14. Spy Room
From this 10’ x 10‘ compartment, the true
Lolth has been observing the party’s progress.
In drow form, she listens to their encounter
with the matron (Deck A, room #1) through a
voice tube, which hangs from the ceiling here.
Before the PCs arrive at room #13, she casts
2 spells (ventriloquism, phantasmal force)
and controls them by way of a small spy hole
(set at eye level in the door to room #13, undetectable
unless the PCs are close enough to
SEARCH for it). She concentrates on the magic
until no longer believed, or until she causes
the illusion to FLEE, and then slips out of the <illusions, DLA>
opposite door to retreat upstairs via #17.

>>15. Hallway>>