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Leather Case = 3 Bone or Ivory Case = 6 Box = > |
Bone or Ivory Case Leather Case Box () Item Save (Wand):
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(60 per charge) |
(100 per charge) |
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Quite similar to its cousin, the ever- popular
wand of wonder, this item
produces strange
and unpredictable results for users of any
class or type.
The exact effect produced in
any single use is determined by a random
1d100 roll, with reference to the following
chart. The wand uses 1 charge per function.
It may not be recharged. Allow saving
throws wherever applicable, vs. wands
unless the effect suggests another category.
The wand performs at 6th level of experience, as is normal for such
devices, and all
physical changes produced (growths, polymorphs,
etc.) are dispellable at normal
chances.
01-02 | Target loses all hair, fur, or feathers. |
03-07 | Pit 10' deep (any necessary width) opens under target's feet. |
08-09 | Target gains + 1 bonus "to hit" for the next 3 rounds. |
10-11 | 100 small bats
appear, swarm around the
wielder's head for one round, then flit away. |
12-13 | Target grows wings, arms, or tentacles. |
14-15 | Cage of heavy iron bars (10' x 10' x 10')
surrounds the wielder. |
16-17 | Each piece of headgear within 20 feet (including helmets) changes to
a skullcap topped by
a bladed device, the blades turning in any breeze. |
18-22 | TARGET's color turns to hot pink. |
23-25 | All gold within 10 feet of the wielder
turns to
lead. |
26-29 | TARGET is covered with a thick layer of honey. |
30-32 | In each of the next 5 rounds, 2-8 sp shoot
forth from each of the wielder's ears. <eg. 4, 6, 2, 4, 5: total 21 sp, 2.1 XP (2e)> |
33-34 | TARGET is garbed in a beautiful, well-tailored,
embroidered silk coat (2,000 gp value, but magical and dispellable). |
35-39 | TARGET is polymorphed into a giant rabbit (as
the polymorph other spell; check for mental change). <incl. stats for giant rabbit> |
40-41 | TARGET grows a large moustache in 1 round
(possibly with goatee). |
42-43 | Thousands of horseflies fill the area within 30 feet of the wielder,
interfering with concentration and preventing spell
casting and combat.
They remain for 5-20 turns but will not leave the AREA except to follow honey. |
44-48 | TARGET is affected by Otto's
irresistible dance
for 3 rounds (no save). |
49-52 | Stream of acid shoots out to 10' range.
inflicting 3-24 points of damage (as if dragon breath; save for half damage). |
53-55 | Band instruments appear between the
wielder and the TARGET. They play loudly and march back and forth for 3-6 rounds, as if used by invisible musicians, then vanish. Anyone trying to interfere takes 2-12 points of damage and is hurled back 10 feet. |
56-57 | Tree grows under the wielder, lifting to the
ceiling or 50' height, whichever is less. |
58-62 | One hundred dead and putrid fish rain down
within 30 ' of the wielder. |
63-68 | TARGET glows for 5 rounds (as if double-intensity faerie
fire), but thereafter the wielder
vanishes (invisible, not dispellable) for 2-5 rounds. |
69-70 | The sound of bells rings forth from the wand,
drowning out all noise and speech for 2-5 rounds. |
71-75 | Dispel magic effect on everything
within 20
feet of the wand, as if an 11th level caster. |
76-77 | Wielder is polymorphed into a mule-centaur.
<incl. stats> |
78-84 | Monster summoning IV spell
effect, as if cast
by the wand wielder. |
85-86 | TARGET gains 3-12 (3d4) HP, which
remain for 6 turns (not dispellable; damage taken is first removed from added HP). |
87-90 | Wielder floats 10 feet up (as if feather
falled in
reverse gravity), hovers for 3-6 rounds, then drops suddenly. |
91-95 | Eightfiery
spheres
of different hues shoot
forth at 1-segment intervals, striking the TARGET and seemingly causing great amounts of damage (actually only 1 point from each}. |
96-99 | All weapons held in hand within 30 feet turn
into bunches of flowers. <incl. a random flower table here, incl. flowers such as the yellow musk creeper, tri-flower frond, and, the many and varied flowers from Appendix J of the DMG> |
00 | Death ray at TARGET (6" maximum range). <finger of death?> |