Men : Pilgrim

FREQUENCY: Uncommon

FREQUENCY: Uncommon ([Cold Civilized Mountains], [Cold Civilized Hills], [Cold Civilized Forest], [Cold Civilized Swamp], [Cold Civilized Plains], [Cold Civilized Desert])

FREQUENCY: Uncommon ([Cold Wilderness Mountains], [Cold Wilderness Hills], [Cold Wilderness Forest], [Cold Wilderness Swamp], [Cold Wilderness Plains], [Cold Wilderness Desert])

FREQUENCY: Uncommon ([Temperate Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized Forest], [Temperate Civilized Swamp], [Temperate Civilized Plains], [Temperate Civilized Desert])

FREQUENCY: Uncommon ([Temperate Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Plains]) <check for TWF>

FREQUENCY: Uncommon ([Tropical Civilized Mountains], [Tropical Civilized Hills], [Tropical Civilized Forest], [Tropical Civilized Swamp], [Tropical Civilized Plains], [Tropical Civilized Desert])
FREQUENCY: Uncommon ([Tropical Wilderness Mountains], [Tropical Wilderness Hills], [Tropical Wilderness Forest])
FREQUENCY: Uncommon ([Tropical Wilderness Swamp], [Tropical Wilderness Plains], [Tropical Wilderness Desert])

<imagination exercise: try to imagine a Temple in all of these environments. Not all Temples come from the Middle East, The Land of the Abrahamic Religion! Not all of come from Deserts && Cities!>

NO. APPEARING: 10-100 (10, 30, 80, 90)
ARMOR CLASS: See below
MOVE: See below
HIT DICE: 1-6 HP
% IN LAIR: 0%
TREASURE TYPE: See below
NO. OF ATTACKS: See below ~ {0 = natural 20 | 1 = 20 | 2 = 19 | 3 = 18 | 4 = 17 | 5 = 16 | 6 = 15 | 7 = 14 | 8 = 13 | 9 = 12 | 10 = 11}
DAMAGE/AlTACK: By weapon type
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
INTELLIGENCE: Mean: average to very
ALIGNMENT: See below
SIZE: M
PSlONlC ABILITY: See below
    Attack/Defense Modes: See below
LEVEL/X.P. VALUE: I | 5 + 1

Pilgrims are simply groups of individuals on their way to visit

some place

which is holy (or unholy) to them.

They are thus found nearly everywhere.

A group of pilgrims will always have the following additional characters:

<>
Clerics:
1-6 Adepts (C2s)
1-4 Curates (C4s)
1-2 Canons (C6s)
1 -- Patriarch (C8) with a Priest (C3) and a Perfect (C5) assistant
If the party is neutral the clerics will be druids.
<>

Monks: There is a 25% chance that an Immaculate (M5th) or a Mistress (M6th) will be with the party.

Fighters: For every 10 pilgrims there is a 10% chance that there will be 1-10 fighters of 1st-8th level.
If the pilgrims are LG, fighters will be paladins.
If the party is chaotic good the fighters will be rangers.

Thieves: There is a like chance that there will be 1-6 thieves of 2nd-7th level.
If the party is chaotic evil the thieves will be assassins of the level indicated.

Magic-Users: There is a 5% chance per 10 pilgrims that a magic-user of 6th-9th level is with the group.

If the pilgrims are lawful evil, all of the pilgrims will fight as berserkers, although they will be armed only with daggers.

A group of pilgrims is likely to be aligned as follows:
 
lawful good 35%
chaotic good 20%
neutral 10%
chaotic evil 15%
lawful evil 20%

All above average characters have normal chances for possession of psionic abilities.

Pilgrims are 75% likely to be afoot, 25% probability of being mounted -
all will be either one or the other.

Pilgrims && monks will carry type [J] treasure. <note: "Type J" treasure does NOT mean marijuana Joint !!!!>
Fighters will carry types [L] and [M], while clerics have types J, K, and M.
Magic-users will have treasure types, L, N, and Q, thieves types J, N, and Q.
There is a 5% chance that some high level member of the band of pilgrims is carrying a religious artifact.
Any such artifact will be carefully hidden and well guarded by traps and/or magic devices.
 

PILGRIMS

The following section on pilgrims provides 4 different sized groups. The make-up of each group is listed as follows:

    Number of 0 level pilgrims
    Number of clerics, divided by level
    Number of fighters, divided by level
    Number of thieves, divided by level
    Monk (if any)
    M-U (if any)
    ______________________ <>
    Total

No stats are provided for adventurers as these may be randomly determined on the preceeding tables. No
AL has been given for any group and ALs may be determined by the campaign or on the table below:
 
 
LN 5%
LG (Fs are Ps) 20%
CG (1-3 Fs are Rs) 15%
- -
NG 15%
N (Cs are Ds) 5%
NE 10%
- -
LE (pilgrims fight as berserkers) 15%
CE (Ts are As) 10%
CN 5%

Pilgrims and monks usu. have type J treasure.
Fighters usu. carry types L and M treasure.
Clerics may have types J, K, and M treasure.
M-Us often carry L, N, and Q treasure.
Thieves will have types J, N, and Q treasure.

Group #1
80 pilgrims on foot
5 Adepts (C2s)
4 fourth level clerics
1 sixth level cleric
1 eighth level cleric
1 Veteran (F1)
2 Warriors (F2s)
3 Swordsmen (F3s)
1 Swashbuckler (F5)
1 Super-Hero (F8)
1 T6
2 T9s
1 M6 (if the pilgrims are C, no monks will be present)
____________________
103 figures
 
 

Group #2
90 pilgrims on horseback <what kind of horses?>
4 C2s
4 C4s
2 C6s
1 C8
2 Veterans (F1s)
1 Warrior (F2)
1 Swordsman (F3)
2 Heroes (F4s)
1 Myrmidon (F6)
1 Champion (F7)
1 T7
1 MU8
_______
111 figures
 
 

Group #3
10 pilgrims on foot
4 C2s
3 C4s
2 C6s
1 C8
1 M5 (if the pilgrims are C, no monks will be present)
_______
21 figures
 
 

Group #4
30 pilgrims on foot
5 C2s
4 C4s
1 C6
1 C8
1 MU7
______
42 figures



<LE: codex of the infinite planes>
<G: crown of might>
<G: scepter of might>
<G: orb of might>
<N: crown of might>
<N: scepter of might>
<N: orb of might>
<E: crown of might>
<E: scepter of might>
<E: orb of might>
<LG: cup and talisman of al'akbar>
<NE: eye of vecna><2e>
<NE: hand of vecna><2e>
<?: hewards mystical organ> <'artifact/relic'> <note that the Organ may change the alignment of the user>
<LG: invulnerable coat of arnd>
<?: jacinth of inestimable beauty>
<G?: Johydee's Mask>
<LG: mace of st. cuthbert> <note: see Dragon 100>
<CN?: Machine of Lum the Mad> <perhaps built by gods long forgotten>
<?: Mighty Servant of Leuk-O> <same general manufacture of the Machine of Lum the Mad>
<G, E: Orb of Dragonkind>
<?, N(G): Queen Ehlissa's Marvelous Nightingale>


 
LG LN LE NG N
NE CG CN CE -

LG
1. Heng
2. Girru
3. Diancecht
4. Chung Kuel
5. Kuan Yin
6. Anubis
7. Osiris
8. Shu
9. Tefnut
10. Ilmatar
11. Ukko
12. Athena
13. Surya
14. Vishnu
15. Amaterasu Omikami
16. Daikoku
17. Ebisu
18. Issek of the Jug
19. Votishal
20. Bahamut
21. Moradin
22. Garl Glittergold
23. Yondalla
24. Forseti
25. Heimdall
26. Tyr
27. Rao
28. Ulaa
29. Allitur - LG(N)
30. Delleb
31. Fortubo - LG(N)
32. Heironeous
33. Pholtus - LG(N)
34. St. Cuthbert - LG(N)
35. Murlynd
36. Paladine
37. Kiri-Jolith +
38. Mishakal
39. Solinari
40. Ilmatar
41. Torm

LN
1. Anu
2. Marduk
3. Quetzalcoatl
4. Shang-Ti
5. Shan Hai Ching
6. Horus
7. Ptah
8. Nike
9. Rudra
10. Varuna
11. Yama
12. Aarth
13. Frigga
14. Enki
15. Lendor
16. Wee Jas
17. Zilchus
18. Wastri - LN(E)
19. Azuth
20. Helm
21. Mystra
22. Siamorphe
23. Hoar, the Doombringer

LE
Hastsezini
Druaga
Arawn
Mictlantecuhtli
Tlaloc
Chih-Chiang Fyu-Ya
Lei Kung
Set
Loviatar
Hecate
Asmodeus
Baalzebul
Dispater
Geryon
<add MM2>
Tiamat
Maglubiyet
Kurtulmak
Gruumsh
Sekolah
Surtur
Inanna
Hextor
Takhisis
Sargonnas
Chemosh
Nuitari
Bane
Bhaal
Loviatar
Iyachtu Xvim <le?>

N
Hastseltsi
Ishtar
Ramman
Dagda
Brigit
Dunatis
Goibhnie
Lugh
Morrigan <incl. her 4 daughters>
Nuada
Oghma
Silvanus
Camaxtli
Huitzilopochtli
Xochipilli
Chih Sung-Tzu
Yen-Wang-Yeh
Apshai
Bes
Geb
Thoth
Untamo
Artemis
Hephaestus
Hera
Hermes
Tyche
Tvashtri
Ama-Tsu-Mara
Raiden
Death
Kos
Red God
Skerrit (tends to CG)
Skoraeus Stonebones
Semuanya
Eadro
Odin "All Father"
Ki
Nin-Hursag
Beory
Boccob
Istus
Procan - (NC) <>
Bleredd - (NC) <>
Bralm - N(L)
Celestian - N(G)
Fharlanghn - N(g)
Geshtai
Joramy - N(G)
Obad-hai
Olidammara - (NC) <>
Velnius - N(G)
Xan Yae
Xerbo
Zuoken
Heward - N(G)
Keoghtom - N(G)
Kelanen
Gilean
Sirrion
Reorx
Chislev
Zivilyn
Shinare
Lunitari
Eldath
Gond
Waukeen
Grumbar
Kossuth
Akadi
Istishia
<Earthmother> <"Eywa">
 

NG
1. Itzamna
2. Chao Kung Ming
3. Fei Lien & Feng Po
4. Ra
5. Isis
6. Seker
7. Ahto
8. Mielikki
9. Demeter
10. Ushas
11. Kishi-Joten
12. Tsukiyomi
13. Odin
14. Balder
15. Bragi
16. Frey
17. Freya
18. Enlil
19. Pelor
20. Atroa
21. Berei
22. Ehlonna
23. Myhriss
24. Zodal
25. Majere
26. Habbakuk
27. Branchala
28. Chauntea
29. Deneir
30. Lathander
31. Mielikki
32. Milil
33. Gwaeron Windstrom
 

NE
Tobadzistini
Nergal
No Cha
Surma
Hades
Ratri
Gods of Lankhmar
Cryonax
Imix
Ogremoch <accent>
Olhydra
Yan-C-Bin
Blibdoolpoolp (chaotic tendencies)
Hel
Incabulos
Nerull
Tharizdun - (E) <>
Pyremius
Syrul - NE(I) <>
Morgion
Auril
Mask
Myrkul
Shar

CN
Coyote
Manannan mac Lir
Wen Chung
Tuoni
Dionysus
Heracles
Pan
Poseidon
Indra
Agni
Susanowo
Ssendam
Ygorl
Aegir
Uller
Kurell
Norebo
Ralishaz - CN(E)
Telchur
Rudd - CN(G)
Zagyg - CN(G)
Leira
Tempus

CG
Raven
Hotoru
Snake-Man
Chalchiuhtlicue
Huan-Ti
Anhur
Bast
Nephthys
Zeus
Aphrodite
Apollo
Karttikeya
Lakshmi
Hachiman
Oh-Kuni-Nushi
Corellon Larethian
Deep Sashelas
Rillifane Rallathil
Idun
Magni
Modi
Sif
Thor
Vidar
Nanna-Sin
Utu
Kord
Lirr
Phaulkon
Phyton
Sotillion - CG(N)
Trithereon
Wenta
Lliira
Selune
Sune
Tymora
Valkur the Mighty
Sharess

CE
Shakak
Anshar
Camazotz
Huhueteotl
Tezcatlipoca
Tlazolteotl
Lu Yueh
Tou Mu
Hiisi
Kiputytto
Tuonetar
Ares
Gods of Trouble
Hate
Nehwon Earth God
Rat God
Spider God
Tyaa
Demogorgon
Juiblex
Orcus
Yeenoghu
Lolth
<add MM2>
Hruggek
Grolantor
Vaprak
Laogzed
Loki
Thrym
Beltar - CE(N)
Erythnul - CE(N)
Raxivort
Iuz - CE(N)
Zeboim
Hiddukel
Beshaba
Malar
Talona
Talos
Umberlee
Moander <ce?>

<beast cults>
 

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