Dragon | - | Magick Items | - | Dragon 123 |
- | - | Fire Spells | - | - |
Avissar Fire-Eye
derived his name from a
powerful and unique
magical item of his
own devising. The
Fire-Eye is a monocle
fabricated by the
Arch-Mage
and endowed
with unique powers.
Its lens is smooth and
transparent, and
measures 1? in diameter;
it is reputed to
be a gemstone of unearthly
origin, dug from
the crater of a meteorite.
This lens is enclosed
in a circle of mithral
and the whole is
hung on a mithral chain
of the finest craftsmanship.
The gem and
chain alone are worth
7,500 gp if sold, but
if the monocle's
magickal properties are
known it can be sold
for up to 75,000 gp.
The 8 magical functions
of the Fire-
Eye are detailed
below. Unless otherwise
noted, all spell
powers are performed at the
18th level of ability.
1. Mere possession
of the monocle confers
immunity to the harmful
effects of
normal
fire and gives the possessor a + 3
bonus to all saving
throws vs. magickal fire
attacks, <>
2. When the monocle
is worn over the
right eye, the wearer
gains the use of
infravision and detect
invisibility, as per
the magic-user spells
of the same names at
the 18th level of
ability.
The next three powers
may be used at
will, one at a time,
but only when the
monocle is worn over
the left eye.
3. Twice per day,
the Fire-Eye can emit a
9-HD fireball
with a 9" range.
4. 5 times per day,
the monocle can
emit a ray of fire
which ignites any nonliving,
combustible material
it contacts (save
vs. magical fire
applicable). The range of a
ray of fire is 12";
duration is instantaneous.
5. 3 times per day,
the monocle can
emit a ray of fire
which ignites any nonliving,
combustible material
it contacts (save
vs. magickal fire
applicable). The range of a
ray of fire is 12";
duration is instantaneous.
6. If the Fire-Eye
is held by the end of its
chain and slowly
rocked back and forth, it
hums softly and glows.
If it is then held
before the eyes of
any single creature, that
creature must save
vs. spells at -4 or
become hypnotized,
remaining motionless
and staring at the
monocle for one full
turn. During this
time, the victim is sub-
ject to a single
suggestion (as per the illusionist
spell hipgnosis)
from the monocle's
wielder, with no
saving throw vs. spells
applicable for the
suggestion itself. This
enchantment is so
powerful, however, that
it is possible for
the Fire-Eye's wielder to
become entranced
as well. Whenever this
power is used, the
possessor must save vs.
spells at +3. If
he fails, he is entranced for
one turn and is therefore
unable to make
any suggestion to
his victim; if the save is
successful, he is
unaffected.
7. When it is clutched
and a command
word uttered, the
monocle can teleport its
possessor once per
week as per the magicuser
spell of the same
name. There is no
chance of error,
and up to 10,000 gp
weight may be teleported
along with the
possessor of the
monocle.
8. The monocle generates
a magickal field
which nullifies the
power of all other
magical items held
by its possessor. Such
items regain their
former powers after
being outside the
monocle?s field of influence
for one full day.
This last function
seems to be an innate
power of the alien
gemstone which forms
the lens of the Fire-
Eye, as Avissar would
certainly not have
desired such a baneful
power himself.