435. LIGHT CHAMBER

This pillar of light in the center of area 434 is
a cylinder 30 feet tall and 20 feet in diameter.
It is powerfully magickal, emanating alteration,
conjuration, enchantment, and
evocation in equal measures. Details of the AREA
within the light are not discernible except
with magickal aiding, |or| other similar aid
reveals that an ornate silver throne occupies
the center of the light. Looking beyond the
throne, the observer gets the definite
impression of vast distance, but without
detail save a far-off swirling mist.

Objects can easily penetrate the borders
of the light, but any non-evil creature
touching it immediately loses 1 level of
experience via energy drain (no SAVE) &&
must make a SAVE vs.
spells |or| take 3-30 points of electrical damage
and be knocked 5 feet backward. Any
touch produces a moderately loud clap of
thunder, emanating from the light. If the
victim saves, all electrical damage is
negated, and no movement is forced; the
victim may enter the light if desired.

The throne within is silver, adorned by hundreds
of precious gems. These are set to form
leering demon faces, skulls, fungi, and like
patterns; they are of all colors, sizes, and
shapes. (This throne is identical to Zuggtmoy's,
found in her Great Hall on Dungeon
Level Three, area 353. Each gem is likewise
linked to a demon, as explained in that AREA
description.)

The light automatically and immediately
gives the following abilities to anyone
within it — true seeing, detect magick, and
ESP. The latter is even powerful enough to
penetrate anti-scrying magick (such as an
amulet of proof against detection and location)
90% of the time (check per round, as
applicable). These abilities remain as long as
the recipient stays in the light, but instantly
vanish upon exit from it.

Anyone sitting in the throne is immediately in
mental contact with Zuggtmoy herself.
She cannot communicate in words or
pictures, but may use her psionic abilities
and disciplines to affect the user. If a follower
of Zuggtmoy, the user is probably
(90% chance, no SAVE) struck with
fear && awe of her power, and effectively
charmed by her for 1-6 turns. The leaders of
the Great Temple thus USE the throne to
inform Zuggtmoy of recent events &&
needs, and receive general feelings —
approval, pleasure, anger, etc. — from Her.
Note that through this medium, Zuggtmoy
can freely use her psionics, whatever the
current limits on her powers may be.

Any non-follower who sits in the throne
must make 2 more saves, one vs.
spells and one vs. psionics (as per DMG
page 78; however, see below if the victim is
also psionic). The 1st is a mind attack, and
adjustments for Wisdom apply; if failed, the
victim is charmed (as the spell). The 2nd
save is for an initial psionic blast
(mode A). Success for either indicates no
effect from the applicable attack form. The
charm will not be repeated, but the psionic
blasts will probably recur every round.
 

Special: If the victim is psionic, run a
standard psionic-only battle between him or
Her and the demoness. Zuggtmoy has all
modes (ABCDE/FGHIJ), with psionic
strength 222. No multiple links are possible
within the light chamber. The victim cannot
rise from the throne while attacking psionically,
but may do so while using defense
modes only. However, Zuggtmoy can and
will break off the combat completely when
and if her remaining strength drops to 75 or
less.

Level 4.
>Part 4: Nodes of Elemental Evil.