The Uldra
A new character race for AD&D games
by Calle Lindstrand
 
- - - - -
PC Information - - - Uldric deities
1st Edition AD&D - Dragon #119 - Dragon magazine

Uldra
FREQUENCY: Rare
NO. APPEARING: 40-400
ARMOR CLASS: Variable, by armor type
MOVE: 6?
H I T D I C E : 1
% IN LAIR: 50%
(x20) in lair
NO. OF ATTACKS: 1
DAMAGE/ATTACK: By weapon or 1-10
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Save at 4 levels
TREASURE TYPE: Individuals M (x4); F, Q
higher
MAGIC RESISTANCE: Standard
INTELLIGENCE: Very
ALIGNMENT, Lawful good
SIZE: S (4' + tall)
PSIONIC ABILITY: Nil
    Attack/Defense Modes: Nil

Uldras dwell in icy dungeons or tundras.
They are closely related to dwarves and
gnomes, and have a great love for nature.
As a result of this love, uldras have a
strong love and empathy for wild animals.
Uldras generally live in clans similar to
those of dwarves and gnomes.

For every 40 uldras encountered, there
is an uldric ranger of 2nd-6th level experience.
If 160 or more uldras are in a group,
there is an additional 6th-level and 4thlevel
ranger acting as chief and lieutenant
of the group. If 200 or more uldras are
encountered, there is an additional uldric
druid of 4th-6th level. If 320 or more
uldras are encountered, the following
additional uldras are with the group: an
8th-level ranger, a 7th-level ranger, a 7thlevel
druid, a 4th-level druid, and a 4thlevel
ranger. If encountered in their lair
(home), an additional 2-12 rangers of 2nd-
5th level are present, with 2-8 druids of
2nd-4th level, and females and young
equal to 50% and 25% (respectively) of the
number of adult males. An uldric lair is
always an underground complex mined
through ice or solid rock.

Uldras are typically armored with
leather armor and shield (AC 7), and some
may carry rings of protection +1 or other
devices. Table 1 shows typical weaponry
carried by Uldric armies.

Uldras are 70% likely to have tame animals
serving as guards in their lairs. These
animals are as follows: 5-30 giant badgers
(01-30%), 2-8 brown bears (31-50%), or
5-20 wolves (51-00%).

Uldras can see up to 120? in the dark (via
infravision) and can automatically identify
plants, animals, and pure water. Uldras
can also pass through overgrown areas
without leaving a discernible trail
(-50% on all tracking attempts). These
creatures speak the common tongue,
kobold, gnome, elvish, dwarvish, and of
course, uldric. Uldras can also speak with
any creature that has animal intelligence
or better.

The skin of the uldra is fairly colorless,
as indicated by its whitish-yellow complexion.
Uldras have grey or white hair, and
their eyes are most often gray. Uldras also
usually wear drab, gray clothing. The
average uldra lives for 900 years; see the
age categories in Table 2.
 

Player character information
Being demi-humans, uldras would make
excellent player characters if so allowed
by the DM. Uldric PCs have the same
abilities to speak with animals, walk without
leaving a trail, and see in the dark as
uldric NPCs. The following information
also applies.

Uldras have most of the aspects of their
gnomish and dwarven cousins, although
uldras are somewhat more cheerful than
dwarves, but still less cheerful than
gnomes. Uldras enjoy eating, drinking, and
telling stories around campfires ? especially
if they are about their patron deity,
Aslak. Uldras view dwarves and gnomes as
their brothers, and are on friendly terms
with both races. Uldras love precious
metals and gems, and are consequently
excellent miners and gemcutters; they are
also good woodworkers. Although uldras
generally view elves with neutrality (and
sometimes even with apathy), they tend to
associate well with elves after the ?first
impression? is broken, especially since
both races share the same love of nature.
Uldras are highly courageous, and friends
or foes are never forgotten.

Uldras have very sensitive hearing,
allowing a base chance to hear noise of
25%. Uldric thieves have the same bonuses
and penalties to their skills as gnomes
have, save that they have a + 15% chance
to hear noise. Otherwise, their senses are
at least as sharp as a humans.

Uldric player characters have a + 1 adjustment
to initial scores in dexterity and
constitution, and -1 penalties to charisma
and comeliness scores. Their typical height
and weight values are given in Table 3.

Uldras are generally of the lower middle
class (LMC); consequently, they have a -
20% on rolls on both the Birth Table and
the Parents' Marital Status Table (Unearthed
Arcana, page 83).

Uldras may be fighters, rangers, clerics,
druids, or thieves; they cannot be of any
other class, such as illusionists or assassins.
Uldras with no class as such are
treated as 1-HD beings akin to fighters. See
Table 4 for class level limits. Uldras may be
of any alignment, though most are lawful
good. Player character and NPC uldric
druids may be of several non-neutral
alignments and may worship any uldric
deity, though the majority of them are
neutral good and worship Maitak (see
below). This came about after the death of
the old druidic deity in the time of Ilmarhil
(see below). The druid?s alignment must
match that of his or her deity in any case.

As is the case with their dwarven and
gnomish cousins, uldras have a high resistance
to magic. Thus, for every 3½ points
of constitution, an uldra character gains a
+1 bonus to its saving throws versus
wands, staves, rods, spells, and poisons. In
addition to their alignment language and
the common tongue, uldric characters can
speak all of the languages previously listed
for them. Uldras are unable to learn more
than two additional languages, regardless
of their intelligence score. Note that because
of their resistance to magic, uldras
cannot ever cast a magic-user spell, even if
otherwise allowed to do so by their class;
this does not apply to druidic and clerical
spells.

Due to their knowledge of nature, uldras
have the ability to identify plants, animals,
and pure water. Also, since uldras are
fairly proficient miners, they have the
ability to detect the following constructs:
grades or slopes in passages with 60%
accuracy; unsafe walls, ceilings, or floors
with 50% accuracy; traps involving pits,
falling blocks, or other stonework with
40% accuracy; and, approximate depth
underground with 70% accuracy. Ability
scores are given in Table 5 and racial
preferences in Table 6.

Table 1
Uldric Weaponry
Sword and light crossbow 10%
Sword and short bow 15%
Sword and spear 20%
Axe and pick 20%
Axe and mace 15%
Mace and hammer 20%

Table 2
Age Categories
Race Young adult Mature Middle aged Old Venerable
Uldra 50-100 101-400 401-600 601-900 901-1,000

Table 3
Height and Weight of Uldras
- Height (") Weight (lbs.)
Males 38 + 2d6 105 + 2d20
Females 36 + 2d6 80 + 2d20

Table 4
Character Class Level Limits
Ability score Cleric Druid* Fighter Ranger** Thief
15 4 7 9 9 U
16 5 8 9 10 U
17 6 9 10 11 U
18 7 10 - - U

Table 5
Abiility Score Minimums & Maximums
Ability scores Min. M/F Max. M/F
Strength 8/8 18/17
Intelligence 6/6 18/18
Wisdom 8/8 18/18
Dexterity 3/3 18/18
Constitution 10/10 19/19
Charisma 3/3 16/16

Table 6
Racial Preferences
- Dwarves Ekves Gnomes Half-elves Half-orcs Humans
1 G A G A H N
2 G N G N H N
Line 1 shows other creatures' attitudes towards uldras; line 2 shows uldras' attitudes towards other creatures. Uldras prefer their own race.

Uldric deities
It is said that when the gods assembled
in the beginning of time to draw lots for
the parts of the world where their people
would dwell, humans were allowed to
dwell anywhere; elves received the green
forests, dwarves received the mountains,
gnomes received the hills, halflings received
the fields, and the evil orcs were
scattered amongst all the realms. The
uldras received the lot for the icy tundras
and the northern pine forests. The uldras
grew very fond of their habitat and developed
their intense love of nature as a
result of their existence in these regions.

Uldric gods and clerics frequently refer
to ?the time of Ilmarhil.? It is said that this
was a time of happiness for the uldric
gods. However, this time was ended by an
evil, uldric god who was a high-level assassin.
Before Aslak killed him in fair combat,
this god managed to eliminate most of the
uldric gods from the original uldric pantheon.
This is why there are no female or
greater gods left among the remaining
gods. This is also why Aslak (who ruled
the pantheon during the time of Ilmarhil)
hates evil so passionately, but this does not
mean that there are no evil uldras. It simply
means that such uldras are unbelievers,
or worship the dwarven god
Abbathor or the gnomish god Urdlen.

Uldras do not usually worship nonuldric
gods (with the exception of Abbathor
and Urdlen); nevertheless, they
maintain a casual respect for the gnomish
and dwarven gods. In fact, uldric gods are
known to cooperate with gnomish and
dwarven gods when they are needed.
Moradin, Garl Glittergold, and Aslak once
fought side-by-side against several major
demon princes united under Demogorgon
when the demons threatened the three
demi-human races. (The uldric deities have
always had difficulty dealing with the
demons of the Abyss.) The uldric gods live
on one of the planes of Arcadia in an area
known as the Silver Tundra. They are all
ruled by Aslak, the wise one.

Elks (and the horns of such animals) are
commonly viewed as sacred elements of
nature; the uldras view elks as symbols of
the beauty and purity of nature. As stated
before, uldras have a great love of nature
and severely punish vandals who abuse
their natural surroundings.

Because of their uncommon appearance
and demeanor, uldric deities possess dual
charismas and comelinesses; the one given
in parentheses applies to uldras and other
uldric deities, and the other applies to all
other races and their deities. Uldric deities
do not usually deal with gods from pantheons
other than the dwarven and gnomish
ones. Additionally, the uldric gods view
orcish and goblin deities as bitter enemies.

ASLAK ("The Wise One")
Greater god

ARMOR CLASS: -5
MOVE: 12?
HIT POINTS: 380
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 5-50 (+14)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +3 or better weapon
to hit
MAGIC RESISTANCE: 50%
SIZE: L (10? tall)
ALIGNMENT: Lawful good
WORSHIPER?S ALIGNMENT: Lawful good
(uldras)
SYMBOL: The horn of an elk
PLANE: Arcadia
CLERIC/DRUID: 25th-level druid
FIGHTER: 17th-level ranger
MAGIC-USER/ILLUSIONIST: 18th-level
magic-user
THIEF/ASSASSIN: 10th-level thief
MONK/BARD: 16th-level bard
PSIONIC ABILITY: Nil

S: 25 (+7, +14) I: 23 W: 24
D: 22 C: 24 CH: 19 (25) CM: 19 (27)

Aslak is the leader of the uldric pantheon
(he is also the only greater god
therein). The uldras respectfully call him
"old" as he is truly old, wise, and experienced.
Aslak has fought battles with many
evil orcish and goblin gods, and with many
demons of the abyss. (The evil side usually
suffered the worst casualties of the battle.)
Aslak has fought Maglubiyet, the patron
god of goblins, and Gruumsh One-Eye
(whom he forced to retreat). Aslak also
killed the evil god that murdered most of
the original pantheon (his name is never
spoken and very few uldras actually know
what this god was called). Aslak always
appears as a handsome, gray-skinned uldra.

Aslak owns an elkhorn with very sharp
points. This weapon strikes for 5-50 hp
damage and can also summon 2-20 woodland
beings of Aslak's choice once per day.
The elkhorn may also heal Aslak completely
once per day. Aslak, like his people, bears a
great love of nature and punishes those
who abuse their natural surroundings.
 

MAITAK (lord of nature and mountains)
Demigod

ARMOR CLASS: -2
MOVE: 18"
HIT POINTS: 210
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 3-30 (+14)
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 25%
SIZE: S (4" tall)
ALIGNMENT: Neutral good
WORSHIPERS ALIGNMENT: Good (uldras)
SYMBOL: A great pine tree
PLANE: Arcadia
CLERIC/DRUID: 10th-level druid
FIGHTER: 18th-level ranger
MAGIC-USER/ILLUSIONIST. 5th-level
magic-user
THIEF/ASSASSIN: Nil
PSIONIC ABILITY: Nil

S: 25 (+7, +14) I: 20 W: 20
D: 20 C: 24 CH: 19 (25) CM: 23 (29)

Maitak is the son of a great uldric god
(who was killed during the time of
Ilmarhil) and a female uldra from the
Prime Material Plane. Maitak is the
half-brother of Talminen. He is both the
god of nature and of mountains. As the
god of nature, Maitak protects the realm
of nature and those creatures who depend
upon it for their sustenance. As the god of
mountains, Maitak can increase the
amount of precious metals in a mountain.

Maitak appears as a handsome uldra
with gold-colored hair, but has a shorter
beard than uldras usually have. He often
travels with his half-brother, Talminen.

Maitak wields a silver-colored spear (a
gift from his father) which does 3-30 hp
damage.
 

KAIKO (Aslak's elk)

FREQUENCY: Unique
NO. APPEARING: 1
ARMOR CLASS: -1
MOVE: 24"
HIT POINTS: 200 hp
% IN LAIR: Nil
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2-24 horns/2-16 kick
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 35%
INTELLIGENCE: Genius
ALIGNMENT: Lawful good
SIZE: L (16? tall at the shoulder)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
LEVEL/XP VALUE: X/21,000

Kaiko appears to be a normal elk in all
respects except for his size. Kaiko usually
allows only Aslak to mount him, but he is
known to have saved uldras in dangerous
situations. Kaiko is not only Aslak's mount
-- he is also the messenger of the uldric
gods.

Kaiko can teleport to any plane at any
time, and can be used as a mount in any
mode of transportation (normal or magi-
<missing text>
 

Kaiko?s two horns are magically sharp
and are +2 to hit. The horns also have all
the functions of a wand of enemy detection.
Kaiko fights as a 16 + HD monster.
 

SALTUREN (god of justice)
Lesser god

ARMOR CLASS: 1
MOVE: 15?
HIT POINTS: 279
NO. OF ATTACKS: 3/2
DAMAGE/ATTACK: 2-25
SPECIAL ATTACKS: Lightning bolt
SPECIAL DEFENSES: Shield
MAGIC RESISTANCE: 20%
SIZE: M (7’ tall)
ALIGNMENT: Lawful neutral
WORSHIPER’S ALIGNMENT. Lawful good
or lawful neutral (uldras)
SYMBOL: A set of scales
PLANE: Arcadia
CLERIC/DRUID: 5th-level druid
FIGHTER: 15th-level ranger
MAGIC-USER/ILLUSIONIST: 14th-level
magic-user
THIEF ASSASSIN: Nil
MONK/BARD: 5th-level bard
PSIONIC ABILITY: VI

S: 20 (+3, +7) I: 25 W: 25 D: 17
C: 20 CH 18 (20) CM: 19 (24)

Salturen appears as a man-sized uldra
with a grayish-black beard. He is the god
of fair justice and believes all lawful-evil
actions are an abuse of the law. In battle,
Salturen summons great lightning bolts
which do 2d12 +1 hp damage. Salturen
owns a shining white shield with an uldric
rune written upon its surface in black ink.
This shield reverses all attacks so that
damage inflicted upon Salturen is instead
inflicted upon the attacker (this power can
be used once a day for one turn?s duration).
The shield can also heal Salturen once a
day. Salturen?s clerics and druids serve as
judges at court and are empowered to
enforce uldric laws.

TALMINEN (god of freedom)
Lesser god

ARMOR CLASS: -1
MOVE: 12?
HIT POINTS: 302
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 3-30 (+10)
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: +2 or better weapon
to hit
MAGIC RESISTANCE: 30%
SIZE: S (4½’ tall)
ALIGNMENT: Chaotic good
WORSHIPERS ALIGNMENT: Chaotic good
(uldras)
SYMBOL: The broken thorn
PLANE: Arcadia
CLERIC/DRUID: 10th-level druid
FIGHTER: 10th-level ranger
MAGIC-USER/ILLUSIONIST: 12th-level
magic-user
THIEF/ASSASSIN: 15th-level thief
MONK/BARD: 3rd-level bard
PSIONIC ABILITY: I
S: 22 (+4,+ 10) I: 20 W : 2 3
D: 20 C: 25 CH: 19 (25) CM: 18 (22)

Talminen has the same father as Maitak,
but a different mother (his mother was an
uldric goddess who is now dead). Talminen
resembles his brother in many aspects,
although Talminen is a bit taller than
Maitak and has a beard that is slightly
grayer. Both Talminen and Maitak appear
to be in their youthful stages.

Talminen?s traveling partners are his
half-brother Maitak and a unicorn named
Anor Speedrunner (who is exceptionally
intelligent and is of chaotic-good
alignment). Anor is AC 1, moves at 18",
has 94 hp, does the usual damage inflicted
by a normal unicorn, and fights like a 16 +
HD monster. Anor only allows Talminen or
Maitak ride upon him.

When the orcish gods imprisoned a
great uldric lord who had beaten an orcish
tribe, Talminen and Maitak went to the
Nine Hells to speak in the lords behalf.
?Free him; he has only done what was
right,? said Talminen. Gruumsh looked
down on the little uldric god and sneered.
?What he has done cannot be forgiven. No
one defeats my people and lives. He shall
be a prisoner for life ? nay, he shall be a
prisoner even after his death. He shall be a
slave for infinity.? He-Who-Never-Sleeps
laughed loudly and long.

?Then, One-Eye, there is nothing else to
do,? Talminen said, and began tearing
down the fence of thorns that imprisoned
the uldra. Talminen, Maitak, Anor, and the
uldric lord escaped the wrath of Gruumsh
because the orcish god was afraid of
confronting Aslak, whom he had once
fought. (Gruumsh did not actually lose this
original confrontation; he was, however,
forced to retreat ? an action which was
very dishonorable. This is one of the
reasons why orcs and uldras hate each
other with such violence.)

The story of the imprisoned uldra is the
main reason Talminen is the patron of
freedom; it is also explains the symbol of
the broken thorn. Talminen wields a magic
spear like the one his brother owns. It was
also a gift from his father.

Table 7
Gods of the Uldra                                                                                                                                                                                                Raiment
Deity Sphere of Control Head Body Color
Aslak Uldras Conical hat Chain mail Grey
Maitek Nature Conical hat Chain mail Yellow
Salturen Justice Conical hat Chain mail White
Talminen Freedom Conical hat Chain mail Green

Table 8
Holy Days and Sacrifices
Deity Holy days Sacrificial frequency Sacrficial 
form
Aslak New moon Monthly Berries/leaves
Maitak 1st spring day Monthly Earth
Salturen 1st winter day Monthly Gems
Talminen Quarter moon Monthly Feahers

Animals associated with uldric deities are: Aslak, elk; Maitak, unicorn; Salturen, none;
Talminen, unicorn. Places of worship for these gods are: Aslak, sunlit cave; Maitak, cave
or forest clearing; Salturen, wooden temple; Talminen, vast field or tundra. Note that
uldric druids are not restricted to the neutral alignment. Uldric clerics and druids
are usually male, but female ones do exist.



MARCH 1987