130. ROOM WITH TRAPEZOIDAL ANNEX

7 zero-level guards are barracked in the
20' square area, ready to FIGHT whenever
necessary. These men-at-arms are the core
of the new company of Elemental Earth Reavers. Each carries a javelin, to be hurled
before closing for melee. They, along with
their fellows in area 129, always do their
best to protect area 133 — but if it becomes
obvious that they are losing a fight, they
might FLEE (25% chance, check each round).

4 fighters are quartered in the trapezoidal area; they are the leaders of the company.
Each is clad in bronzed plate mail and carries the brown shield with black triangular boss.
They take orders from the cleric in area 137.
Each fighter carries 2 javelins for use before melee, and their leader (Level 4) carries a javelin of lightning for use in an emergency.
(The ogres, for example, know of this and obey accordingly. )
Each has average Strength except for the L3 leader, who has a 17 ( + 1 to hit / + 1 damage).

Guards (7): AC 4, MV 9", Level 0, hp 7, 5,
5, 4, 4, 4, 3; #AT 1, THACO 20n, D 1-8 (longsword),
SA 1 javelin each (D 1-6, ranges 2"/4"/
6"); XP 21, 19 (x2), 18 (x3), 17
<7: large shield>
<5: small shield>
<5: small shield>
<4: medium shield>
<4: medium shield>
<4: large shield>
<3: large shield>
<pessimist, prankster, sober, altruist, moody, optimist, obsequious>
(Total guard XP: 130)

Fighters (4): AC 2, <AC should be 3 for bronze plate mail & shield>
MV 6", Levels 4, 3, 2, 2, hp 30, 19, 13, 12,
#AT 1, D 1-8 (longsword), SA 2 javelins each (D 1-6, ranges 2 "/4 "/6 ").
XP 205, 107, 54, 52
Hero, L4 Fighter has a javelin of lightning +2 (ranges 3"/6"/9", D 1-6 + 20 electricity in 5'x 30' bolt); <javelin: THACO 16> <longsword: #AT 3/2, THACO 15, D d8+2> <small shield>
<give the Hero double specialization>
Swordsman, L3 Fighter gains + 1 "to hit" and damage <javelin: THACO 16> <longsword: #AT 3/2, THACO 15, D d8+2> <medium shield>
<Warrior, L2 Fighter> <javelin: THACO 18> <longsword: #AT 3/2, THACO 17, D d8+2> <medium shield>
<Warrior, L2 Fighter> <javelin: THACO 18> <longsword: #AT 3/2, THACO 17, D d8+2> <small shield>
<All of the above assume that the fighters are longsword specialists.>
<pessimist, sober, optimist, cruel>
(Total fighter XP: 418)
 

(Total encounter XP (not including the javelin of lightning): 548)
 
The former purpose of this room cannot
be ascertained, but the 4 bunks in the
south end obviously show that it now
houses troops of some sort. Pegs on the
wall are many, and one holds a brown
cape. A bench is near the door to the
west. 2 torches give light to the AREA. 
<A lit brazier is in the center of the room.>

A trapezoidal AREA through the archway to the north contains 4 narrow
cots, 4 small wooden chests, and a
small wall fountain which dribbles
smelly water into its basin. <probably sulphurous, cf. room 128
A long table with 2 benches and a chair at head and
foot complete the furnishings. Light
comes from a lantern, held aloft above <bullseye lantern>
the table by a thin chain; 2 unlit
torches are mounted on the walls. An
open cupboard by the table holds various dishes and four jugs.
<A lit brazier is in the center of the room.>

Each guard has 2-8 cp, 2-8 sp, and 2-8 ep.
(4, 4, 4, 2, 1, 3, 3, 3, 1, 4, 1, 1, 3, 3, total: 37 cp)
(4, 1, 4, 3, 3, 4, 1, 1, 4, 3, 2, 4, 1, 1, total: 36 sp)
(4, 3, 4, 1, 3, 1, 1, 1, 1, 4, 3, 1, 2, 2, total: 31 ep)

Each fighter wears a bronze ring with a triangular setting of jet (worth 50 gp).
These rings are passes to any AREA of this dungeon
level not commanded by a cleric (though
undead tend to ignore such niceties... ). Each
fighter carries various coins (ep, gp, and
pp), the number of each determined by rolling 2d6 per level of experience (the L4 leader
thus carrying 8-48 of each coin type).
(33, 26, 13, 8, total: 80)
(33, 20, 9, 16, total: 78)
(37, 22, 13, 14, total: 86)

(total cp: 37)
(total sp: 36)
(total ep: 111)
(total gp: 78)
(total pp: 86)
(Total coin XP: 567)

The water in the fountain is smelly but
drinkable. The jugs in the cupboard hold
water, wine, beer, and fuel oil (3 pints
worth 1 gp each), respectively. Each chest
contains nondescript items of clothing and
1 leather ceremonial harness with a large,
bronze-hilted dagger (worth 15 gp with the
harness). 1 chest also contains a scrap of
parchment, inscribed with a message, in
Common: "Remember to check AUGURY
CHAMBER to see if Belstro was lying!"

<chest 1: ceremonial harness, veil, surcoat (bearing the brown shield with black triangular boss)>
<chest 2: ceremonial harness, slippers, hat, cloak, veil>
<chest 3: ceremonial harness, linen gown, kirtle, mantle, smock, sandals>
<chest 4: ceremonial harness, note, stockings, hose, smock, normal girdle>

(Total treasure XP: 630)

RECRUITS:

Level 1.
>>131.>>