The Air Node | - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
T4 Nodes of elemental Evil | - | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
T1-4 Temple of Elemental Evil | - | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
1eo | - | 31 | 32 | - | - | - | - | - | - | - | - |
Within the Air Caverns, the atmosphere
is cool and windy. The relatively constant
60 degree temperature (F) is comfortable to
all herein, but the winds range from
mild
gusts of 10-20 mph to full gales of 100 +
mph. The environmental damage is due to
dust, pebbles, and other debris blown by
the winds.
Those arriving in the air caverns appear on
a plateau atop a central spire, standing 200 feet
above the floor level and reaching to within 50
feet of the cavern's roof. A steep slope
down
spirals widdershins from the peak.
Light seems to come from the ceiling
of
the cavern, casting a soft twilight
glow
throughout the AREA. The visibility
from the
peak is fair; many cave entrances can be
dimly seen in the distance. Dense
clouds of
random shapes && sizes drift in the great
cavern. Though they are constantly pushed
and torn by the winds, they do not disperse
easily. At floor level, however, visibility
varies widely. When necessary, the DM may
roll 2d4 to find the number of map squares
(each 50' across) visible in any one direction, but this could change
in a short time,
possibly only a round or two.
The slopes, stairs, and caverns
themselves
are hewn of solid rock, apparently by
very good craftsmen. All surfaces are
strewn with rubble, an occasional bone ||
bit of lost, worn equipment, and an infrequent shallow pit || landslide.
Though most of the Air Caverns are dry
&& fairly mild, areas #13-14-15-16
are dotted with
pools of icy water, with frozen lumps
on the
walls. These caves are even cooler towards
their northern ends, where part of a glacial
outcropping can be seen (areas 15-16).
BRIEF AREA NOTES
<the data has been placed in the 32 encounter areas, above>
RESIDENTS
<This data has been placed in the 32 encounter areas, above>.
>>A1.>>