This place is one of the more substantial
buildings in Nulb. It has a foundation
of
field stone
and walls of sawn timber, but is
nonetheless a scurvy place. Its main TRADE
is
in its tavern room, though occasional travelers
stop to spend the night. Rich guests
have been known to disappear mysteriously.
The hostler is a burly fellow with a
scarred, pockmarked visage, one eye covered
by a patch. The barkeep is lanky and of
greasy appearance, but quite tall. 2 slovenly
wenches and 2 manservants of surly
mein hover about the place. See below for
full NPC details.
Prices are low, however, being only 1/2
those of the Inn of the
Welcome Wench in
Hommlet. (Round
down when fixing costs. )
In the daytime, only 2 or 3 local people
can be found in the hostel's tavern room
(0 level farmers, laborers, etc. ). At
night,
14-34 (4d6 + 10) roistering folk can be
found
in the tavern room (25% villagers, 25%
boatmen |or| bargefolk, 25% transient bandits
or mercenaries,
25% river pirates or
Temple spies;
assume equal chances where
2 possible types of patrons are given).
<eg. 24
6 villagers
3 boatmen
3 bargefolk
3 bandits
3 mercs
3 river pirates
3 spies>
Hostler: Dick Rentsch, a swashbuckler
(Level 5
Fighter); AC 7 (leather armor);
hp 39; XP 520
S 17; I 8; W 13; D 15; Co 15; Ch 7; <Com=x>
<studious. modest,
cheerful,
active intellect, vengeful, intellectualist,
deceitful, foolhardy, energetic wastrel, immoral inconoclast, interest:
altruism>
dagger
+ 1; purse with 9 pp,
15 gp, 11
sp;
changes to AC 1 if time permits.
In his private quarters, Dick has a suit
of
chain mail
+ 1, shield + 1 <small wooden>,
battle
axe + 1, &
normal longsword,
and an
iron chest with a
poison needle trap on the lock (save or
die).
The chest, stored under his bed, contains
673 cp, 325
sp, 17 ep, 108 gp, and 46 pp.
Dick reports to the
Temple's Earth priests.
Barman: Wat, a waghalter (Level
3 Assassin);
AC 5 (leather);
hp 22; XP 241; S 16,
I 12, W 6, D 17, Co 16, Ch 7, <Com=x>
<altruist. friendly,
humble, soft-hearted intellectualist, scrupulous coward, aesthetic saint>
dagger
of venom, purse with
12 cp, 9
sp,
21 gp, and
a bloodstone
worth 50 gp.
In his private room, Wat has a <medium>
shield + 1,
elven
boots, normal
longsword and
shortsword,
a pair of matched and balanced
throwing knives
(daggers), and
a gold ring
set with a fire
opal (2, 000 gp) secreted in the
hem of an old cloak hanging on a peg.
Wat serves the Temple's
Fire priests.
Wench: Dala, a cutpurse (Level
3 Thief), AC
6 (no armor); hp 15; XP 95
S 11 I 11 W 10 D 18 Co 15 Ch l3; <Com=x>
<warlike. diplomatic, proud anti-intellectual,
vengeful, avaricious, mean, interest: fishing>
Thief abilities: PP 70; OL 48; F/RT 35;
MS
37; HS 30; HN 15; CW 87.
Carried: dagger
(concealed), 1-4 pieces of
cheap jewelry (total value 2-12 gp). She
often picks pockets.
In a small room upstairs, Dala has a philtre
of
Love and a pair of jeweled earrings
(worth 700 gp) under a loose floor board,
and 87 gp
in her mattress. She is Dick
Rentsch's lover.
Wench: Pearl, a cutpurse (Level
3 Thief),
AC 8 (no armor); hp 13; XP 89
S13 I 14 W9 D16 Co 12 Ch 11
<pessimist. friendly, harsh anti-intellectual,
jealous, avaricious, scrupulous, fearless, slothful spendthrift, amoral,
pious, interest: wines & spirits>
Thief abilities: PP 60; OL 38; F/RT 30;
MS
27; HS 20; HN 15; CW 87.
Carried: dagger
(concealed), 1-4 pieces of
cheap jewelry (total value 2-12 gp). She
occasionally picks pockets, but usually
limits such work to inebriated victims.
In a small room upstairs, Pearl has a
silver
case (worth 75 gp
and adorned with a
sapphire
worth 1, 000 gp) which contains 19
pp. However, the whole is covered with
thick dripped wax, topped by a half-burnt
<candle=x>
candle and seems to be a perfectly normal
and worthless candleholder. The coins are
likewise imbedded in wax to prevent telltale
rattling. Pearl is Wat's paramour.
Manservants (2): Both veterans (Level
1 Fighters),
hp 8; 7; XP 22; 21; leather
armor (will
change if Time permits); dagger
(openly
worn); ability scores average; each has
a
purse with 2-12 sp
and 2-8 gp.
<moody>
<cautious>
These men sleep
in the loft, where each
has stored a suit of chain
mail, a shield <small, buckler>,
a
light
crossbow with 30 bolts in a case, and a
longsword.
The manservants are guards,
always alert and ready for a brawl or nefarious
duties. They work exclusively for the
hostler.
>> 2.