-
Dust swirls about this barren AREA
between the gatehouse and the keep. This area appears to be a parade ground for drilling the troops. There is no cover visible. On the south side of the parade ground is a stone facade and archway. Through the archway seems to be an inner courtyard. |
<broken furniture: rushes, candleabrum,
long table, pedestal, cushion>
If the party has been sighted by the guards
on the wall, they will be fired on by the
guards as they cross the parade ground.
Because the party is running, the arrows
will be at -2 to hit. If the party has
not set off
the alarm, they will be sighted
as they cross
the parade ground and the alarm will be
sounded, but not in time
for any arrows to
be fired at the party.
The east and west sides of the parade
ground are steep walls of earth
and broken
stone beneath
the rampart..parapets.
These
walls are unsafe to climb,
because the rock
is loose and shifting.
The sergeant of the guard will be leading
a
strange, blue-gray,
3-foot-tal1, vaguely
humanoid creature on a chain and driving
the whimpering, gibbering creature along
with a whip.
This creature is a boggle and is
used as a bloodhound
to sniff out intruders
because of its keen sense of smell. Boggles
<Odor Detection, DSG>
are even able to detect
invisible creatures up
to a distance
of 40 feet.
Boggle:
AC 5; MV 9“; HD 4+3; hp 20;
#AT 3; D 1-4 each; able to spider
climb;
-1 point per die of damage
received from
weapons
THACO 15
XP 270
Hobgoblin
sergeant: AC 4; MV 6”; HD 2;
hp 9; #AT 1; D 1-8 by long
sword or 1-2 by whip
THACO 16
XP 38
>>13.