This hallway is unlit. The air is warm
and
humid and there are large puddles
of water on
the floor, coming from under the wall that
connects with room # 15A. This wall is actually
a permanent illusion. It will NOT disappear
if
touched, but can be penetrated if successfully
disbelieved, or more simply if the (unlocked) <cf.
illusions, DLA>
illusory door in its center is opened.
PCs cannot
see through it in any event unless it
is dispelled.
The black dragon in room #15A
knows of this illusion, and may attack through
it, gauging its attacks by careful hearing.
It
will try to attack by surprise before
the
door is
opened.
15A. Chamber of the Wyrm
This room is dank and unlit, and is filled
with the odors of decaying vegetation. Near <Odor
Detection, DSG>
the far wall of the room is a young adult black
dragon (no speech nor magic use). It is not
sleeping. Lolth permits this pet of
hers to keep
a small amount of treasure to play
with, which
it piles around its tail. The treasure consists of
10,000 cp, 400 sp, 600 gp, 3 gems (1,000 <star
rubies>
gp each), a bejeweled buckle (9,000 gp), and
3 potions of healing (3 x 200
XP).
Black Dragon: HD 7; hp 28; XPV
794
>>16. Hallway>>