There seems to be a huge
melee
under
way on and around these 3 docks, but its not always clear who is on whose side, if there are any sides. There are 3 fishing boats at each of the 3 long piers. Several more out on the lake are moving toward the far shore and one appears to be capsized. Townsmen, slum-dwellers, guardsmen, ex-slaves, and assorted humanoids are all fighting over possession of these boats. To add to the confusion, a number of grotesque gray-green humanoids are climbing out of the water and falling indiscriminately on the other combatants, biting and clawing them to death. There are at least 200 figures battling it out in this AREA. |
The easternmost pier is a terrible
scene of
carnage. The boat at the end of the long
<Boating, WSG>
dock had been taken over by 13 hobgoblins,
who were just figuring out how to USE the
oars, when 8 lacedons
clambered out of
the water
and attacked. The battle is still in
progress: 2 lacedons and 5 hobgoblins
are down, and the rest are fighting back
and
forth in the boat. On the pier, 30 feet
away,
stands a mixed group of 9 humans,
watching the battle. If the lacedons win,
the
humans will FLEE, but if the hobgoblins
win,
the humans will attack the weakened squad
and attempt to take the boat from them.
Lacedons(6):
AC6; MV9//9; HD2; hp9
each; #AT 3; D 1-3/1-3/1-6; SA paralyzation
THACO 16
XP 83 each
Hobgoblins
(8): AC 5; MV 9"; HD 1+1;
hp 5 each; #AT 1; D 1-8
THACO 18
XP 30 each
A band of slave
lords mercenaries (16 in
all) are contending with 13 city
guardsmen
over possession of the other 2 boats. The
city guards have been pushed to the end
of
the dock and are gradually being cut down
by the mercenaries.
Both groups are 0 level
fighters
in leather armor (AC 8). Neither
group has noticed that the westernmost
of
the 2 boats is slowly sinking--a hole was
knocked through the side when the guardsmen
wrested the boat from its original
owner.
The middle pier is one
huge, swirling
melee,
strictly every man for himself.
Involved are 32 townspeople (0 level),
19
ex-slaves (0 level), 9 men-at-arms (0 level),
a
thief (level
3), a fighter (level
2), a priest
(level 2), 4
orcs, and 3 lacedons
who are
picking off stragglers && wounded.
The
northernmost boat has caught fire
somehow.
<Boating, WSG> <Ship's
Burning Time of Uncontrolled Fires, DMG>
An organized, coordinated group could push its way through this
mob, but it
would have to FIGHT some of them for possession
of a boat.
The westernmost pier is a bizarre
scene of
greed over fear. At the2nd cross-pier
6
huge gnolls
armed with halberds are holding
at bay a mob of nearly a hundred screaming
townspeople
(0 level). With the gnolls is
their leader, a man in black
leather armor
and <small>
shield, who is only allowing people to
pass to the boats if they will give him
50 gp
or more. Naturally, few of the townspeople
are carrying this much wealth. Some of
the
people are trying to organize a rush on
the
heavily-armed gnolls, without much success,
while others are fighting and robbing
each other to get the 50 gold pieces. At
the
end of one of the docks, 7 people are
ripping up the flooring to make a raft.
Beneath the pier, 4 cunning lacedons
wait patiently for the rafters to come
down
to the water.
The lacedon
colony normally lives off
shore, where they devour the dead bodies
(mostly slaves),
garbage, and unusable fish
parts the town dumps into the lake. Occasionally
1 or 2 would sneak into
Scumslum and grab a derelict, who as likely
as not would never be missed. They are
taking
advantage of the chaos to slay as many
of the hated nondead as possible.
Gnolls (6):
AC 5; MV 9"; HD 2;
hp 16, 15, 13, 13, 12, 11; #AT 1;
D 1-10 by halberd
THACO 16
XP 60, 58, 54, 54, 52, 50 (total: 328)
Gnolls' leader (5th
level assassin): AC 7;
MV 9"; hp 20; #AT 1; D 1-8 with long
sword
THACO 19
XP 420
>>K.