Strength bonuses | Wrong-sized weapons | Large-sized weapons | Missile weapons | Tactics and exceptions |
MM | - | - | - | Dragon 109 |
As described in the Monster Manuals
and the FIEND FOLIO® Tome,
most giant
types do the same amount of damage no
matter what weapon they use. Hill
giants do
2-16 points of damage with "any weapon
available," stone giants "with stone weapons
" do 3-18 points of damage, and fomorian
giants using weapons that "range from
huge clubs to chains with heavy balls
attached
" do 4-32 points of damage.
Humans,
demi-humans, and humanoids
do damage by weapon type. This article
is
based on the contention that giants and
other large, weapon-using creatures should
have that same characteristic.
Table I accompanying this text gives
damages of weapons for large races as
a
function of damage for human-sized weapons.
To use the chart, locate the damage a
human-scaled weapon does and read across
to the appropriate column to see what
the
larger race's version of the weapon does.
The basic assumption used in creating
Table I is that weapon lengths and damage
figures vary proportionately with the
height
of the wielder's race. Thus, larger races
use
larger weapons (and do correspondingly
more damage with them) even if they are
weaker than some smaller races.
TABLE I: Weapon damage figures
Human-scaled | A | B | C | D | E | F |
1 | 1-2 | 1-2 | 1-3 | 2-3 | 2-4 | 2-5 |
1-2 | 1-3 | 1-4 | 2-4 | 2-5 | 2-7 | 2-8 |
1-3 | 2-4 | 1-6 | 2-6 | 1-8 | 3-9 | 2-12 |
1-4 | 1-6 | 2-6 | 2-8 | 1-10 | 3-12 | 2-16 |
1-6 | 2-8 | 1-10 | 2-12 | 3-13 | 3-18 | 5-20 |
1-8 | 1-12 | 3-12 | 2-16 | 2-20 | 3-24 | 3-30 |
1-10 | 3-13 | 2-16 | 2-20 | 2-24 | 3-30 | 4-32 |
1-12 | 3-17 | 2-20 | 2-24 | 6-24 | 3-36 | 5-40 |
2-5 | 2-8 | 1-12 | 2-12 | 3-12 | 3-18 | 5-20 |
2-7 | 2-12 | 3-12 | 2-16 | 2-20 | 3-24 | 3-30 |
2-8 | 2-12 | 3-13 | 3-17 | 3-21 | 6-24 | 5-30 |
2-12 | 3-18 | 3-21 | 4-24 | 3-30 | 6-36 | 7-42 |
2-16 | 3-24 | 6-24 | 4-32 | 6-36 | 6-48 | 3-60 |
3-9 | 2-16 | 3-18 | 3-21 | 4-24 | 4-32 | 6-36 |
3-12 | 2-20 | 5-20 | 6-24 | 7-28 | 5-40 | 6-48 |
3-18 | 3-30 | 7-28 | 6-36 | 7-42 | 3-60 | 8-64 |
Group A (7 1/2?-9? tall, 340-690 lbs. weight)
includes cyclopskin, verbeeg giant, ogre, planetar, qullan.
Group B (9 1/2?-11? tall, 691-1200 lbs.
weight) includes dao, djinn, firbolg giant, hill giant, ogre mage, solar,
giant troll.
Group C (11 1/2? -13? tall, 1201-2000
lbs. weight) includes efreet, ettin, fire giant, stone giant, large spriggan.
Group D (13 1/2? -16? tall, 2001-3600
lbs. weight) includes fomorian giant, frost giant, mountain giant.
Group E (16 1/2?-19 1/2? tall, 3601-6500
lbs. weight) includes cloud giant, fog giant, marid, titan.
Group F (20? + tall, 6500 + lbs. weight)
includes storm giant.
Strength bonuses
A number of races have great strength,
and add a bonus to damage done whenever
they use a weapon. They do not gain ?to
hit? bonuses, because these are subsumed
by the combat matrix. Table II lists damage
bonuses due to strength for all creatures
mentioned in the group lists under Table
I.
These bonuses have been taken from
rule-book descriptions where possible.
Other creature types were assigned bonuses
equal to those of a known creature that
does
roughly the same amount of damage. The
exception to this method is the ogre mage,
assigned a + 6 to make him weaker than
a
hill giant but as strong as smaller races.
Comparison with ogre leaders, who do 2-12
points of damage or gain a + 3 with weapons,
could justify a bonus as low as + 3.
Other creature types and individuals can
easily be fit into Tables I and II by
comparing
their sizes and damage figures with the
creatures discussed here.
TABLE II: Damage bonuses
0 | qullan |
+2 | cyclopskin |
+ 2 - + 4 | o g r e |
+ 3- + 6 | verbeeg giant |
+ 6 | ogre mage |
+ 7 | djinn, ettin (left arm), hill giant, planetar, spriggan (large), giant troll |
+ 8 | dao, ettin (right arm), stone giant |
+ 9 | efreet, fog giant, frost giant |
+ 10 | firbolg giant, fire giant, fomorian giant |
+11 | cloud giant, mountain giant, marid |
+12 | storm giant, solar |
+ 14 | titan |
Wrong-sized weapons
Any creature can use a weapon scaled for
a smaller creature, assuming the weapon
is
large enough to hold, with no penalties.
A
creature may use a weapon designed for
a
larger creature if the weapon is no longer
than 1/2 times his height and it weighs
no
more than his normal size's version of
a
two-handed sword.
Table III gives information on how to
gauge the length and weight of larger-than-human-scaled
weapons,
plus figures for the
increased range of large missile weapons
(add the given amount to the upper limit
for all three ranges).
It also includes a row of
"penalty" figures, used as described below:
Any figure using an oversized weapon
will suffer a penalty equal to the difference
between the "penalty" figure given for
his
size category and the "penalty" figure
for
the category the weapon was designed for.
This penalty applies to both "to hit" and
damage rolls. Characters will also suffer
a non-proficiency penalty for trying to
use
a weapon type they are not accomplished
with, unless and until the owner of a
giant-sized
weapon gains proficiency with it.
Creatures smaller than human-size
suffer even greater penalties when trying
to use an
oversized weapon. Those about the size
of
dwarves
and elves suffer an additional -1
"to hit" and on damage, and can use weapons
weighing no more than 150 gp. Those about
the size of halflings and gnomes suffer
an additional -2 penalty (in addition
to the penalty for humans) and
can use oversized weapons weighing no
more than 80 gp.
Humanoids with a height listed as ?7?
+ ?
(such as gnolls) can use weapons weighing
up to 375 gp, but penalties still apply.
Example 1: Brute the Barbarian has
just
defeated a stone
giant that had a short
sword and a dagger. The giant?s weapons
are 2 times as long and 8 times as heavy
as
the human versions. Thus, the short sword
is 4? long and weighs 280 gp. Brute can?t
use it because it?s too heavy ? not too
heavy for him to lift, but too heavy for
him
to use with any hope of success in combat.
The dagger is 2 ½' long and weighs
80
gp. A human-scaled dagger does 1-4/1-3
points of damage, so the giant?s does
2-8/2-
6. However, Brute would suffer a - 4 penalty
on both ?to hit? and damage rolls, and
an additional - 1 ?to hit? for nonproficiency
with a giant dagger. He hefts the
dagger, decides it would be tough to handle
in combat, and keeps the sword instead:
He
can?t swing it, but it will make an impressive
trophy.
Later, an ogre finds the dagger. He suffers
a - 2 penalty on ?to hit? and damage
rolls with it. He?d be better off using
the
dagger than using some ogre-sized weapons,
but can usually use his talons more
effectively anyway.
Example 2: Before he became renowned
as a giant-slayer, Brute fought many ogres.
While doing so, he acquired an ogre?s
trident.
Fortunately, it was a small one, only
6? long and 150 gp in weight, and he could
use it in battle with a - 3 ?to hit? (counting
non-proficiency) and a - 2 on damage.
Since it did 2-12/2-20 points of damage,
Brute liked it despite the penalties.
Once when a small group of bandits
kidnapped some elven dignitaries, Brute
led
a few friends to rescue them. The rescuers
sneaked into the bandits? camp and freed
the prisoners, but were seen when they
tried
to sneak out again. In the ensuing fight,
Brute was knocked out and one of the elves,
a fighter whose weapons had been taken,
grabbed Brute?s trident. He was able to
use
it, but at - 3 penalties for its size
and an
additional - 2 ?to hit? for non-proficiency.
TABLE III: Comparative information
Humanscaled | A | B | C | D | E | F |
Length: x 1 | x 1½ | x 1 2/3 | x 2 | x 2 1/3 | x 3 | X 3 1/2 |
Weight: x 1 | x 3 | x 5 | x 8 | x 13 | x 27 | x 43 |
Range: + 0 " | + 2" | + 3" | + 4 " | + 5 " | + 6 " | + 6 " |
Penalty: 0 | 2 | 3 | 4 | 6 | 8 | 10 |
Large-sized creatures
With respect to the damage a weapon
causes, a large (size L) creature is any
creature
larger than the creature type for which
the weapon was designed. Man-sized (size
M) creatures are those of approximately
the
same size as the creature type in question,
and smaller (size S) creatures are any
smaller than that type. Thus, Brute?s
trident
will only inflict 2-12 points of damage
on an ogre, not 2-20, because an ogre
is size
M in relation to another ogre (or another
ogre?s weapon).
Missile weapons
A true giant?s
most effective missile
weapon is the hurled boulder. These rocks
are about 1? in diameter and weigh 80-90
lbs. each. Throwing such rocks affords
the
benefits of high damage figures, good
ranges, no ?to hit? penalties for medium
and long ranges, and not allowing the
target
to apply a dexterity bonus to its armor
class. The rocks are cumbersome, however,
and giants found in eareas where rocks
are
not readily available will probably carry
no
more than one or two, if any at all.
A more suitable size of rock for carrying
is the 14-21 lb. size that the wearer
of a
girdle of giant strength can use. Such
boulders
would do less damage, of course, and
intermediate-sized boulders would do intermediate
damages. Table IV lists the range
and damage figures of standard boulders
for
those giants who throw boulders, followed
by modifications for non-standard sizes.
TABLE IV: Hurled boulders
Giant type | Range | Damage |
Hill giant | 20" | 2-16 |
Mountain giant | 20? | 2-16 |
Fire giant | 20" | 2-20 |
Frost giant | 20" | 2-20 |
Fog giant | 24? | 2-20 |
Cloud giant | 24? | 2-24 |
Storm giant | 24? | 3-36 |
Stone giant | 30? | 3-30 |
Non-standard boulders
Weight | Damage | Range |
15-30 | - 3 per die | 150% normal |
31-50 | - 2 per die | 135% normal |
51-75 | - 1 per die | 120% normal |
76-100 | no change | normal |
101-125 | + 1 per die | 75% normal |
126-150 | + 2 per die | 50% normal |
Weight given in pounds.
Minimum damage: 1 point per die.
For simplicity, round range figures to
the
nearest whole number; e.g., 135% of normal
range would be 27?, 32?, or 40?.
The damage figure for the storm giant?s
boulder was taken from Appendix E of the
DMG; the range figure was assigned on
the
basis of size. The other giant races are
assumed not to possess the ability
which allows effective boulder-throwing
and
are thus not included in the table.
Other large creatures may prefer other
types of hurled weapons, such as darts,
javelins, and spears. For such weapons,
long range is determined by adding 1"
per
?plus? of the thrower?s damage bonus to
the long range for a human-scaled weapon.
Short and medium range limits are 1/3
and
2/3 of long range, respectively.
Ranges for propelled missiles such as
arrows, bolts, and sling stones are calculated
differently. Short range is equal to the
human-scaled short range, plus the range
modifier from Table III. Medium range
is
equal to human range plus double the modifier,
and long range is equal to human long
range plus triple the modifier.
Tactics and exceptions
A number of weapons have special uses,
and intelligent creatures of larger-thanhuman
size will be familiar with those that
benefit them the most. In the hands of
all,
creatures mentioned here except the qullan,
the sap can be a most effective weapon,
especially for gathering slaves. It may
be
possible in some worlds for ogre
magi to
learn to use martial-arts weapons, including
the weapon catch and weapon breaker
maneuvers. In isolated areas, there may
be
tribes that fight from mounts such as
elephants
or baluchitheria.
In some cases a large creature may have
a
special proficiency with a weapon, such
as
the giant troll?s spiked club or the mountain
giant?s club. In these cases where damage
with a specific weapon is given in the
creature
?s description, the assigned damage
should be used instead of that determined
by Table I. This does not necessarily
mean
that the weapon is the best available
at all
times, however. Whether any strength
bonuses are included on top of the listed
damage is a question for the DM to resolve.
(It may not be overpowering to give a
giant
troll a + 7 damage bonus with his spiked
club, but it seems devastating to award
a
mountain giant an extra + 11 to damage
with his club.)
Likewise, other special weapon properties
are retained. Qullan swords are still
+ 3, for
instance, while the weapons of solars
and
planetars are usually magical.
-
Use of this system for giant-sized weapons
will slightly increase the power of the
larger humanoid creatures. But, more
importantly, it will allow a little variety
in
an interesting set of foes, and can be
used to
make these foes a challenge for characters
over a wider range of levels.