Cambion
(Semi-demon)

<(try for no wings, human)>
<(cambion=tiefling?)>
<(tiefling warfiend)>


<right: Cambion>
<left: Alamanda, Type V demoness>
 

FREQUENCY: Very rare ([Cold Civilized Swamp], [Cold Civilized Plains]), ([Cold Wilderness Swamp], [Cold Wilderness Plains])
FREQUENCY: Very rare ([Temperate Civilized Swamp], [Temperate Civilized Plains])
FREQUENCY: Very rare ([Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Tropical Civilized Swamp], [Tropical Civilized Plains])
FREQUENCY: Very rare ([Tropical Wilderness Swamp], [Tropical Wilderness Plains])
FREQUENCY: Very rare ([Dungeon Level VIII])

NO. APPEARING: 1
ARMOR CLASS: [SB]
MOVE: 15"
HIT DICE: [SB]
% IN LAIR: [SB]
TREASURE TYPE: [SB].  <(There is a 5% chance that the heart of cambion Baron or cambion Marquis with more than 81 HP is a Nanorion stone)>
NO. OF ATTACKS: 2
DAMAGE/ATTACK: By weapon type
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: [SB]
INTELLIGENCE: [SB]
ALIGNMENT: Chaotic evil
SIZE: M
PSIONIC ABILITY: [SB]
    Attack/Defense Modes: [SB]
LEVEL/X.P. VALUE:
    Minor - VII | 1275 + 10
    Baron - VIII | 4400 + 15
    Marquis* - IX | 6500 + 20

* Evil cleric abilities and 16-18 hit dice
<evil cleric: the 'evil priest' class from DLA could be used instead>

When a human mates with a demon,
the offspring is always a cambion male. <1>
The general characteristics && abilities of a cambion depend on its parentage.

AC of cambions is dependent <x: dependant> upon the type of armor worn and dexterity of the individual.
Base AC is either 6 or 2,
rather than the normal 10,
depending on heritage.
 

                                                                                                   Male Parentage class
- Major Baron/Marquis
-
ARMOR CLASS (base): 6 2
HIT DICE: 5 to 8 9 to 16
STRENGTH: 17-18* 18-20**
INTELLIGENCE: 9-16 13-18
WISDOM: 5-8 3-18
DEXTERITY: 13-18 15-20
CONSTITUTION: 13-18 15-18
CHARISMA: 1-6 2-24***
<COMELINESS?:> <?> <?>
SPECIAL DEFENSES: Nil +1 or better weapon to hit
MAGIC RESISTANCE: 5% - 20% 25% - 40%
PSIONIC ABILITY: Nil As human
    Attack/Defense Modes: Nil / nil As human
LEVEL/X.P. VALUE: VII | 1275 + 10 Baron: VIII | 4409 + 15
Marquis: IX | 6500 + 20

* Roll 1d4.
1 = 17,
2 = 18,
3 = 18/10%
4 = 18/20%,
exceptional strength rolls over 18/00 equal 19.

** Roll 1d12 and multiply the resulting number <#> by 10 to find additional base for exceptional strength (10% to 120%);
then roll percentile dice: <d%> 101-199% = 19 strength, 200%-220% = 20 strength.

<* & ** need to be clarified>

*** Scores over 18 indicate the cambion can,
at will,
produce an awe (revulsion) reactio nequal to as many negative CHA points as exceed 18,
i.e., 1-6 negative points.
<link to awe>

All cambions have infravision <link> and can speak with demons.
They are subject to iron as are normal demons and also unharmed by silver.

Major cambions have a few other abilities.
Those whose intelligence exceeds 14 can,
with proper training,
follow the practice of magic use with a maximum of 5th-level ability.
This is in addition to fighting ability equal to a monster of the appropriate hit dice.
They can also follow the professions of thievery or assassination with a level of proficiency equal to that of their hit dice.
In any event,
hit dice cannot exceed the predetermined maximum <max.> of 5-8 (1d4+4).

Baron or marquis cambions have from 1-4 of the following abilities:
cause fear by touch,
[detect magic],
levitate at magic-user level equal to one-half <1/2> hit dice <HD>,
and & polymorph self.

They have fighter ability equal to their HD (9th-16th level).
Those with wisdom greater than 9 can become,
with proper training,
evil clerics of as high a level as their total hit dice.
They can also become assassins,
again working upwards to a level equal to their total hit dice.
Each profession,
other than that of a basic fighter,
must be followed in turn.
Simultaneous practice is not possible.

Any cambion can range from 6-71/2 feet <'> in height.
Their build is stocky and strong.
Many cambions will have demonic features such as an odd-colored complexion,
scaly skin,
misshapen ears,
fangs,
small horns.
etc.
There is no set pattern,
cambions being nearly as varied in appearance as humans.
 
 

<1: symbols could be added>
<says 4400 in one place, 4409 in the other>