Satyr | - | Hooves & Green Hair | - | Half-Dryad |
Dragon | - | Races | - | Dragon 109 |
T h e m a l e o
f f s p r i n g o f h
u m a n m o t h e r s
a n d s a t y r
f a t h e r s a r e c a l l e d h a
l f - s a t y r s .
T h e s e c r o s s - b r
e e d s a r e r a r e , b u t
p e r h a p s
n o t a s r a
r e a s m a n y w o u l d
s u p p o s e . S c a n d a l o u s a s
i t s e e m s , a w o m a n
w h o f a l l s u n d e r
t h e charming influence
of a satyr's pipes
may, some months later, find herself with
a
child whose paternity owes more to music
than to marriage. Sometimes even the
piping may be dispensed with; in many
human communities near forests, one may
hear gossip about a woman -- naive
maiden or bored matron -- who meets
secretly with a lover in the woods, not
caring that he may be something slightly other
than human.
In addition, the male child of a dryad
and
a male human will also be a half-satyr,
developing all the abilities and traits
of halfsatyrs.
Commonly, the dryad mother of a
half-satyr leaves the infant in the care
of a
nearby human community -- either the
father's, or a druidic enclave, or some
other
convenient choice.
In infancy and early childhood, a halfsatyr
looks almost entirely human. His only
distinguishing characteristics are a callousing
of the skin of his feet, and a slight bend
at the knees which gives him an odd gait.
At this age, the half-satyr usually blends
into the human community of his birth
without difficulty.
However, as he reaches adolescence ?
generally between the ages of 11 and 13
?
the half-satyr undergoes various physiological
changes (even more so than his human
peers). The calloused feet harden and
darken until they more resemble hooves
than human appendages. He develops a
heavy beard and thick body hair (although
not thick enough to be called fur). Finally,
two short, knobby horns sprout from his
upper forehead. A half-satyr who wishes
to
c o n c e a l h i s
r a c e a l w a y s k e e p s h i s
b o o t s o n
a n d w e a r s
h i s h a i r d o w n o v e r
h i s f o r e h e a d .
A t a b o u t
t h i s s a m e a g e , a l m o s t
a l l h a l f s a t y r s d e v e l o p
a d e e p i n t e r e s t i n
t h e f o r e s t
a n d s p e n d
i n c r e a s i n g a m o u n t s o f
t i m e w a l k i n g a l o n e i n
t h e w o o d s . O v e r t h e
y e a r s , t h i s
i n t e r e s t t u r n s
i n t o a p r o f o u n d a n d
a b i d i n g
y e a r n i n g f o r
t h e l i f e o f t h e
f o r e s t . T h e h a l f s a t y r
m a y a l s o d e v e l o p a
c o r r e s p o n d i n g
d i s s a t i s f a c t i o n
w i t h h i s p l a c e i n
h u m a n
s o c i e t y . T h e r e
i s n o m y s t e r y a b o u t
t h i s
u n e a s e . H i s
p h y s i c a l ? a b n o r m a l i t i e s ? m
a y
a l l t o o o
f t e n s i n g l e h i m o u t
f o r c e n s u r e i n
h i s m o t h e r ? s
c o m m u n i t y . H i s f o r m e r
p l a y m a t e s m a y s h u n o r
b u l l y h i m ; a d u l t s m a y
f r e q u e n t l y t r e
a t h i m a s a f r e a
k o r a n e m b a r r a s s m e n t
. T h i s j u d g m e n t m a y
b e e x a c e r b a t e d b y t h e
h a l f - s a t y r ? s i l l e g i t i m a c y ,
i n
c u l t u r e s w h e r e
s u c h a d i s t i n c t i o n i s
i m p o r t a n t . A l s o , t h e
y o u n g t e e n - a g e h a l f - s a t y r
s h o w s a r
o m a n t i c i n t e r e s t i n g
i r l s a n d
w o m e n e a r l i e r
t h a n h i s w h o l l y h u m a n
p e e r s , w h i c h
m a y b r i n g m o r e d i s a p p
r o v a l
d o w n u p o n
h i s h e a d . C o n s e q u e n t l y ,
i t i s n o
s u r p r i s e t h a t
m o s t h a l f - s a t y r s e v e n t u a l l
y
l e a v e h o m e
t o d w e l l d e e p i n
t h e f o r e s t .
T h e r e , a f t e r
a t i m e , t h e y o f t e n
f i n d a b a n d
o f s a t y r s
t o l i v e w i t h ? w
i t h o u t e v e n k n o w i n g t
h a t t h i s i s w h a t
t h e y w e r e s e e k i n g a l l
a l o n g .
Satyrs seem to accept the half-satyr without
question, and willingly teach him the
satyrical way of life: drinking wine,
playing
pipes, chasing dryads, and the like. Generally,
however, no satyr ever admits to (or is
even aware of) being a particular halfsatyr?s
father. The half-satyr may live with a
satyr band for many years, and in some
cases may even become its spokesman to
elves, humans, or others.
Some half-satyrs stay with their satyr
kinsmen for their entire lives, but most
eventually remember their human half,
and
feel an attraction for the wider world
beyond their small portion of the forest. It is
at this point that a half-satyr may ask
a
human, elf, or half-elf for training,
and
become an adventurer. When this happens,
the half-satyr may combine his dual heritages
in unusual and fascinating ways,
much as a half-elf may do.
C h a r a c
t e r c l a s s e s a n d t a l e n
t s
A half-satyr character may be a druid,
lighter, ranger, magic-user, thief, or
bard.
In each of these classes, his level advancement
is limited, as detailed in Table I. A
half-satyr may also choose to be a multiclassed
fighter/magic-user, ranger/magicuser, fighter/thief, ranger/thief (neutral
good alignment only), or magic-user/thief.
Half-satyrs cannot enter the thief-acrobat
split class.
Because of their close connection with
nature, half-satyrs are acutely uncomfortable
in metal armor, and therefore refuse to
wear it, regardless of profession. The
only
exception to this rule is elven chainmail,
which may be presented as an award to
a
particular half-satyr by grateful elves.
Because of its make, elven chainmail also does
not interfere so sharply with this ?natural
connection,? and so can be worn by halfsatyr
fighters and rangers (including multiclassed characters), and bards.
Half-satyrs may, however, use any kind
of
shield that their class ordinarily permits.
Multi-classed characters may use the armor
and weaponry available to either of their
classes, so long as the armor does not
interfere with the performance of the abilities of
their classes. For example, a half-satyr
fighter/magic-user would wear no armor,
but could carry a metal shield and use
any
kind of weapon. Multi-classed half-satyr
thieves should consult the new armors
available to thieves in Unearthed Arcana.
Being closely associated with
the forest, half-satyrs have a 50% chance
of
nature and
correctly identifying plant and animal
types, as well as identifying pure water.
The
character must be concentrating on the
particular thing to be identified in order
for
this ability to work.
Half-satyrs are 50% resistant to
charm
spells cast by any creatures basically
associated with nature (dryads, nixies, etc.), or to
spells that are cast through music or
singing
(a harpy?s song, a bard?s playing, a true
satyr?s pipes, etc.). Even if the 50%
resistance fails to negate the effect, the normal
saving throw is applicable.
Half-satyrs speak the following languages:
common, satyr, dryad, and elvish.
They also, of course, speak their alignment
tongue and professional language (if a
thief
or druid). For each point of intelligence
over 15, a half-satyr is capable of learning
one new language of any ordinary kind,
or
two new ?forest? languages ? that is,
centaur, gnome; green dragon, and the
others listed for druids (Players Handbook, page 21).
For example, a half-satyr with an
intelligence score of 17 could learn either
four forest languages, or one ?ordinary?
(non-forest) language and two forest languages,
or a pair of ordinary languages.
Half-satyrs learn
new languages in the usual
manner, as outlined in the Players
Handbook, page 34.
The half-satyr viewpoint
H a l f - s a t y r s a r
e t h e - p r o d u c t o f t w o
c u l t u r e s , b u t t r u l y b
e l o n g t o n e i t h e r . F o r
t h i s
r e a s o n , t h e y
s e e m q u i t e c o n t r a d i c t o r y
t o
t h o s e w h o
k n o w t h e m . O n t h e
s u r f a c e , h a l f s a t y r s m a y
s e e m p l a y f u l a n d e v e n
f r i v o l o u s .
T h e y l o v e
g o o d w i n e , m u s i c , a n d
d a n c i n g .
M o s t p l a y
p a n p i p e s o f a n o n - m a g
i c s o r t .
W h e n t h e y
d r i n k , i t i s o f t e n
t o e x c e s s , a n d
t h e y m a y
b e c o m e o v e r l y f r i e n d l y
a n d f a m i l i a r ? p a r t i c u l a r l y
t o w o m e n o f t h e
h u m a n ,
e l v e n , o r
h a l f - e l v e n k i n d . D e s p i t e
t h i s f o r w a r d n e s s , m o s t
h a l f - s a t y r s a r e c o n s i d e r e d
c h a r m i n g , a n d
w o m e n o f t h e s e r a c e s
f i n d
t h e m a t t r a c t i v
e .
B u t b e y o n d
t h i s g r e g a r i o u s n e s s , h a l f s
a t y r s h a v e a d e e p l y
p r i v a t e s i d e a s w e l l .
N o
m a t t e r h o w
w e l l a c c e p t e d b y t h e i
r f r i e n d s
a n d c o l l e a g u e s
, m a n y h a l f - s a t y r s n e
v e r
c o m p l e t e l y o u t
g r o w a n a c u t e s e n s e
o f b e i n g
a n o u t s i d e r .
I t i s n o t u n u s u a l
f o r a h a l f s a t y r , w h e n
n o t a c t i v e l y a d v e n t u r i n g ,
t o s l i p
a w a y f r o m
a g r o u p a n d s i t
a l o n e i n t h e
f o r e s t . T h e r e
h e m a y b e f o u n d ,
p l a y i n g h i s
p i p e s t o
t h e f o r e s t c r e a t u r e s
o r j u s t t h i n k i n g .
H a l f - s a t y r s m a
y s e e m l i k e f r o l i c s o m
e a n d
e v e n i r r e s p o n s
i b l e i n d i v i d u a l s , a n d
i n s o m e
w a y s t h e y - a r e ,
b u t t h o s e w h o k n o w
t h e m
w e l l r e a l i z e
t h e y a r e a l s o c a p a b l e
o f g r e a t
d e p t h a n d
c o m m i t m e n t . T h e s e t r a i t s
a r e
o f t e n m o s t
e v i d e n t i n h a l f - s a t y r
r a n g e r s a s
w e l l a s m
a g i c - u s e r s , m a n y o f w
h o m a r e
i n t e n s e a n d
d e d i c a t e d s c h o l a r s.
H a l f - s a t y r s l o v
e t h e f o r e s t a n d
m o s t o f t h e
c r e a t u r e s w h o
d w e l l t h e r e . T h e y a r e
n o t
o v e r l y f o n d
o f l a r g e c i t i e s . A
h a l f - s a t y r
c h a r a c t e r m a y ,
o f c o u r s e , b e o f
a n y a l i g n m e n t , b u t m o
s t a r e n e i t h e r l a w f u l
n o r e v i l .
A m o n g t h e
o t h e r c h a r a c t e r r a c e s ,
t h e y
p r e f e r e l v e s
a n d g n o m e s , t r e a t h u m
a n s a n d
h a l f - e l v e s w i t
h g o o d w i l l o r t o l e r a n
c e ( o f t e n
t e m p e r e d b y
t h e i r e a r l y e x p e r i e n c e s
w i t h
h u m a n s ) , a r e
n e u t r a l t o d w a r v e s , a
n d r e a c t
t o h a l f - o r c s
w i t h a n t i p a t h y . I n t h
e w o r l d o f
a d v e n t u r e r s , t
h e y a r e i n t e r e s t i n g a
n d v a l u a b l e c o m p a n i o n s .
Table I: Class level limits for half-satyrs
Value of limiting characteristic
Character class | Limiting
characteristic |
16 or less | 17 | 18 |
Druid | wisdom | 6/7 | 7/8 | 8/9 |
Fighter | strength | 6/5 | 7/6 | 8/7 |
Ranger | strength | 6/6 | 7/7 | 8/8 |
Magic-user | intelligence | 5/5 | 6/6 | 7/7 |
Thief | dexterity | 10/10 | 11/11 | 12/12 |
Bard | charisma | 12/12 | 13/13 | 14/14 |
Figures to the left of the slash indicate
maximum level attainable by half-satyrs with an
ability score of the given value; figures
to the right of the slash are for half-dryads.
For example, a half-dryad ranger/magic-user
with a 14 strength and a 18 intelligence can
reach 6th level/7th level ? a Guide/Enchantress.
Half-satyrs and half-dryads cannot be
barbarians, cavaliers, clerics, paladins, illusionists,
assassins, thief-acrobats, or monks.
Table II: Ability score limits
Ability | Minimum | Maximum |
Strength* | 3/3 | 18/18 |
Intelligence | 5/5 | 18/18 |
Wisdom | 3/3 | 18/18 |
Dexterity | 3/3 | 18/18 |
Constitution | 3/3 | 18/17 |
Charisma | 5/8 | 18/18 |
Figures to the left of the slash are for
halfsatyrs; figures to the right are for halfdryads.
* -- Half-satyr fighters and rangers may
have 18(90) strength; half-dryad fighters
and rangers may have 18(50) strength.
Table III: Half-satyr & half-dryad
categories
Young adult | Mature | Middle-aged | Old | Venerable |
19-30 | 31-70 | 71-120 | 121-170 | 171-225 |
Table IV: Starting ages for various
classes
Druid | 29+1d6 |
Fighter | 19+2d4 |
Ranger | 21+2d4 |
Magic-user | 27+2d8 |
Thief | 20+2d6 |
Table V: Racial adjustments to thieving
functions
- | Half-satyr |
Pick pockets | - |
Open locks | - |
Find/remove traps | - |
Move silently | -5% |
Hide in shadows | +5% |
Hear noise | +5% |
Climb walls | -15% |
Read languages | - |
Other information
Listening
at doors (DMG, p. 60): 15%
Height and weight (DMG,
p. 102):
half-satyr:
height: as half-elf
male
weight: as half-elf
male, + 2d10 pounds
half-dryad:
height: as human
female, -d6 inches
weight: as human
female, - 2d4 pounds