<use Instant Rub-Down Picture Transfer: Ki-Rin>
FREQUENCY: Very rare ([Cold
Civilized Mountains], [Cold Civilized Hills]), ([Cold Wilderness Mountains],
[Cold Wilderness Hills])
FREQUENCY: Very rare ([Cold
Civilized Mountains])
FREQUENCY: Very
rare ([Cold Saltwater Surface])
FREQUENCY: Very rare ([Temperate
Civilized Mountains], [Temperate Civilized Hills])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Hills])
FREQUENCY: Very
rare ([Temperate Freshwater Surface])
FREQUENCY: Very
rare ([Temperate Saltwater Surface])
FREQUENCY: Very
rare ([Tropical Civilized Hills])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills])
FREQUENCY: Very
rare ([Tropical Freshwater Surface])
FREQUENCY: Very
rare ([Tropical Saltwater Surface])
FREQUENCY:
Rare ([Astral Plane])
FREQUENCY:
Uncommon ([Ethereal Plane])
NO. APPEARING: 1
ARMOR CLASS: -5
MOVE: 24"/48"
HIT DICE: 12
% IN LAIR : 5% (1 Ki-Rin:
a castle in the clouds, TPL32:5th,
REF4.12)
TREASURE TYPE: [I], [S],
[T]
NO. OF ATTACKS: 3 ~ 9
DAMAGE/ATTACK: 2-8/2-8/3-18
SPECIAL ATTACKS: Magic use,
psionics
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 90% +
Immune to 1st or up to 2nd level Illusion/phantasms + Possible immunity
to certain mind-affecting spells due to Wisdom
INTELLIGENCE: Supra-genius
WISDOM: 8-20 (4d4 + 4)
ALIGNMENT: Lawful good
SIZE: L
PSlONIC ABILITY: 130 to
200 <(120 + d8x10)>
Attack/Defense
Modes: All/All
LEVEL/X.P. VALUE: IX | 8500
+ 16
SAVES: <f12+c+mu>
The ki-rin are a race
of aerial creatures whose hooves rarely touch
the earth,
for they dwell amongst the
clouds and behind the winds.
Females are never encountered,
and ki-rin are always solitary. They sometimes {aid}
humans if properly abjured
<implored> or the need to combat
evil is great.
They sometimes travel the
astral
&& ethereal planes.
The attack of a ki-rin can
take the form of two powerful hoof-blows and a
thrust with a magically
sharp (+3) horn much resembling that of a
unicorn. The ki-rin can
also attack in other ways.
Magic Use: Ki-rin
are able to employ spells of all levels at 18th level quality,
9 of the 1st, 8 of the 2nd,
7 of the 3rd, 6 of the 4th, 5 of the 5th. 4 of the 6th, 3 of the 7th, 2
of the 8th, and 1 of the 9th during any given day.
<Shukenja: 9 of the 1st,
8 of the 2nd, 7 of the 3rd, 6 of the 4th, 5 of the 5th. 4 of the 6th, 3
of the 7th>
<Wu Jen: 9 of the 1st,
8 of the 2nd, 7 of the 3rd, 6 of the 4th, 5 of the 5th. 4 of the 6th, 3
of the 7th, 2 of the 8th, and 1 of the 9th during any given day.>
Psionics: They also command 4 major and 6 minior psionic disciplines, operating at ninth level of mastery in all.
Ki-rin can, once per day,
do each of the following:
create nutritious food for
2-24 persons,
create drinkable beverages
for 2-24 persons,
create soft goods or wooden
items (up to 32 cubic feet of the former, 18 cubic feet of the latter)
which are permanent,
create metal items of relatively
short life span (gold which lasts 2-5 days to adamanite which lasts but
1 hour) of up to 200#,
create an illusion with
audial, visual, and olfactory components which lasts without concentration
until magicaly dispelled or touched in disbelief,
assume gaseous form <smoky
form?>,
wind
walk,
call
lightning,
and summon weather.
When a ki-rin conjures things
of the sky or which involve air, the creature
or magic is at twice normal
strength, including HP and damage
inflicted.
Ki-rin speak their own tongue,
but with their special telepathic speaking
ability they are able to
converse with virtually any living thing.
Aerial
Combat: 48". class B.
Ki-rin will generally attack
with their horn to impale.
Description: The coat
of the ki-rin is luminous gold, much as a sunrise on a
clear day. Its mane and
tail are darker gold. Its horn and hooves are
golden pink. Its eyes are
violet. (The skin of this creature is worth 25,000
gold pieces if it is perfectly
intact.)
Ki-Rinanize
-
Spells:
1st -- hold
portal, magic missile (x2), light
(x2), shocking grasp, mending;
2nd -- invisibility (x2),
mirror image, web (x2), shatter, stinking cloud (x2);
3rd -- gust of wind (x2),
slow, dispel magic (x2), fireball, protection from evil 10' radius
4th -- confusion (x2), minor
globe of invulnerability, polymorph other, charm monster, ice storm;
5th -- conjure air elemental,
cloudkill, feeblemind, cone of cold (x2);
6th -- disintegrate, geas,
invisible stalker, repulsion;
7th -- limited wish, charm
plants, reverse gravity;
8th -- Otto's irresistible
dance, power word: blind
9th -- wish
Psionic Powers
Minor: | Major: |
Clairaudience | Astral projection |
Clairvoyance | Dimension door |
Detection of good or evil | Etherealness |
Empathy | Shape alteration |
ESP | TK |
Expansion | Telempathic Projection |
Hypnosis | Teleportation |
Levitation | - |
Molecular agitation | - |
Precognition | - |
Reduction | - |
predavolk wrote:
Hi Gary. What are the origins
of the:
2- Baku (elephant-like NG do-er of good)
from Monster Manual 2?
Were they uniquely inspired,
or are there out-of-game sources of insipration for them?
Thanks.
The baku
is drawn from Chinese mythology, just as the ki-lin and fu dog and lion
wre.
Cheers,
Gary
<ki-lin?>