FREQUENCY: Very rare
([Cold Wilderness Mountains], [Cold Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness
Mountains], [Temperate Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Dungeon Level VI])
NO. APPEARING: 1-6
ARMOR CLASS: 4
MOVE: 9"/15"
HIT DICE: 5+2
% IN LAIR: 35% (1 Ogre Mage: mountains,
TPL24:4th, REF3.6)
TREASURE TYPE: [G] (magic), [R], [S]
NO. OF ATTACKS: 1 ~ 15
DAMAGE/ATTACK: 1-12
SPECIAL ATTACKS: Magic & spell use
SPECIAL DEFENSES: Regeneration
INTELLIGENCE: Average to exceptional
ALIGNMENT: Lawful evil
SIZE: L (10.5' tall)
LEVEL/X.P. VALUE: VI | 900 + 6
OGRE MAGI (Chieftan)
ARMOR CLASS: 4
HIT DICE: 5 + 2 + 2 die
NO. OF ATTACKS: 1 ~ 12
DAMAGE/ATTACK: 3-14
SPECIAL ATTACKS: Magic & spell use
SPECIAL DEFENSES: Regeneration
INTELLIGENCE: Average to exceptional
SIZE: L
LEVEL/X.P. VALUE: VI | 1300 + 10
Japanese
ogres, ogre magi, are not as rare elsewhere as they are in this
part of the world. They normally seek
uninhabited places in which to lair
-- typically in a fortified dwelling or
some secure cavern complex below
ground. From this location, the ogre magi
will foray to capture treasure
and humans
for slaves and food.
If encountered in their lair, the ogre
magi will always have a chief of great
strength (+2 on each hit die, attacking
and saving as a 9 hit dice monster)
in addition to the others of his kind
indicated by the die roll. There will be
2-12 slaves/prisoners in the lair.
Ogre magi are able to perform the following
feats of magic:
fly (for
12 turns), become invisible, cause
darkness in a 1" radius, polymorph to
human (or
similar bipedal humanoid form from 4' to 12' size) form, and
regenerate 1 hit point per melee round
(lost members must be reattached
to regenerate). Once per day they can
also do any of the following:
charm
person, sleep, assume gaseous form <smoky
form?>, and create
a ray of cold the same
dimensions as that
of a cold wand which does 8 -- 8-sided dice of damage
(unless the appropriate save is made).
Japanese ogres speak their own language,
that of normal ogres, the
common tongue, and their alignment tongue.
Description: Ogre magi have light
blue, light green, or pale brown skins.
Their hair is typically of an opposite
and darker color (blue-green, green-
blue), except that brown skinned ogre
magi have dark yellow hair. Their
nails are black, and their teeth
&& tusks are very white. Horns are ivory
colored. Their eyes are dark pupiled with
white centers. Their apparel is
typically colored in patterns familiar
to their homeland.
Whether you reference the OD&D cold wand (6"L x 3"D cone) or the AD&D wand of frost (6"L x 2"D cone), the ogre magi's "cold ray" is cone-shaped. - DMPrata, DF