A low mound of dirt and rubbish nearly
fills this chamber. Many
odds and ends, from broken crockery to bone shards, protrude from the mound. A few scattered fungi grow among the bits of junk. A steady draft seems to flow through this
chamber and up
|
The ceiling in here
is domed and peaks at the opening, 20 feet
above the floor.
The shaft leads up 60 feet to area 50 on the quarry
lower level. The
draft keeps the shaft’s walls drier than the rest of
the level. For the
purposes of climbing, walls are somewhat
rough <climbing, WSG/DSG>
and slightly slippery
(see page 19 of the DUNGEON MASTERS
GUIDE), which
allows climbing characters to travel 6” per round,
with double the normal
chance for a fall.
The guards in areas
51–53 <51, 52, 53>
above toss all manner of organic material
down here, including
the occasional corpse. The ghouls from
area
62 visit this place regularly and confiscate anything edible.
The slavers have stationed
4 zombies in this chamber to serve
as a buffer between
the ghouls in area 62 and the troglodytes
in
area
59. The zombies have orders to attack any living thing that
enters the chamber.
They tolerate the ghouls because those creatures
are not alive.
Zombies
(4): AC 8; MV 6”; HD 2; hp 8 each; #AT 1; D 1–8; SD
always strike last.
<THACO 16>
<XP 144 total>
The zombies can hear
combat or other loud noises in areas 59 or
62,
but they are too stupid to react.
The slavers have hidden
an unholy relic amid the junk. This item
is a
steeply sloped pyramid of blackened, greased iron
adorned
with discs
of black onyx and tarnished
copper that resemble staring
eyes. The item is
worth 500 gp as an art object. Its power creates an
unholy aura in a
30-foot radius. This aura imposes a –2 penalty to
all rolls to turn
undead and a +2 bonus to all rolls to control undead.
>>61.