to secure them. They
eat
fruits and honey but often supplement
their diets with small rodents and insects.
Shadow drakes look like small dragons
of
an ash-gray color. While shy, they are
also
very curious and have been known to
form temporary relationships with gnome,
elven, and human spell-casters. They are
particularly fond of illusionists.
Ancient shadow drakes gain the power
to shift to the Astral plane and back
once
per month. They can take no other
shadow drakes with them. Shadow drakes
of very old and ancient ages are known
to
have one further power, that of being
able
to dimension door from one area of magical
shadow to another within a one-mile
radius.
Table 8
Shadow Drake's Ages and Spells
Illusionist spells (levels)
Shadow drage age | Hit dice | Size | Magic resistance | Cantrips | First | Second | Third | Fourth |
Very young | 2 | 6" | 10% | 0 | 0 | 0 | 0 | 0 |
Young | 3 | 1' | 15% | 1 | 0 | 0 | 0 | 0 |
Sub-adult | 3+3 | 1'6" | 20% | 3 | 1 | 0 | 0 | 0 |
Young adult | 4 | 1'9" | 25% | 4 | 2 | 0 | 0 | 0 |
Adult | 4+3 | 2' | 30% | 4 | 2 | 1 | 0 | 0 |
Old | 5 | 2'3" | 35% | 4 | 3 | 2 | 0 | 0 |
Very old | 5+2 | 2'6" | 40% | 4 | 4 | 3 | 1 | 0 |
Ancient | 5+4 | 2'9" | 45% | 5 | 4 | 4 | 2 | 1 |
Crystal Drake | Demon Drake | - | Faerie Drake | Shadow Drake |
Dragon | Dragon 146 | - | Find Familiar | Monster Manual III |