| The 12 animal styles | - | The 8 specialized styles | - | Concluding thoughts |
| Dragon | - | - | - | Dragon 127 |
The martial arts system of Oriental
Adventures is among the best
new additions to the AD&D® game in
years. With
the many martial style combinations and
special maneuvers provided on pp.
102-5,
the DM can design a number of novel
fighting styles for an Oriental campaign.
But not every DM has the time to experiment with the system until a
good selection
of martial arts styles is finally put together.
Also, few DMs want to be limited to the
four real-world martial styles on p.
101.
Presented here is a collection of 20 different styles for use in the
campaign.
The 20 styles presented are divided into
two groups. The first 12 styles, named for
assorted animals, are among the most
ancient styles known in my campaign.
These styles are studied by members of
most Oriental character classes, although
monks constitute the majority of the students. The second group consists
of eight
newer styles created to address the specific self-defense needs or
martial philosophy of a given class. The origins, ideals,
and techniques of these 20 styles are discussed later.
Some martial arts styles given here
include maneuvers that vary from the
official rules. These are noted in the style
descriptions below. The DM may wish to
consider how these changes affect play
before including them in the campaign.
One rule change recommended heartily
is that the naginata be included in the list
of weapons able to perform the martial
arts weapon style maneuvers (see footnote
"f " on p. 42 of Oriental Adventures). The
naginata is viewed as not just another pole
arm in the Orient; it is an important close
relative of the spear. The spear and naginata are often taught side
by side within a
school or style. Both weapons are wielded
in similar ways and are used to play similar roles. If the spear may
be used to perform the weapon style special maneuvers,
then so should the naginata. The nagimaki,
a weapon intermediate between the spear
and naginata, may also be used to perform
weapon style maneuvers, although the
nagimaki is not nearly as popular as the
spear or naginata.
The martial styles presented in this
article are not intended as detailed simulations of real-world martial
arts systems.
Although a few bits and pieces of martial
arts history and tradition are included in
these styles, as a whole, these styles are
unique to my campaign. Accurate comparisons cannot always be drawn
between
actual martial arts systems and styles
created for a fantasy world. The tiger style
presented here is not a depiction of tigerclaw kung fu, but is simply
my version of
how the holy monks and nuns of ancient
times were advised by the gods to study
the tiger to become great fighters.
The 12 animal styles are but a few of the
many martial arts systems founded after
long, patient study of the combat methods
of animals. A person might spend years or
even decades in the wild, observing an
animal to master every attack, defense,
movement, and tactic of the creature.
From this single-minded study, ancient
ascetics developed the first known martial
arts systems.
The early monks studied many types of
animals ? mammals, birds, insects, rep
tiles, and even rare magical beasts. Consequently, a wide variety of
maneuvers and
styles evolved. Radically different systems
often arose from studying the same animal, since an animal may teach
many
lessons to different students. The tiger
system of one school might concentrate on
the tiger?s stealthy moves and grand leaps,
while another tiger style might focus on
the great cat?s powerful claws and bite.
Historically speaking, a bewildering
variety of styles arose to compete for the
attention of potential students. Rivalry
between teachers was fierce. Arguments
often flared over varying interpretations
of the same style, and bloody feuds were
fought between promoters of different
styles.
Eventually, these many styles coalesced
into major schools with large followings. A
pupil would identify their school by
describing themselves as a student of a
particular animal. These major schools
gave birth to many variations and substyles, but most martial artists
could find
common roots in one or more of the great
animal styles. Many lesser styles passed
into obscurity with the major schools or
the petty secrecy of teachers who refused
to pass on hidden knowledge.
A number of important new styles
evolved out of the great animal schools.
Some styles combined the attacks and
maneuvers of older animal styles to create
hybrid systems. Others were created to
best exploit the strengths of newly devised
weapons, such as the nunchaku, tonfa (tuifa), or sai.
Some styles were designed to suit the
needs of a specific group. Ninja cultivated
the secret martial arts systems of ninjutsu.
Women of the court practiced with spear
and naginata, and learned to use many
unobtrusive weapons to defend themselves. Holy pilgrims perfected styles
that
provide the gentle strength to overcome
any aggressor. Of the many specialized
styles to command specialized followings,
eight are described below, after the 12
animal styles are discussed.
The tables below list the important data
of the 20 martial styles, reflecting the
f o r m a t o f T
a b l e 6 8 o n p .
1 0 1 o f Oriental
Adventures. The tables also note what
weapons, if any, are taught in a given
style. Other weapons that are sometimes
favored by a given style are discussed in
the style descriptions following the tables.
Some weapons are forbidden to certain
character classes, of course, so schools
should be flexible enough to accommodate
the requirements or limitations of a student?s character class.
Footnotes indicate special features of or
changes in a particular special maneuver.
These changes are discussed in greater
detail in the style descriptions. Those
changes deemed unacceptable by the DM
may be ignored or replaced by other official special maneuvers.
The 12 animal styles
| Bear | Cat | Cobra | Crane | Dragon |
| Dragonfly | Hawk | Leopard | Mantis | Monkey |
| Snake | - | ^Up^ | - | Tiger |
The student of the cobra must study
anatomy to be able to hit hard at the opponent?s vital points. The
jaws of the cobra
inspire this style?s powerful locks. Ultimately, the student aims to
learn the difficult Distance Death maneuver, striking the
foe at range just as the cobra may spit
death at its prey.
No particular weapons are preferred in
this style. The cobra system is a favorite of
ninja and highly aggressive warriors.
Crane.
NUMBER OF ATTACKS: 1/1
DAMAGE: 1-6
AC: 5
PRINCIPLE ATTACK: Hand & foot
SPECIAL MANEUVERS: Vital area 1,2,3. Weapon 1,2. Strike 2. Movement 4.
Mental 1,3.
WEAPONS: Varies
The crane fights with a broad
array of weapons. It can strike vital points
with its beak, kick with its long, slender
legs, and smash with its great, sweeping
wings. The crane is a canny fighter,
retreating when necessary to study an
opponent, then returning to strike again.
The crane wisely avoids or deflects an
opponent's attack, then responds with a
swift cutting blow to a vital point.
The student of the crane seeks to use all
of his natural weapons with equal skill.
The martial artist can strike vital areas
with both foot and fist. On defense, the
student must be able to dodge an attack or
deflect a missile through superb footwork.
His mind must be alert and strong.
Just as the crane uses many natural
weapons to best effect, so, too, must the
student of the crane master different <check this>
weapon combinations to give the student
the most effective mode of attack. A number of weapon sets are taught
in the crane
style. The weapons studied depends upon
the student?s teacher or school. Weapons
are combined in two-hand styles to give
the fighter a broad range of attacks. Common weapon pairs are: two
jo sticks, two
nunchaku, two sai, sword and jitte, sword
and war-fan (gunsen), and sai and chain.
Other, stranger combinations are taught
by some schools.
Dragon.
NUMBER OF ATTACKS: 1/1
DAMAGE: 1-8
AC: 8
PRINCIPLE ATTACK: Foot
SPECIAL MANEUVERS: Kick 1,2,3. Strike 1,2. Lock 4. Mental 5.
WEAPONS: Kau sin ke
The student of the dragon
studies one of the most exciting of all
styles. The dragon teaches his students the
use of powerful kicks by the example of
his sweeping tail. The dragon?s great
strength and claw strikes inspire the student to use his fists with
overpowering
force. The dragon?s crushing jaws instruct
the martial artist in the use of an immobilizing lock. The student
duplicates the
dragon?s natural armor by developing
iron-hard skin of his own.
tudents of the dragon favor weapons of
high damage potential, such as the slashing naginata or halberd. The
kau sin ke is
taught in all schools of the dragon style in
order to emulate the sweeping smash of
the dragon?s tail. The chain is occasionally
taught for the same reason. The dragon
style is popular with all types of warriors.
Dragonfly.
NUMBER OF ATTACKS: 1/1
DAMAGE: 1-4
AC: 5
PRINCIPLE ATTACK: Hand
SPECIAL MANEUVERS: Push 1,2,3. Vital area 3. Movement 4. Mental 1,2,5,6
WEAPONS: None
The dragonfly style is perhaps the most mysterious and rarest of all
animal styles. The student of the dragonfly
strives to become as light and agile as the
flitting insect he observes. The dragonfly
moves quickly, strikes precisely, and has
total control over its motion and energy.
The student must train hard to master
both his physical and spiritual energies so
that he may master the energies of others.
The student allows his ki to flow and
merge with his opponent?s energies, then
takes control of his opponent?s ki so that
he may direct his opponent?s motion and
energy wherever he wills. In this way, the
student may deflect any attack, follow and
counter any move, or send any opponent
reeling with but the slightest and most
gentle touch.
The student?s mastery of his own body
provides him with superior defense. The
student learns the special Mental 5 maneuver, Flowing
Water, which allows the martial artist to become as evasive and agile
on defense as the flitting dragonfly. The
Flowing Water maneuver improves the
student?s Armor Class by 2 through swift,
defensive moves. The Flowing Water state
can only be achieved when the student
wears no armor and is unencumbered by
heavy gear (see Table 2 footnotes).
The ultimate achievement of the dragonfly style is the ability to levitate.
Levitation
is taught only to those students who are
most dedicated and who prove worthy of
this secret teaching
Weapons are almost always ignored by
the students of the dragonfly in favor of
the ability to master one?s inner energy.
This style is rarely studied by anyone
other than monks or shukenja.
Hawk.
NUMBER OF ATTACKS: 3/1
DAMAGE: 1-6
AC: 8
PRINCIPLE ATTACK: Hand
SPECIAL MANEUVERS: Strike 2,3. Lock 1. Vital area 1. Kick 2.
WEAPONS: None
The hawk is a hunter greatly
revered for its swift attack and infallible
aim. The student of the hawk emulates the
birds talons through powerful fist blows,
choking locks, and accurate finger strikes
to nerve centers. The student?s flying kick
is inspired by the hawks diving attack.
Students of the hawk usually disdain the
use of weapons, preferring to rely on their
own natural weapons instead. The hawk
style is advanced by those who consider
offense vastly more important than
defense.
Leopard.
NUMBER OF ATTACKS: 2/1
DAMAGE: 1-6
AC: 7
PRINCIPLE ATTACK: Hand
SPECIAL MANEUVERS: Movement 1,5,6. Strike 1,3. Kick 2. Lock 2. Mental 2.
WEAPONS: None
The leopard provides lessons
in the importance of speed, cunning, and
awareness of one?s surroundings. The
leopard stalks silently, seeks an opening,
and strikes with a burst of blinding speed.
The great cat?s moves are subtle and
deceptive. The rake of its rear claws is its
deadliest attack
The student of the leopard trains his
body to move with grace and rhythm, and
to make deceptive feints to produce an
opening. The student copies the leopards'
pounce through mighty leaps and flying
kicks. The leopards trick of trapping its
prey with jaws and foreclaws to rake with
its rear claws is studied closely, so that the
student may trap his foe with a Locking
Block maneuver, followed by sharp kicks
to the body. The final goal of the student is
to copy the leopards' sudden attack by
mastering the Speed (Movement 6) special
maneuver.
Students of the leopard prefer weapons
that simulate the leopards' slashing claws,
such as the dagger, short sword, or kama.
The leopard style is popular with those
who want to combine speed with power in
a combat system.
Mantis.
NUMBER OF ATTACKS: 2/1
DAMAGE: 1-6
AC: 7
PRINCIPLE ATTACK: Foot
SPECIAL MANEUVERS: Kick 1,2,3. Lock
1,2. Movement 4,5. Mental 1.
WEAPONS: None
Although the mantis is a small
insect, its great skill enables it to defeat
insects much larger than itself. The student
of the mantis copies the insect's
grasping forelegs by using a hooked hand
position that allows the martial artist to
score blows and make strong arm locks.
The hopping movements and footwork of
the mantis are duplicated by the many
kicks and great leaps of the student. The
importance of fluid footwork is constantly
stressed by the teacher, since footwork is
the key to the defensive moves of this
system.
Weapons are occasionally taught to the
students of the mantis, though no specific
weapon is universally favored. Weapon
choice is a matter of character class or the
teacher's personal preference.
Monkey.
NUMBER OF ATTACKS: 2/1
DAMAGE: 1-6
AC: 6
PRINCIPLE ATTACK: Hand
SPECIAL MANEUVERS: Throw 1,2,3,4. Weapon 1. Movement 2. Lock 1,3.
WEAPONS: Bo stick, jo sticks
The monkey is an agile, acrobatic fighter who defeats his enemy
through trickery and cunning. His deceptive moves lure a foe into making
mistakes
that the monkey takes advantage of. The
monkey uses his environment to the fullest. Trees and foliage may be
used to
escape a foe, swinging vines to maneuver
into good position, and sticks to smash an
opponent at range.
The student of the monkey must master
the rolls and falls of his simian teacher.
The monkey?s grasping hands are studied
for the student to learn strong throws and
crushing locks. The monkey stylist often
battles from a low, crouched position, and
learns to fight even when forced to the
ground.
The monkey?s use of sticks and tree
limbs as weapons inspires the student to
master the bo and jo sticks, and occasionally other stick- or staff-like
weapons such
as the tonfa, kiseru, or tetsubo.
But the
student must thoroughly understand that
a cunning mind is always the best weapon.
A few students of this style study a
variation called the ?horse-monkey,? which
is based on the observation of the strong
great apes. Students of the horse-monkey
learn the Strike 3 (Eagle Claw) maneuver
instead of the Movement 2 (Prone Fighting) maneuver learned by those
who
observe the smaller monkeys. The horsemonkey style has a base AC 7
instead of
the AC 6 of the monkey style.
Snake.
NUMBER OF ATTACKS: 2/1
DAMAGE: 1-4
AC: 6
PRINCIPLE ATTACK: Hand
SPECIAL MANEUVERS: Movement 1,2,4,7. Lock 1. Vital area 1,3. Throw 2.
WEAPONS: None
The snake stylist studies not
only the cobra, but a variety of snakes to
learn a great many lessons. Some snakes
bite and lock onto their prey, while others
use a constricting attack, using their entire
body as a weapon. The snake has control
over every fiber of its body. The snake
strikes swiftly on attack, twists away to
avoid counterattack, and curls back to
strike again. So superior is the snake?s
body control that it cannot be held or
hindered.
The student of the snake aims to master
every aspect of his body?s motion. The
student must be able to avoid any attack
through deceptive turns and twists, and to
return to attack suddenly. Ultimately, the
student achieves such great physical control that he cannot be magically
slowed.
The student learns to strike an opponent?s vital points and to capture
his foe
with a, choking constriction. The student
can attack and defend in any position
without hindrance, even when forced to a
prone position. He can regain his feet as
swiftly as the snake rises to strike.
No particular weapons are favored in
this style, though a variety are taught by
different schools. The weapons taught
vary from region to region. The snake
style is sought out by martial artists who
wish to combine an evasive defense with a
solid offense.
T i g e r .
NUMBER OF ATTACKS: 2/1
DAMAGE: 1-8
AC: 8
PRINCIPLE ATTACK: Hand
SPECIAL MANEUVERS: Strike 1,2,3. Lock 1. Kick 2. Mental 2.
WEAPONS: None
The tiger is the most respected
and feared of all hunters. The tiger stylist
is taught to overwhelm his opponent with
crushing blows and kicks before the foe
can return the attack. The tiger?s jaws
instruct the martial artist in the use of a
choking lock. The tiger?s pounce inspires
this style?s flying kick.
Students of the tiger often employ great,
slashing weapons in combat, such as the
naginata or halberd. Weapons are often
disdained by students, however, as this
style does not lack power.
The eight specialized styles
| Bone Breaker | Dark Hand | Eight-Legged Man | Eye of the Hurricane | Fist within Glove |
| Oaken Grip | - | Silken Spear | - | Sword Breaker |
| - | - | ^Up^ | - | - |