A 18 Cave, reached from shelf #17; lair of
ildriss grues. In their treasure is one ov
the power gems, the aquamarine,
which will send anyone touching it to
the Water Node.

Visibility: 8 squares
Wind: 100 mph
 

Ildriss grues (8): AL NE, MV 3" || 24"
(MC:A), HD 4, AC 2, #AT 1, D 3-12, SD
+ 2 weapon to hit, SZ M, IN Low-Very;
IL 10%, TT Qx2, X; XP 245 + 5/hp
These creatures are invisibleuntil they
attack in fog cloud form. All air &&
weather-based effects are dispelled within
50' of them.

HD: 4, hp 27, XP: 380, THACO 15
HD: 4, hp 24, XP: 365, THACO 15
HD: 4, hp 18, XP: 335, THACO 15
HD: 4, hp 16, XP: 325, THACO 15
HD: 4, hp 17, XP: 330, THACO 15
HD: 4, hp 18, XP: 335, THACO 15
HD: 4, hp 16, XP: 325, THACO 15
HD: 4, hp 18, XP: 335, THACO 15

Qx2: tiger eye (10 gp), spinel (110 gp)
X: bracers of brachiation, potion of polymorph (self),

There are cobwebs, here.
 
 
The Air Node - 1 2 3 4 5 6 7 8 9 10
T4 Nodes of elemental Evil - 11 12 13 14 15 16 17 18 19 20
T1-4 Temple of Elemental Evil - 21 22 23 24 25 26 27 28 29 30
1eo - 31 32 - - - - - - - -