The gaoler, an ogre, is dozing on his bedding
in the southeast corner of this AREA. He needs
1 round to awaken and rise for a fight. His
assistant, a bugbear, is sitting at a table along <large
table>
the diagonal wall (to the northeast), drinking
beer to wash down his recent repast.
Neither of these humanoids is aligned
with any Elemental Temple; their orders
come "from below", and are delivered by an
ettin. The leaders of the various Temples
know this and are afraid to violate the neutrality of the place. Each
Elemental Temple
has a cell here to hold prisoners; that of the
Earth (southwest) and Air
(northwest) are
empty. The cells of the Water Temple (A)
and Fire Temple (B) hold prisoners.
The bugbear wears a chain mail shirt,
and
has a purse with 3 pp, 4 gp, and 18
sp. A
"large dagger" at his belt is a shortsword + 1,
(XP: 400)
but he uses a flail in combat. The ogre
is unarmored and uses a club (gaining a + 6
damage bonus, due to Strength).
He carries
39 gp and 28 ep in his purse, along with
the
keys to the cells.
Bugbear: AC 3, MV 9", HD 3 + 1, hp
20,
#AT 1, THACO 15, D 3-8 (d6+2) (flail), <footman's
flail>
SA surprise on 1-3;
XP 215
Ogre: AC 4, MV 9", HD 4 + 1, hp 19, #AT
1, THACO 12, D 7-12 (club); XP
185
(Total monster XP: 400) (432)
(Total treasure: 3 pp, 43 gp, 28 ep, 18 sp)
(Total treasure XP: 73) <check>
An outsided table and 2 matching
chairs stand in the northeast, along the diagonal wall. A cask and several leather jacks are on the table, amongst small hunks of cheese and dried meat; some food scraps have fallen to the floor. Nearby is a barrel and a huge pot. Brackets and torches line the walls, but only 3 contain torches, none lit. A great pile of hides and skins is in the southeast corner — a bed of sorts. 4 bronze-bound oaken doors, each
|
<cask=?>
<barrel: 26.25 gallons, 210#>
<hides & skins: ermine (4 gp), seal (5 gp), ermine (4 gp), mink
(3 gp)>
The cask contains beer; <small beer>
the barrel, water,
and the pot, some sort of gruel of grain and <veggies>.
One skin in the ogre's bed-pile is a giant
weasel pelt, worn and torn, worth 1, 200 gp.
Each cell is about eight feet square; see
below for prisoner descriptions (cells 228a
and 228b). The prisoners
of the Water Temple are planned for sacrifices
to conjure up a
major demon, with which they may overcome
all of the other Elemental Temples
once and for all. The prisoners
of the Fire
Temple are slated for death
to gain the protection of a powerful efreeti,
who may aid
them against the Water Temple. Both groups
will be very displeased (to say the least) if
their captive sacrifices are freed.
RECRUITS:
228a. CELL OF THE WATER TEMPLE
This cell holds 4 elves. If freed, they
ask to be shown the route out so they can
immediately return to their homeland, but
express great gratitude and promise rewards
for their rescuers. Two elves are normal, but
2 are Noble—Countess Trillahi of Celene
and her consort, Sir Juffer.
Elves, normal (2): AC 9, MV 12", HD 1 +
1,
THACO 18, hp 7, 6, no weapons; Dexterity
15 each;
XP 21, 20
<practical joker>
<suspicious>
Countess Tillahi of Celene: AC 6, MV 12",
Level 5/4 Fighter/Magic-User <(Spellblade:
Swashbuckler
/ Theurgist)>,
THACO 15, hp 22, no current weapons or spells, Dexterity
18;
XP 651
<moody>
<HP: 24, LP: 9>
Sir Juffer: AC 8, MV 12",
Level 4/4 Cleric/Ranger <(Eco-terrorist:
Curate
/ Courser)>,
THACO 16, hp 28, no current weapons, no spells castable (due to curse
upon him), Dexterity 16;
XP 468
<altruist>
<HP: 30, LP: 3>
(Total prisoner XP: 1,160)
Rescuers are asked for their names and
places of residence; each will receive 100 pp
5-8 weeks later (XP given at that time). In
addition, the leader of the rescuing party
will receive a suit of human-sized elfin
chainmail (XP 200), and the
most gallant
party member will be sent a ring crafted of
unicorn horn and enchanted
with permanent sympathy,
affecting unicorns only (XP
value 500). If the wearer becomes evil or
purposely harms any unicorn, the ring
drops off unnoticed and is forever lost. All
gifts are directed to individuals, and cannot
be redistributed.
This cell holds 3 human males.
One is a brigand (HD 2, AL N) who was caught
taking several gems and deserting, and so
has been beaten and imprisoned to await
sacrifice. He gladly joins adventurers in any
endeavors that allow him to kill servants of
the Fire Temple and bring him loot.
The other two prisoners are merchants
(Level 0
non-combatants) from the Nulb AREA.
<cruel>
<kindly>
Brigand: AC 10, MV 12", Fighter
2, hp 15
S 12 I 13 W 12 D 14 Co 16 Ch 10
<light crossbow specialist>
<Elik>
<contrary>