Ki-rin

<use Instant Rub-Down Picture Transfer: Ki-Rin>

FREQUENCY: Very rare ([Cold Civilized Mountains], [Cold Civilized Hills]), ([Cold Wilderness Mountains], [Cold Wilderness Hills])
FREQUENCY: Very rare ([Cold Civilized Mountains])
FREQUENCY: Very rare ([Cold Saltwater Surface])

FREQUENCY: Very rare ([Temperate Civilized Mountains], [Temperate Civilized Hills])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Hills])
FREQUENCY: Very rare ([Temperate Freshwater Surface])
FREQUENCY: Very rare ([Temperate Saltwater Surface])

FREQUENCY: Very rare ([Tropical Civilized Hills])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills])
FREQUENCY: Very rare ([Tropical Freshwater Surface])
FREQUENCY: Very rare ([Tropical Saltwater Surface])

FREQUENCY: Rare ([Astral Plane])
FREQUENCY: Uncommon ([Ethereal Plane])

NO. APPEARING: 1
ARMOR CLASS: -5
MOVE: 24"/48"
HIT DICE: 12
% IN LAIR : 5% (1 Ki-Rin: a castle in the clouds, TPL32:5th, REF4.12)
TREASURE TYPE: [I], [S], [T]
NO. OF ATTACKS: 3 ~ 9
DAMAGE/ATTACK: 2-8/2-8/3-18
SPECIAL ATTACKS: Magic use, psionics
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 90% + Immune to 1st or up to 2nd level Illusion/phantasms + Possible immunity to certain mind-affecting spells due to Wisdom
INTELLIGENCE: Supra-genius
WISDOM: 8-20 (4d4 + 4)
ALIGNMENT: Lawful good
SIZE: L
PSlONIC ABILITY: 130 to 200 <(120 + d8x10)>
    Attack/Defense Modes: All/All
LEVEL/X.P. VALUE: IX | 8500 + 16

SAVES: <f12+c+mu>

The ki-rin are a race of aerial creatures whose hooves rarely touch the earth,
for they dwell amongst the clouds and behind the winds.
Females are never encountered, and ki-rin are always solitary. They sometimes {aid}
humans if properly abjured <implored> or the need to combat evil is great.
They sometimes travel the astral && ethereal planes.

The attack of a ki-rin can take the form of two powerful hoof-blows and a
thrust with a magically sharp (+3) horn much resembling that of a
unicorn. The ki-rin can also attack in other ways.

Magic Use: Ki-rin are able to employ spells of all levels at 18th level quality,
9 of the 1st, 8 of the 2nd, 7 of the 3rd, 6 of the 4th, 5 of the 5th. 4 of the 6th, 3 of the 7th, 2 of the 8th, and 1 of the 9th during any given day.
<Shukenja: 9 of the 1st, 8 of the 2nd, 7 of the 3rd, 6 of the 4th, 5 of the 5th. 4 of the 6th, 3 of the 7th>
<Wu Jen: 9 of the 1st, 8 of the 2nd, 7 of the 3rd, 6 of the 4th, 5 of the 5th. 4 of the 6th, 3 of the 7th, 2 of the 8th, and 1 of the 9th during any given day.>

Psionics: They also command 4 major and 6 minior psionic disciplines, operating at ninth level of mastery in all.

Ki-rin can, once per day, do each of the following:
create nutritious food for 2-24 persons,
create drinkable beverages for 2-24 persons,
create soft goods or wooden items (up to 32 cubic feet of the former, 18 cubic feet of the latter) which are permanent,
create metal items of relatively short life span (gold which lasts 2-5 days to adamanite which lasts but 1 hour) of up to 200#,
create an illusion with audial, visual, and olfactory components which lasts without concentration until magicaly dispelled or touched in disbelief,
assume gaseous form <smoky form?>,
wind walk,
call lightning,
and summon weather.

When a ki-rin conjures things of the sky or which involve air, the creature
or magic is at twice normal strength, including HP and damage
inflicted.

Ki-rin speak their own tongue, but with their special telepathic speaking
ability they are able to converse with virtually any living thing.

Aerial Combat: 48". class B.
Ki-rin will generally attack with their horn to impale.

Description: The coat of the ki-rin is luminous gold, much as a sunrise on a
clear day. Its mane and tail are darker gold. Its horn and hooves are
golden pink. Its eyes are violet. (The skin of this creature is worth 25,000
gold pieces if it is perfectly intact.)

Ki-Rinanize


-
 

Spells:
1st -- hold portal, magic missile (x2), light (x2), shocking grasp, mending;
2nd -- invisibility (x2), mirror image, web (x2), shatter, stinking cloud (x2);
3rd -- gust of wind (x2), slow, dispel magic (x2), fireball, protection from evil 10' radius
4th -- confusion (x2), minor globe of invulnerability, polymorph other, charm monster, ice storm;
5th -- conjure air elemental, cloudkill, feeblemind, cone of cold (x2);
6th -- disintegrate, geas, invisible stalker, repulsion;
7th -- limited wish, charm plants, reverse gravity;
8th -- Otto's irresistible dance, power word: blind
9th -- wish

Psionic Powers
 
Minor: Major:
Clairaudience Astral projection
Clairvoyance Dimension door
Detection of good or evil Etherealness
Empathy Shape alteration
ESP TK
Expansion Telempathic Projection
Hypnosis Teleportation
Levitation -
Molecular agitation -
Precognition -
Reduction -



 


predavolk wrote:
Hi Gary. What are the origins of the:

2- Baku (elephant-like NG do-er of good)

from Monster Manual 2?
Were they uniquely inspired, or are there out-of-game sources of insipration for them?
Thanks.
 


The baku is drawn from Chinese mythology, just as the ki-lin and fu dog and lion wre.

Cheers,
Gary

<ki-lin?>