12. The Parade Ground

Mr. Slave
-
Dust swirls about this barren AREA
between the gatehouse and the keep.
This area appears to be a parade ground
for drilling the troops. There is no cover
visible. On the south side of the parade
ground is a stone facade and archway.
Through the archway seems to be an
inner courtyard.

<broken furniture: rushes, candleabrum, long table, pedestal, cushion>

If the party has been sighted by the guards

on the wall, they will be fired on by the
guards as they cross the parade ground.
Because the party is running, the arrows
will be at -2 to hit. If the party has not set off
the alarm, they will be sighted as they cross
the parade ground and the alarm will be
sounded, but not in time for any arrows to
be fired at the party.

The east and west sides of the parade
ground are steep walls of earth and broken
stone beneath the rampart..parapets. These
walls are unsafe to climb, because the rock
is loose and shifting.

The sergeant of the guard will be leading a
strange, blue-gray, 3-foot-tal1, vaguely
humanoid creature on a chain and driving
the whimpering, gibbering creature along
with a whip. This creature is a boggle and is
used as a bloodhound to sniff out intruders
because of its keen sense of smell. Boggles <Odor Detection, DSG>
are even able to detect invisible creatures up
to a distance of 40 feet.

Boggle: AC 5; MV 9“; HD 4+3; hp 20;
#AT 3; D 1-4 each; able to spider climb;
-1 point per die of damage received from
weapons
THACO 15
XP 270

Hobgoblin sergeant: AC 4; MV 6”; HD 2;
hp 9; #AT 1; D 1-8 by long sword or 1-2 by whip
THACO 16
XP 38
 

>>13.