The Half-Satyr
by Bennet Marks
 
Satyr - Hooves & Green Hair - Half-Dryad
Dragon - Races - Dragon 109

T h e   m a l e   o f f s p r i n g   o f   h u m a n   m o t h e r s
a n d   s a t y r   f a t h e r s   a r e   c a l l e d   h a l f - s a t y r s .
T h e s e   c r o s s - b r e e d s   a r e   r a r e ,   b u t   p e r h a p s
n o t   a s   r a r e   a s   m a n y   w o u l d   s u p p o s e .   S c a n d a l o u s   a s   i t   s e e m s ,   a   w o m a n   w h o   f a l l s   u n d e r
t h e   charming  influence of a satyr's pipes
may, some months later, find herself with a
child whose paternity owes more to music
than to marriage. Sometimes even the
piping may be dispensed with; in many
human communities near forests, one may
hear gossip about a woman -- naive
maiden or bored matron -- who meets
secretly with a lover in the woods, not caring that he may be something slightly  other
than human.

In addition, the male child of a dryad and
a male human will also be a half-satyr,
developing all the abilities and traits of halfsatyrs.
Commonly, the dryad mother of a
half-satyr leaves the infant in the care of a
nearby human community -- either the
father's, or a druidic enclave, or some other
convenient choice.

In infancy and early childhood, a halfsatyr looks almost entirely human. His only
distinguishing characteristics are a callousing of the skin of his feet, and a slight bend
at the knees which gives him an odd gait.
At this age, the half-satyr usually blends
into the human community of his birth
without difficulty.

However, as he reaches adolescence ?
generally between the ages of 11 and 13 ?
the half-satyr undergoes various physiological changes (even more so than his human
peers). The calloused feet harden and
darken until they more resemble hooves
than human appendages. He develops a
heavy beard and thick body hair (although
not thick enough to be called fur). Finally,
two short, knobby horns sprout from his
upper forehead. A half-satyr who wishes to

c o n c e a l   h i s   r a c e   a l w a y s   k e e p s   h i s   b o o t s   o n
a n d   w e a r s   h i s   h a i r   d o w n   o v e r   h i s   f o r e h e a d .
A t   a b o u t   t h i s   s a m e   a g e ,   a l m o s t   a l l   h a l f s a t y r s   d e v e l o p   a   d e e p   i n t e r e s t   i n   t h e   f o r e s t
a n d   s p e n d   i n c r e a s i n g   a m o u n t s   o f   t i m e   w a l k i n g   a l o n e   i n   t h e   w o o d s .   O v e r   t h e   y e a r s ,   t h i s
i n t e r e s t   t u r n s   i n t o   a   p r o f o u n d   a n d   a b i d i n g
y e a r n i n g   f o r   t h e   l i f e   o f   t h e   f o r e s t .   T h e   h a l f s a t y r   m a y   a l s o   d e v e l o p   a   c o r r e s p o n d i n g
d i s s a t i s f a c t i o n   w i t h   h i s   p l a c e   i n   h u m a n
s o c i e t y .   T h e r e   i s   n o   m y s t e r y   a b o u t   t h i s
u n e a s e .   H i s   p h y s i c a l   ? a b n o r m a l i t i e s ?   m a y
a l l   t o o   o f t e n   s i n g l e   h i m   o u t   f o r   c e n s u r e   i n
h i s   m o t h e r ? s   c o m m u n i t y .   H i s   f o r m e r   p l a y m a t e s   m a y   s h u n   o r   b u l l y   h i m ;   a d u l t s   m a y
f r e q u e n t l y   t r e a t   h i m   a s   a   f r e a k   o r   a n   e m b a r r a s s m e n t .   T h i s   j u d g m e n t   m a y   b e   e x a c e r b a t e d   b y   t h e   h a l f - s a t y r ? s   i l l e g i t i m a c y ,   i n
c u l t u r e s   w h e r e   s u c h   a   d i s t i n c t i o n   i s   i m p o r t a n t .   A l s o ,   t h e   y o u n g   t e e n - a g e   h a l f - s a t y r
s h o w s   a   r o m a n t i c   i n t e r e s t   i n   g i r l s   a n d
w o m e n   e a r l i e r   t h a n   h i s   w h o l l y   h u m a n
p e e r s ,   w h i c h   m a y   b r i n g   m o r e   d i s a p p r o v a l
d o w n   u p o n   h i s   h e a d .   C o n s e q u e n t l y ,   i t   i s   n o
s u r p r i s e   t h a t   m o s t   h a l f - s a t y r s   e v e n t u a l l y
l e a v e   h o m e   t o   d w e l l   d e e p   i n   t h e   f o r e s t .
T h e r e ,   a f t e r   a   t i m e ,   t h e y   o f t e n   f i n d   a   b a n d
o f   s a t y r s   t o   l i v e   w i t h   ?   w i t h o u t   e v e n   k n o w i n g   t h a t   t h i s   i s   w h a t   t h e y   w e r e   s e e k i n g   a l l
a l o n g .

Satyrs seem to accept the half-satyr without question, and willingly teach him the
satyrical way of life: drinking wine, playing
pipes, chasing dryads, and the like. Generally, however, no satyr ever admits to (or is
even aware of) being a particular halfsatyr?s father. The half-satyr may live with a
satyr band for many years, and in some
cases may even become its spokesman to
elves, humans, or others.

Some half-satyrs stay with their satyr
kinsmen for their entire lives, but most
eventually remember their human half, and
feel an attraction for the wider world beyond their small portion of the forest. It is
at this point that a half-satyr may ask a
human, elf, or half-elf for training, and
become an adventurer. When this happens,
the half-satyr may combine his dual heritages in unusual and fascinating ways,
much as a half-elf may do.

C h a r a c t e r   c l a s s e s   a n d   t a l e n t s
A half-satyr character may be a druid,
lighter, ranger, magic-user, thief, or bard.
In each of these classes, his level advancement is limited, as detailed in Table I. A
half-satyr may also choose to be a multiclassed fighter/magic-user, ranger/magicuser, fighter/thief, ranger/thief (neutral
good alignment only), or magic-user/thief.
Half-satyrs cannot enter the thief-acrobat
split class.

Because of their close connection with
nature, half-satyrs are acutely uncomfortable in metal armor, and therefore refuse to
wear it, regardless of profession. The only
exception to this rule is elven chainmail,
which may be presented as an award to a
particular half-satyr by grateful elves. Because of its make, elven chainmail also does
not interfere so sharply with this ?natural
connection,? and so can be worn by halfsatyr fighters and rangers (including multiclassed characters), and bards.

Half-satyrs may, however, use any kind of
shield that their class ordinarily permits.
Multi-classed characters may use the armor
and weaponry available to either of their
classes, so long as the armor does not interfere with the performance of the abilities of
their classes. For example, a half-satyr
fighter/magic-user would wear no armor,
but could carry a metal shield and use any
kind of weapon. Multi-classed half-satyr
thieves should consult the new armors available to thieves in  Unearthed Arcana.

Being closely associated with
the forest, half-satyrs have a 50% chance of
nature and
correctly identifying plant and animal
types, as well as identifying pure water. The
character must be concentrating on the
particular thing to be identified in order for
this ability to work.

Half-satyrs are 50% resistant to  charm
spells cast by any creatures basically associated with nature (dryads, nixies, etc.), or to
spells that are cast through music or singing
(a harpy?s song, a bard?s playing, a true
satyr?s pipes, etc.). Even if the 50% resistance fails to negate the effect, the normal
saving throw is applicable.

Half-satyrs speak the following languages: common, satyr, dryad, and elvish.
They also, of course, speak their alignment
tongue and professional language (if a thief
or druid). For each point of intelligence
over 15, a half-satyr is capable of learning
one new language of any ordinary kind, or
two new ?forest? languages ? that is,
centaur, gnome; green dragon, and the others listed for druids  (Players Handbook, page 21).
For example, a half-satyr with an
intelligence score of 17 could learn either
four forest languages, or one ?ordinary?
(non-forest) language and two forest languages, or a pair of ordinary languages.
Half-satyrs learn new languages in the usual
manner, as outlined in the  Players Handbook,  page 34.

The half-satyr viewpoint
H a l f - s a t y r s   a r e   t h e - p r o d u c t   o f   t w o   c u l t u r e s ,   b u t   t r u l y   b e l o n g   t o   n e i t h e r .   F o r   t h i s
r e a s o n ,   t h e y   s e e m   q u i t e   c o n t r a d i c t o r y   t o
t h o s e   w h o   k n o w   t h e m .   O n   t h e   s u r f a c e ,   h a l f s a t y r s   m a y   s e e m   p l a y f u l   a n d   e v e n   f r i v o l o u s .
T h e y   l o v e   g o o d   w i n e ,   m u s i c ,   a n d   d a n c i n g .
M o s t   p l a y   p a n p i p e s   o f   a   n o n - m a g i c   s o r t .
W h e n   t h e y   d r i n k ,   i t   i s   o f t e n   t o   e x c e s s ,   a n d
t h e y   m a y   b e c o m e   o v e r l y   f r i e n d l y   a n d   f a m i l i a r ?   p a r t i c u l a r l y   t o   w o m e n   o f   t h e   h u m a n ,
e l v e n ,   o r   h a l f - e l v e n   k i n d .   D e s p i t e   t h i s   f o r w a r d n e s s ,   m o s t   h a l f - s a t y r s   a r e   c o n s i d e r e d
c h a r m i n g ,   a n d   w o m e n   o f   t h e s e   r a c e s   f i n d
t h e m   a t t r a c t i v e .

B u t   b e y o n d   t h i s   g r e g a r i o u s n e s s ,   h a l f s a t y r s   h a v e   a   d e e p l y   p r i v a t e   s i d e   a s   w e l l .   N o
m a t t e r   h o w   w e l l   a c c e p t e d   b y   t h e i r   f r i e n d s
a n d   c o l l e a g u e s ,   m a n y   h a l f - s a t y r s   n e v e r
c o m p l e t e l y   o u t g r o w   a n   a c u t e   s e n s e   o f   b e i n g
a n   o u t s i d e r .   I t   i s   n o t   u n u s u a l   f o r   a   h a l f s a t y r ,   w h e n   n o t   a c t i v e l y   a d v e n t u r i n g ,   t o   s l i p
a w a y   f r o m   a   g r o u p   a n d   s i t   a l o n e   i n   t h e
f o r e s t .   T h e r e   h e   m a y   b e   f o u n d ,   p l a y i n g   h i s
p i p e s   t o   t h e   f o r e s t   c r e a t u r e s   o r   j u s t   t h i n k i n g .
H a l f - s a t y r s   m a y   s e e m   l i k e   f r o l i c s o m e   a n d
e v e n   i r r e s p o n s i b l e   i n d i v i d u a l s ,   a n d   i n   s o m e
w a y s   t h e y - a r e ,   b u t   t h o s e   w h o   k n o w   t h e m
w e l l   r e a l i z e   t h e y   a r e   a l s o   c a p a b l e   o f   g r e a t
d e p t h   a n d   c o m m i t m e n t .   T h e s e   t r a i t s   a r e
o f t e n   m o s t   e v i d e n t   i n   h a l f - s a t y r   r a n g e r s   a s
w e l l   a s   m a g i c - u s e r s ,   m a n y   o f   w h o m   a r e
i n t e n s e   a n d   d e d i c a t e d   s c h o l a r s.

H a l f - s a t y r s   l o v e   t h e   f o r e s t   a n d   m o s t   o f   t h e
c r e a t u r e s   w h o   d w e l l   t h e r e .   T h e y   a r e   n o t
o v e r l y   f o n d   o f   l a r g e   c i t i e s .   A   h a l f - s a t y r
c h a r a c t e r   m a y ,   o f   c o u r s e ,   b e   o f   a n y   a l i g n m e n t ,   b u t   m o s t   a r e   n e i t h e r   l a w f u l   n o r   e v i l .
A m o n g   t h e   o t h e r   c h a r a c t e r   r a c e s ,   t h e y
p r e f e r   e l v e s   a n d   g n o m e s ,   t r e a t   h u m a n s   a n d
h a l f - e l v e s   w i t h   g o o d w i l l   o r   t o l e r a n c e   ( o f t e n
t e m p e r e d   b y   t h e i r   e a r l y   e x p e r i e n c e s   w i t h
h u m a n s ) ,   a r e   n e u t r a l   t o   d w a r v e s ,   a n d   r e a c t
t o   h a l f - o r c s   w i t h   a n t i p a t h y .   I n   t h e   w o r l d   o f
a d v e n t u r e r s ,   t h e y   a r e   i n t e r e s t i n g   a n d   v a l u a b l e   c o m p a n i o n s .

Table I: Class level limits for half-satyrs
                                          Value of limiting characteristic
Character class Limiting 
characteristic
16 or less 17 18
Druid wisdom 6/7 7/8 8/9
Fighter strength 6/5 7/6 8/7
Ranger strength 6/6 7/7 8/8
Magic-user intelligence 5/5 6/6 7/7
Thief dexterity 10/10 11/11 12/12
Bard charisma 12/12 13/13 14/14

Figures to the left of the slash indicate maximum level attainable by half-satyrs with an
ability score of the given value; figures to the right of the slash are for half-dryads.
For example, a half-dryad ranger/magic-user with a 14 strength and a 18 intelligence can
reach 6th level/7th level ? a Guide/Enchantress.
Half-satyrs and half-dryads cannot be barbarians, cavaliers, clerics, paladins, illusionists,
assassins, thief-acrobats, or monks.

Table II: Ability score limits
 
Ability Minimum Maximum
Strength* 3/3 18/18
Intelligence 5/5 18/18
Wisdom 3/3 18/18
Dexterity 3/3 18/18
Constitution 3/3 18/17
Charisma 5/8 18/18

Figures to the left of the slash are for halfsatyrs; figures to the right are for halfdryads.
* -- Half-satyr fighters and rangers may
have 18(90) strength; half-dryad fighters
and rangers may have 18(50) strength.

Table III: Half-satyr & half-dryad categories
 
Young adult Mature Middle-aged Old Venerable
19-30 31-70 71-120 121-170 171-225

Table IV: Starting ages for various classes
 
Druid 29+1d6
Fighter 19+2d4
Ranger 21+2d4
Magic-user 27+2d8
Thief 20+2d6

Table V: Racial adjustments to thieving functions
 
- Half-satyr
Pick pockets -
Open locks -
Find/remove traps -
Move silently -5%
Hide in shadows +5%
Hear noise +5%
Climb walls -15%
Read languages -

Other information
Listening at doors  (DMG,  p. 60): 15%
Height and weight  (DMG,  p. 102):
half-satyr:
    height: as half-elf male
    weight: as half-elf male, + 2d10 pounds
half-dryad:
    height: as human female, -d6 inches
    weight: as human female, - 2d4 pounds