1. THE WATERSIDE HOSTEL

This place is one of the more substantial
buildings in Nulb. It has a foundation of
field stone and walls of sawn timber, but is
nonetheless a scurvy place. Its main trade is
in its tavern room, though occasional travelers
stop to spend the night. Rich guests
have been known to disappear mysteriously.
The hostler is a burly fellow with a
scarred, pockmarked visage, one eye covered
by a patch. The barkeep is lanky and of
greasy appearance, but quite tall. Two slovenly
wenches and two manservants of surly
mein hover about the place. See below for
full NPC details.

Prices are low, however, being only half
those of the Inn of the Welcome Wench in
Hommlet. (Round down when fixing costs. )
In the daytime, only two or three local people
can be found in the hostel's tavern room
(0 level farmers, laborers, etc. ). At night,
14-34 (4d6 + 10) roistering folk can be found
in the tavern room (25% villagers, 25%
boatmen or bargefolk, 25% transient bandits
or mercenaries, 25% river pirates or
Temple spies; assume equal chances where
two possible types of patrons are given).

<eg. 24
6 villagers
3 boatmen
3 bargefolk
3 bandits
3 mercs
3 river pirates
3 spies>

Hostler: Dick Rentsch, a swashbuckler
(Level 5 Fighter); AC 7 (leather armor);
hp 39; XP 520
S 17; I 8; W 13; D 15; Co 15; Ch 7
<studious. modest, cheerful, active intellect, vengeful, intellectualist, deceitful, foolhardy, energetic wastrel, immoral inconoclast, interest: altruism>
dagger + 1; purse with 9 pp, 15 gp, 11 sp;
changes to AC 1 if time permits.

In his private quarters, Dick has a suit of
chain mail + 1, shield + 1 <small wooden>, battle axe + 1, &
normal longsword, and an iron chest with a
poison needle trap on the lock (save or die).
The chest, stored under his bed, contains
673 cp, 325 sp, 17 ep, 108 gp, and 46 pp.
Dick reports to the Temple's Earth priests.

Barman: Wat, a waghalter (Level 3 Assassin);
AC 5 (leather); hp 22; XP 241; S 16,
I 12, W 6, D 17, Co 16, Ch 7
<altuist. friendly, humble, soft-hearted intellectualist, scrupulous coward, aesthetic saint>
dagger of venom, purse with 12 cp, 9 sp, 21 gp, and
a bloodstone worth 50 gp.

In his private room, Wat has a <medium> shield + 1,
elven boots, normal longsword and
shortsword, a pair of matched and balanced
throwing knives (daggers), and a gold ring
set with a fire opal (2, 000 gp) secreted in the
hem of an old cloak hanging on a peg.
Wat serves the Temple's Fire priests.

Wench: Dala, a cutpurse (Level 3 Thief), AC
6 (no armor); hp 15; XP 95
S 11 I 11 W 10 D 18 Co 15 Ch l3
<warlike. diplomatic, proud anti-intellectual, vengeful, avaricious, mean, interest: fishing>
Thief abilities: PP 70; OL 48; F/RT 35; MS
37; HS 30; HN 15; CW 87.
Carried: dagger (concealed), 1-4 pieces of
cheap jewelry (total value 2-12 gp). She
often picks pockets.

In a small room upstairs, Dala has a philtre
of love and a pair of jeweled earrings
(worth 700 gp) under a loose floor board,
and 87 gp in her mattress. She is Dick
Rentsch's lover.

Wench: Pearl, a cutpurse (Level 3 Thief),
AC 8 (no armor); hp 13; XP 89
S13 I 14 W9 D16 Co 12 Ch 11
<pessimist. friendly, harsh anti-intellectual, jealous, avaricious, scrupulous fearless, slothful spendthrift, amoral, pious, interest: wines & spirits>
Thief abilities: PP 60; OL 38; F/RT 30; MS
27; HS 20; HN 15; CW 87.

Carried: dagger (concealed), 1-4 pieces of
cheap jewelry (total value 2-12 gp). She
occasionally picks pockets, but usually
limits such work to inebriated victims.
In a small room upstairs, Pearl has a silver
case (worth 75 gp and adorned with a
sapphire worth 1, 000 gp) which contains 19
pp. However, the whole is covered with
thick dripped wax, topped by a half-burnt
candle and seems to be a perfectly normal
and worthless candleholder. The coins are
likewise imbedded in wax to prevent telltale
rattling. Pearl is Wat's paramour.

Manservants (2): Both veterans (Level 1 Fighters),
hp 8; 7; XP 22; 21; leather armor (will
change if time permits); dagger (openly
worn); ability scores average; each has a
purse with 2-12 sp and 2-8 gp.
<moody>
<cautious>

These men sleep in the loft, where each
has stored a suit of chain mail, a shield <small, buckler>, a
light crossbow with 30 bolts in a case, and a
longsword. The manservants are guards,
always alert and ready for a brawl or nefarious
duties. They work exclusively for the
hostler.

>> 2.