A party entering this AREA will notice
that
the floor is clean of sand here, and is quite smooth. There is a shrieker next to <Fungus Lore, DSG> the wall where the corridor begins to turn. Beyond it a faint green light glows from a 4-foot-high tunnel opening. |
Shrieker:
AC 7; MV 1”; HD 3; hp 6; #AT 0;
D nil
XP 11
6B. Chamber of the Hunters
<link>
There are 4 male adult kobolds
in this
chamber. The smooth passageway slants
slightly upward toward thhis room, and
if
intruders approach, the kobolds dump a
6-gallon skin of fish oil down the tunnel.
This oil will spread 20 feet down the passageway
in 1 round. All characters are
probably in their bare feet, and any character
attempting to MOVE across the slippery
area will have to roll his or her Dexterity
score or below on 1d20
to avoid falling.
Fallen characters lose a round as they
regain
their balance and footing, and the kobolds
will he able to strike at any front-rank
fallen
characters at a +2 to hit. 2 fallen characters
block the passage until they regain their
feet.
The fish oil is quite flammable, hut the
kobolds
are not in it and will not burn if it
should somehow he set alight.
The kobolds
then take up a defensive
position at the mouth of the tunnel: 2
in
front wield spears
set vs. charge (double
damage
on a hit if opponents charges into
them), and the other 2 stand behind them
on a slab of rock, slinging over the heads
of
the spearmen as long as they can.
This chamber contains very little, all
total: 4 sand mounds where the kobolds
sleep,
a pothole full of sling bullets
(18 in
all), and 2 half-finished spears.
All of the
kobolds’ spears are con!;tructed of bone
with flint spearheads. They are held
together by animal sinew.
4 Kobolds:
AC 8; MV 6”; HD 1/2: hp 3 each;
#AT 1; D 1-6 with spear,
1-4 with sling
THACO 20n1
XP 8 each
-
6C. Kobolds’ Kitchen
A waterfall-fed
pool of water
in the
northeast corner dominates this chamber.
The water rushes out of a hole in the ceiling
and falls into the pool, where it drains
out of
another hole. (Neither is large enough
for
even a hobbit to pass through.) Fish occasionally
come in with the, stream, and the
kobolds
catch them in a much-repaired 2-
foot-diameter net which hangs beneath the
falls. The pool is only 2 feet deep. The
stream brings in food
and water, and carries
off refuse. The whole room has an
extremely offensive dead-fish smell.
<Odor Detection, DSG>
There is a 2-foot-high niche or horizontal
crack in the northwest wall of the chamber,
and various things are stored there, including:
2 bone knives,
a flint knife, some
sharp seashell scraping tools, another
skin
of fish oil (3 gallons) a 3rd skin with
lumps
of fish fat in the bottom, and 47 fish
heads in
various stages of decomposition.
There are also 2 kobolds
in this room,
a male and a female.
Male kobold:
AC 8; MV 6"; HD 1/2; hp 3;
#AT 1; D 1-6 with spear,
1-4 with sling
THACO 20n1
XP 8
-
-
Female kobold:
AC 8; MV 6"; HD 1/2; hp 2;
#AT 1; D 1-6 with club
THACO 20n1
XP 7
6D. Nursery
In this chamber are 1 female and 4
young kobolds.
If the lair is attacked, the
female will hustle the children into the
west
end of the chamber and take up a defensive
position behind the stalactite
columns that
divide the room. She will defend the young
to the death.
The room is otherwise bare
except for some raw fish and a few kobold
child
toys (rat
bones, etc.).
Female kobold:
AC 8; MV 6"; HD 1/2; hp 2;
#AT 1: D 1-6 with club
THACO 20n1
XP 7
4 Young kobolds
(4): AC 10; MV 6”;
HD 1/3: hp 1 each; #AT 0; D nil
XP 1 each
6E. Chieftain’s Chamber
This is the kobold
chieftain’s chamber,
and it is considerately more elaborate
than
the others. The room is lit by a
dim green
glow from
patches of phosphorescent mold
on the walls. The walls themselves are
covered
with lurid murals done in black
and
red-brown
(tar and blood), depicting savage
scenes of kobolds triumphing over huge
enemies and the like.
There is a crude, raised
seashell mosaic of Kurtulmak,
god of the
koholds, on the south wall. The chieftain’s
throne is a pile of rocks and sand between
3 large stalagmites.
Many raw fish are
scattered around--some have obviously
been here too long. There is a
2-foot-high
pile of stones
across the mouth of the short
passage to 6A. This serves
as a barricade in
case of assault, providing the kobolds
with
50% cover
(+4 AC bonus vs. missile
fire).
In this room are 4 females and the
chieftain, Klobt-a-lozn. Klobt wields an
ancient <gladius>,
a sacred tribal relic
which his fathers had for generations.
He is
also the only kobold with a <buckler>,
an elaborate
affair made of hide and bone. Klobt will
direct the defense intelligently, but he
will
not surrender.
Buried under the sand and rocks that
serve as the chieftain’s throne is the
kobolds'
greatest treasure.
In a small pit, covered
with a flat stone,
are 4 cp, 6 sp,
one-half of a
gold piece,
and 3 white pearls,
each of
which is a base 100 gp gem.
<20, 100, 50>
Female kobolds
(4): AC 8; MV 6";
HD 1/2; hp 2 each; #AT 1; D 1-6 with
spear, 1-4
with sling
THACO 20n1
XP 7 each
Klobt-a-lozn: AC 7; MV 6"; HD 1-1; hp 6;
#AT 1; D 1-6
THACO 20
XP 11
>>7.