Visibility: 6 squares
Wind: 90 mph
A bent penny.
<XH: Djinnis
gamble here.
There is 1 djinni for every member of the party.
The rules: Roll 2d6 for the djinnis (they get +2), and roll 2d6 for the
party. Best of 3 rolls wins.
Mac-Fuirmidh Cittern,
requires a minimum bet of 10,000 gp or the equivalent.
Ring of Earth Elemental
Command, requires a minimum bet of 25,000 gp or the equivalent.
Ring of Truth, requires a minimum
bet of 5,000 gp or the equivalent.
Ultimate Solution, requires
a minimum bet of 7,000 gp or the equivalent.
Long Sword +2, Dragon
SLAYER (x3 damage vs. green dragons),
requires a minimum bet of 4,500 gp or the equivalent.>
The Air Node | - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
T4 Nodes of elemental Evil | - | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
T1-4 Temple of Elemental Evil | - | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
1eo | - | 31 | 32 | - | - | - | - | - | - | - | - |